Ghassan Al-Mashareqa
The SDL_ceil function is implemented incorrectly when HAVE_CEIL is not defined (HAVE_LIBC not defined).
The following code:
double val = SDL_ceil(2.3);
printf("%g", val);
prints "2.0", as STD_ceil is defined as:
double
SDL_ceil(double x)
{
#ifdef HAVE_CEIL
return ceil(x);
#else
return (double)(int)((x)+0.5);
#endif /* HAVE_CEIL */
}
This functions is used in the SDL_BuildAudioResampleCVT function of the audio subsystem (SDL_audiocvt.c), and causes a bug in that function.
Lets Android take care of which is the primary pointer (the one acting as the
mouse in SDL), reorganized the Java side code as well to make it easier to
understand.
Joe LeVeque
Line 3 of SDL_VS2013.sln file reads "# Visual Studio 2012" instead of "# Visual Studio 2013" which causes Windows to associate the file with Visual Studio 2012, if installed, instead of Visual Studio 2013.
Ryan C. Gordon
To keep the directory layout sane, we should probably move this one piece of source to the linux catch-all directory, instead of making it look like this is part of an SDL "input" subsystem.
Marcus von Appen
clang provides support for optimized atomics.
The attached patch enables the cmake build system to take clang into account on checking for atomics.
norfanin
The MMX path in SDL_fillrect.c uses the SSE intrinsic _mm_stream_pi. The function or symbol provided by the compiler will not be present because the SSE header may not get included. The linker will complain about an undefined reference.
Since this is the only intrinsic used here (and someone forgot to create one for MOVQ), I think the MMX path can be removed completely. At least I don't see another way to move 64-bits from an MMX register to memory.
If it works correctly you should see a square moving from the upper left to the lower right, with a little yellow box at the top of the moving square.
You can pass --target as a command line option to have it use a render target instead of rendering directly to the screen. The output should be identical in this case.
philhassey
On OS/X after calling SDL_SetWindowBordered right mouse clicks no longer register.
Steps to Reproduce:
1. Open a windowed window on OS/X. (With the border on.)
2. e.button.button will give values 1,2,3 depending on which mouse button I click.
3. Call SDL_SetWindowBordered to disable the border.
4. e.button.button will only give values 1,2. 3 (right mouse button) stops coming through.
Expected result:
I expect all mouse buttons to register.