Better fix for bug 2207 - SDL_RenderSetViewport behavior is different/incorrect on OpenGL renderer vs DirectX renderer

At least, it works better here on my Mac. :)
This commit is contained in:
Sam Lantinga 2013-11-15 22:07:35 -08:00
parent 44959a21ef
commit 8093cfd8ce

View File

@ -919,13 +919,21 @@ GL_UpdateViewport(SDL_Renderer * renderer)
return 0;
}
data->glViewport(renderer->viewport.x, renderer->viewport.y,
renderer->viewport.w, renderer->viewport.h);
if (renderer->target) {
data->glViewport(renderer->viewport.x, renderer->viewport.y,
renderer->viewport.w, renderer->viewport.h);
} else {
int w, h;
SDL_GetRendererOutputSize(renderer, &w, &h);
data->glViewport(renderer->viewport.x, (h - renderer->viewport.y - renderer->viewport.h),
renderer->viewport.w, renderer->viewport.h);
}
data->glMatrixMode(GL_PROJECTION);
data->glLoadIdentity();
if (renderer->viewport.w && renderer->viewport.h) {
if (!renderer->target) {
if (renderer->target) {
data->glOrtho((GLdouble) 0,
(GLdouble) renderer->viewport.w,
(GLdouble) 0,