Simple Directmedia Layer
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Sam Lantinga 4e1ee55739 Fixed bug 2231 - Move src/input/evdev into src/core/linux
Ryan C. Gordon

To keep the directory layout sane, we should probably move this one piece of source to the linux catch-all directory, instead of making it look like this is part of an SDL "input" subsystem.
2013-11-16 12:02:09 -08:00
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android-project [Android] Try to improve handling of some dpad+gamepad+keyboard corner cases 2013-11-11 11:12:43 -03:00
build-scripts Updated androidbuild.sh to enable parallel builds and ndk-build parameters 2013-11-13 09:41:21 -03:00
cmake Renamed things named after BeOS to be named after Haiku instead. 2013-11-14 11:51:24 -05:00
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include Added space in the common state structure for render targets 2013-11-15 22:01:58 -08:00
premake Added Ben Henning's GSoC2013 work: premake build system. 2013-11-10 00:38:37 -05:00
src Fixed bug 2231 - Move src/input/evdev into src/core/linux 2013-11-16 12:02:09 -08:00
test Fixed compile warning, thanks to Michael Pohoreski 2013-11-16 10:25:46 -08:00
VisualC Fixed visualtest build on VS2012 2013-11-14 22:19:07 +05:30
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CMakeLists.txt Fixed bug 2238 - Enable GCC atomics for clang 2013-11-16 11:58:21 -08:00
configure Apparently Haiku is removing /boot/common (thanks, scottmc!). 2013-11-14 14:45:00 -05:00
configure.in Turning --no-undefined back on, to see what platforms are still broken. 2013-11-14 20:24:15 -05:00
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README-android.txt Fixes bugs #2213 and #2214, improves the Android joystick code button handling 2013-11-10 20:13:27 -03:00
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README-linux.txt Adds joystick/udev troubleshooting information to README-linux.txt 2013-11-14 10:19:07 -03:00
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README.txt Added information on reporting bugs to the README.txt file 2013-11-16 10:27:46 -08:00
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                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

SDL officially supports Windows, Mac OS X, Linux, iOS, and Android.
Support for other platforms may be found in the source code.

SDL is written in C, works natively with C++, and there are bindings 
available for several other languages, including C# and Python.

This library is distributed under the zlib license, which can be found
in the file "COPYING.txt".

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation and FAQs are available online at:
	http://wiki.libsdl.org/

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

If you want to report bugs or contribute patches, please submit them to
bugzilla:
    http://bugzilla.libsdl.org/

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)