Commit Graph

94 Commits

Author SHA1 Message Date
Sam Lantinga
e401b95025 Return an error if both mouse relative mode and mouse warping are unavailable, instead of asserting. 2019-05-23 11:32:36 -07:00
Sam Lantinga
62a5797088 Windows are not in a minimized state when they are shown
This fixes https://github.com/ValveSoftware/steam-for-linux/issues/4313
"Exiting game a in Steam Big Picture Mode gets semi-windowed BPM"
2019-05-15 14:01:15 -07:00
Sylvain Becker
aae49015da Fixed bug 4581 - generate synthetic mouse events at window boundaries
when real touch events are actually outside the window.
2019-04-10 10:59:53 +02:00
Sylvain Becker
cfefe5434a Fixed bug 4581 - mouse events with SDL_TOUCH_MOUSEID make window lost focus
Virtual mouse events should never leave the window or change focus for single window applications.
2019-04-08 21:27:24 +02:00
Sylvain Becker
eb7affeeb8 SDL_HINT_MOUSE_TOUCH_EVENTS: move tracking appart in case of 'window' is null 2019-04-06 21:52:51 +02:00
Sylvain Becker
a1a9fd50c6 Bug 4581: move tracking appart so it doesn't require the window to have focus 2019-04-06 21:43:16 +02:00
Sam Lantinga
9eac91dd29 Set SDL_HINT_MOUSE_TOUCH_EVENTS for iPhone and iPad as well 2019-04-05 08:10:12 -07:00
Sylvain Becker
b470cd9b09 Android: default SDL_HINT_MOUSE_TOUCH_EVENTS to 1 as previous behaviour 2019-04-05 08:36:31 +02:00
Sylvain Becker
e41576188d Add hint SDL_HINT_MOUSE_TOUCH_EVENTS for mouse events to generate touch events
controlling whether mouse events should generate synthetic touch events
By default SDL will *not* generate touch events for mouse events
2019-04-04 16:51:50 +02:00
Sylvain Becker
ab03892ddf Bug 4576: track both FingerId and TrackId 2019-04-04 15:19:00 +02:00
Sylvain Becker
e39c0a1f7d Bug 4576: fix wrong scaling 2019-04-03 10:14:42 +02:00
Sylvain Becker
b45abbb2a7 Bug 4576: fix warning and compile 2019-04-02 17:57:27 +02:00
Sylvain Becker
a3f2c446ef Bug 4576: handle mapping of TouchEvents to MouseEvents at higher level 2019-04-02 16:46:17 +02:00
Sam Lantinga
b8bd0aa0bd Fixed bug 4450 - SDL_mouse.c fails to compile with CMake generated Visual Studio files if SDL_VIDEO_VULKAN 0/undefined
Max Waine

SDL_mouse.c, if compiled for Windows, requires GetDoubleClickTime to compile (available from winuser.h). Without Vulkan present this fails to compile as the include chain for winuser.h is the following.

SDL_mouse.c -> SDL_sysvideo.h -> SDL_vulkan_internal.h -> SDL_windows.h -> windows.h -> winuser.h.
Problem is that SDL_vulkan_internal.h doesn't include SDL_windows.h if Vulkan isn't present, so under MinGW/GCC it will give a -Wimplicit-function-declaration warning for GetDoubleClickTime, and under MSVC fails to compile completely.

The solution to this would be to simplify the include chain: including SDL_windows.h under the same condition as GetDoubleClickTime (#ifdef __WIN32__) in SDL_mouse.c (or another file that isn't quite so indirectly included).
2019-03-16 19:07:34 -07:00
Ryan C. Gordon
12c5cda6bf Fix compiler warnings. 2019-03-16 00:08:19 -04:00
Ryan C. Gordon
f95ca7bb8e events: Disable all the signal-handling code on platforms without support.
So on Windows, for example, this mostly becomes a few empty functions.
2019-03-15 16:13:19 -04:00
Ryan C. Gordon
8a5a05c168 events: Let arbitrary signals to simulate iOS/Android backgrounding events.
This lets you build a custom embedded device that roughly offers the "this
process is going to the background NOW" semantics of SDL on a mobile device.
2019-03-15 15:51:05 -04:00
Ryan C. Gordon
911bf6241b events: Make debug logging of the event queue a hint instead of an #ifdef.
This makes it easy to toggle it on when debugging a new platform (or just
getting more visibility into an app) without having to rebuild SDL.
2019-03-15 14:08:30 -04:00
Sylvain Becker
28f54ee439 SDL_MouseQuit(): clear mouse->cur_cursor (Bug 4530) 2019-03-11 15:31:46 +01:00
Sam Lantinga
5e13087b0f Updated copyright for 2019 2019-01-04 22:01:14 -08:00
Sylvain Becker
c0c8f2d703 Gesture: remove warnings when ENABLE_DOLLAR is undefined. 2018-12-16 11:15:21 +01:00
Sam Lantinga
898644d18e Made it more clear that the values being compared are floats 2018-12-06 09:09:05 -08:00
Sylvain Becker
252dc85e95 Fix warnings detected on Android build 2018-12-06 09:22:00 +01:00
Alex Szpakowski
5029d50ea8 Add SDL_TouchDeviceType enum and SDL_GetTouchDeviceType(SDL_TouchID id).
Touch device types include SDL_TOUCH_DEVICE_DIRECT (a touch screen with window-relative coordinates for touches), SDL_TOUCH_DEVICE_INDIRECT_ABSOLUTE (a trackpad-style device with absolute device coordinates), and SDL_TOUCH_DEVICE_INDIRECT_RELATIVE (a trackpad-style device with screen cursor-relative coordinates).

Phone screens are an example of a direct device type. Mac trackpads are the indirect-absolute touch device type. The Apple TV remote is an indirect-relative touch device type.
2018-11-10 16:15:48 -04:00
Micha? Janiszewski
91820998fc Add and update include guards
Include guards in most changed files were missing, I added them keeping
the same style as other SDL files. In some cases I moved the include
guards around to be the first thing the header has to take advantage of
any possible improvements compiler may have for inclusion guards.
2018-10-28 21:36:48 +01:00
Ethan Lee
de9f5415b3 Filter both SIZE_CHANGED and RESIZED on any SIZE_CHANGED 2018-08-13 12:52:52 -04:00
Sam Lantinga
f8b4cd410b Re-enable drag-and-drop events by default 2018-09-30 19:53:26 -07:00
Sam Lantinga
6b3e893105 Added hints SDL_HINT_MOUSE_DOUBLE_CLICK_TIME and SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS to allow tuning double-click sensitivity.
Also increased the default double-click radius to 32 pixels to be more forgiving for touch interfaces
2018-09-14 19:26:26 -07:00
Sam Lantinga
50d5002533 Fixed build 2018-08-23 02:21:17 -07:00
Sam Lantinga
f225af0c1e Added SDL_GetDisplayOrientation() to get the display orientation, and added a new event SDL_DISPLAYEVENT to notify the application when the orientation changes.
Documented the values returned by the accelerometer and gyroscope sensors
2018-08-22 21:48:28 -07:00
Sam Lantinga
7c3040e08a First pass on the new SDL sensor API 2018-08-21 12:11:34 -07:00
Ryan C. Gordon
e061a92dc9 Some drag'and'drop improvements.
First: disable d'n'd events by default; most apps don't need these at all, and
if an app doesn't explicitly handle these, each drop on the window will cause
a memory leak if the events are enabled. This follows the guidelines we have
for SDL_TEXTINPUT events already.

Second: when events are enabled or disabled, signal the video layer, as it
might be able to inform the OS, causing UI changes or optimizations (for
example, dropping a file icon on a Cocoa app that isn't accepting drops will
cause macOS to show a rejection animation instead of the drop operation just
vanishing into the ether, X11 might show a different cursor when dragging
onto an accepting window, etc).

Third: fill in the drop event details in the test library and enable the
events in testwm.c for making sure this all works as expected.
2018-08-02 16:03:47 -04:00
Sam Lantinga
a515853569 Added support for external mouse in Samsung DeX mode
relative mode doesn't work, but absolute coordinates are functional
2018-06-18 13:14:02 -07:00
Sam Lantinga
2dedbc7262 Add Android support for relative mouse mode to SDL. 2018-06-05 12:46:11 -07:00
Sam Lantinga
330b19c968 Fixed building on platforms without __sighandler_t 2018-01-30 18:12:25 -08:00
Sam Lantinga
90e72bf4e2 Fixed ISO C99 compatibility
SDL now builds with gcc 7.2 with the following command line options:
-Wall -pedantic-errors -Wno-deprecated-declarations -Wno-overlength-strings --std=c99
2018-01-30 18:08:34 -08:00
Sam Lantinga
e3cc5b2c6b Updated copyright for 2018 2018-01-03 10:03:25 -08:00
Sam Lantinga
ca7297668a Fixed bug 3996 - Corrupted or over-released critical section on SDL_Quit (SDL_event_watchers_lock)
Andrew

This likely comes down to an additional 'unlock' being called before destroying it, without a matching 'lock'.
2017-12-12 16:10:20 -08:00
Ryan C. Gordon
5cc46f3d30 mouse: remove assert for unimplemented platforms (thanks, tomwardio!).
Fixes Bugzilla #3946.
2017-11-06 15:29:24 -05:00
Sam Lantinga
a223560a7f Fixed bug 3880 - X Error upon quit since rev. 11607
Ozkan Sezer

Since changeset 11607:60cd425a2f14, I am getting the following
error upon quit.  Running testsprite2, clicking the mouse, and
quiting it is enough to trigger it.  This is on my old Fedora9
x86-Linux:

X Error of failed request:  BadCursor (invalid Cursor parameter)
  Major opcode of failed request:  2 (X_ChangeWindowAttributes)
  Resource id in failed request:  0xb057340
  Serial number of failed request:  905
  Current serial number in output stream:  906

Reverting  https://hg.libsdl.org/SDL/rev/60cd425a2f14  removes
the error.
2017-10-13 19:30:34 -07:00
Sam Lantinga
1887c54c68 Fixed memory leak in Cocoa mouse code
The video quit call cleans up the mouse cursor driver data, which happens after mouse quit
2017-10-12 13:28:48 -07:00
Sam Lantinga
b53c35df43 Fixed size in realloc 2017-10-11 13:26:58 -07:00
Sam Lantinga
8446d4a05a Changed overlapping memcpy to memmove 2017-10-10 20:11:05 -07:00
Sam Lantinga
eb9e6938cc Fixed potentially calling a callback after it has been removed (and userdata possibly deleted) 2017-10-10 19:44:33 -07:00
Sam Lantinga
b647bd0692 The event filter and event watch functions are now thread-safe 2017-10-10 17:41:41 -07:00
Sam Lantinga
50efbda736 Fixed mingw Windows build, since SDL_vulkan_internal.h includes windows.h 2017-08-28 00:43:14 -07:00
Ryan C. Gordon
7a9b9e05e0 SDL_mouse.c doesn't need default_cursor.h. 2017-08-17 20:47:16 -04:00
Sam Lantinga
a4cfa93670 Fixed bug 2293 - Precise scrolling events
Martijn Courteaux

I implemented precise scrolling events. I have been through all the folders in /src/video/[platform] to implement where possible. This works on OS X, but I can't speak for others. Build farm will figure that out, I guess. I think this patch should introduce precise scrolling on OS X, Wayland, Mir, Windows, Android, Nacl, Windows RT.

The way I provide precise scrolling events is by adding two float fields to the SDL_MouseWheelScrollEvent datastructure, called "preciseX" and "preciseY". The old integer fields "x" and "y" are still present. The idea is that every platform specific code normalises the scroll amounts and forwards them to the SDL_SendMouseWheel function. It is this function that will now accumulate these (using a static variable, as I have seen how it was implemented in the Windows specific code) and once we hit a unit size, set the traditional integer "x" and "y" fields.

I believe this is pretty solid way of doing it, although I'm not the expert here.

There is also a fix in the patch for a typo recently introduced, that might need to be taken away by the time anybody merges this in. There is also a file in Nacl which I have stripped a horrible amount of trailing whitespaces. (Leave that part out if you want).
2017-08-14 21:28:04 -07:00
Sam Lantinga
96e15fa7f6 Fixed Windows build due to an implicit memcpy generated by the optimizer 2017-08-14 16:09:44 -07:00
Sam Lantinga
64dd829b0a Fixed bug 2418 - Structure SDL_gestureTouch leaking
Leonardo

Structure SDL_gestureTouch gets reallocated for every new added gesture but its never freed.

Proposed patch add the function SDL_GestureQuit() that takes care of doing that and gets called when TouchQuit is called.

Gabriel Jacobo

Thanks for the patch. I think it needs a bit of extra work though, looking at the code in SDL_gesture.c , I see that SDL_numGestureTouches only goes up, I think the right fix here involves adding SDL_GestureDelTouch (hooked into SDL_DelTouch) as well as SDL_GestureQuit (as you posted in your patch).
2017-08-14 13:48:13 -07:00