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https://github.com/Relintai/sdl2_frt.git
synced 2024-12-16 11:06:49 +01:00
Clean up the EGL related video backends (X11, Android, RPi)
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@ -209,9 +209,7 @@ SDL_EGL_LoadLibrary(_THIS, const char *egl_path, NativeDisplayType native_displa
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}
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/* We need to select a config here to satisfy some video backends such as X11 */
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SDL_EGL_ChooseConfig(_this);
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return 0;
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return SDL_EGL_ChooseConfig(_this);
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}
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int
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@ -399,9 +397,6 @@ SDL_EGL_DeleteContext(_THIS, SDL_GLContext context)
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_this->egl_data->eglDestroyContext(_this->egl_data->egl_display, egl_context);
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}
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/* FIXME: This "crappy fix" comes from the X11 code,
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* it's required so you can create a GLX context, destroy it and create a EGL one */
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SDL_EGL_UnloadLibrary(_this);
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}
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EGLSurface *
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@ -72,6 +72,7 @@ Android_CreateWindow(_THIS, SDL_Window * window)
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data->egl_surface = SDL_EGL_CreateSurface(_this, (NativeWindowType) data->native_window);
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if (data->egl_surface == EGL_NO_SURFACE) {
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ANativeWindow_release(data->native_window);
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SDL_free(data);
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return SDL_SetError("Could not create GLES window surface");
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}
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@ -102,6 +103,9 @@ Android_DestroyWindow(_THIS, SDL_Window * window)
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if(window->driverdata) {
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data = (SDL_WindowData *) window->driverdata;
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if (data->egl_surface != EGL_NO_SURFACE) {
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SDL_EGL_DestroySurface(_this, data->egl_surface);
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}
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if(data->native_window) {
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ANativeWindow_release(data->native_window);
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}
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@ -281,6 +281,22 @@ RPI_CreateWindow(_THIS, SDL_Window * window)
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return 0;
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}
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void
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RPI_DestroyWindow(_THIS, SDL_Window * window)
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{
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SDL_WindowData *data;
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if(window->driverdata) {
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data = (SDL_WindowData *) window->driverdata;
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if (data->egl_surface != EGL_NO_SURFACE) {
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SDL_EGL_DestroySurface(_this, data->egl_surface);
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data->egl_surface = EGL_NO_SURFACE;
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}
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SDL_free(window->driverdata);
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window->driverdata = NULL;
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}
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}
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int
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RPI_CreateWindowFrom(_THIS, SDL_Window * window, const void *data)
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{
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@ -331,10 +347,6 @@ void
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RPI_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed)
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{
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}
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void
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RPI_DestroyWindow(_THIS, SDL_Window * window)
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{
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}
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/*****************************************************************************/
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@ -100,6 +100,19 @@ X11_GLES_CreateContext(_THIS, SDL_Window * window)
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return context;
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}
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void
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X11_GLES_DeleteContext(_THIS, SDL_GLContext context)
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{
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/* FIXME: This "crappy fix" comes from the previous GLES X11 code,
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* it's required so you can create a GLX context, destroy it and create a EGL one
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* To be able to fix this, we need to add a function SDL_GL_ResetContext and
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* disallow SDL_GL_MakeCurrent from taking a NULL pointer, thus ensuring we can
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* determine if it is a GLX or EGL context
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*/
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SDL_EGL_DeleteContext(_this, context);
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X11_GLES_UnloadLibrary(_this);
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}
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SDL_EGL_SwapWindow_impl(X11)
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SDL_EGL_MakeCurrent_impl(X11)
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@ -38,13 +38,13 @@ typedef struct SDL_PrivateGLESData
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#define X11_GLES_UnloadLibrary SDL_EGL_UnloadLibrary
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#define X11_GLES_SetSwapInterval SDL_EGL_SetSwapInterval
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#define X11_GLES_GetSwapInterval SDL_EGL_GetSwapInterval
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#define X11_GLES_DeleteContext SDL_EGL_DeleteContext
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extern int X11_GLES_LoadLibrary(_THIS, const char *path);
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extern XVisualInfo *X11_GLES_GetVisual(_THIS, Display * display, int screen);
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extern SDL_GLContext X11_GLES_CreateContext(_THIS, SDL_Window * window);
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extern void X11_GLES_SwapWindow(_THIS, SDL_Window * window);
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extern int X11_GLES_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context);
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extern void X11_GLES_DeleteContext(_THIS, SDL_GLContext context);
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#endif /* SDL_VIDEO_OPENGL_EGL */
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