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https://github.com/Relintai/sdl2_frt.git
synced 2024-12-16 11:06:49 +01:00
Fix warnings detected on Android build
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a7563bcd3d
commit
252dc85e95
@ -545,7 +545,7 @@ SDL_SendMouseWheel(SDL_Window * window, SDL_MouseID mouseID, float x, float y, S
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SDL_SetMouseFocus(window);
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}
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if (!x && !y) {
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if (x == 0. && y == 0.) {
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return 0;
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}
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@ -315,7 +315,7 @@ SDL_SendTouchMotion(SDL_TouchID id, SDL_FingerID fingerid,
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prel = pressure - finger->pressure;
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/* Drop events that don't change state */
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if (!xrel && !yrel && !prel) {
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if (xrel == 0. && yrel == 0. && prel == 0.) {
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#if 0
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printf("Touch event didn't change state - dropped!\n");
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#endif
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@ -26,7 +26,11 @@
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#include "SDL_assert.h"
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/* Global for SDL_windowshaptic.c */
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#if (defined(SDL_HAPTIC_DINPUT) && SDL_HAPTIC_DINPUT) || (defined(SDL_HAPTIC_XINPUT) && SDL_HAPTIC_XINPUT)
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SDL_Haptic *SDL_haptics = NULL;
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#else
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static SDL_Haptic *SDL_haptics = NULL;
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#endif
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/*
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* Initializes the Haptic devices.
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@ -2415,8 +2415,8 @@ RenderDrawLinesWithRectsF(SDL_Renderer * renderer,
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for (i = 0; i < count-1; ++i) {
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if (points[i].x == points[i+1].x) {
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const int minY = SDL_min(points[i].y, points[i+1].y);
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const int maxY = SDL_max(points[i].y, points[i+1].y);
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const int minY = (int)SDL_min(points[i].y, points[i+1].y);
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const int maxY = (int)SDL_max(points[i].y, points[i+1].y);
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frect = &frects[nrects++];
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frect->x = points[i].x * renderer->scale.x;
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@ -2424,8 +2424,8 @@ RenderDrawLinesWithRectsF(SDL_Renderer * renderer,
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frect->w = renderer->scale.x;
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frect->h = (maxY - minY + 1) * renderer->scale.y;
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} else if (points[i].y == points[i+1].y) {
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const int minX = SDL_min(points[i].x, points[i+1].x);
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const int maxX = SDL_max(points[i].x, points[i+1].x);
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const int minX = (int)SDL_min(points[i].x, points[i+1].x);
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const int maxX = (int)SDL_max(points[i].x, points[i+1].x);
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frect = &frects[nrects++];
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frect->x = minX * renderer->scale.x;
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@ -999,7 +999,7 @@ SDLTest_CommonInit(SDLTest_CommonState * state)
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}
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if (state->logical_w && state->logical_h) {
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SDL_RenderSetLogicalSize(state->renderers[i], state->logical_w, state->logical_h);
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} else if (state->scale) {
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} else if (state->scale != 0.) {
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SDL_RenderSetScale(state->renderers[i], state->scale, state->scale);
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}
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if (state->verbose & VERBOSE_RENDER) {
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@ -50,7 +50,6 @@
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#include "SDL_log.h"
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#include "SDL_platform.h"
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#include "SDL_thread.h"
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#include "SDL_system.h"
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#include "../SDL_thread_c.h"
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#include "../SDL_systhread.h"
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#ifdef __ANDROID__
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@ -1510,8 +1510,9 @@ UnRLEAlpha(SDL_Surface * surface)
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if (run) {
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srcbuf += uncopy_opaque(dst + ofs, srcbuf, run, df, sf);
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ofs += run;
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} else if (!ofs)
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return (SDL_TRUE);
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} else if (!ofs) {
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goto end_function;
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}
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} while (ofs < w);
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/* skip padding if needed */
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@ -1532,7 +1533,8 @@ UnRLEAlpha(SDL_Surface * surface)
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} while (ofs < w);
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dst += surface->pitch >> 2;
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}
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/* Make the compiler happy */
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end_function:
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return (SDL_TRUE);
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}
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@ -234,7 +234,7 @@ Android_OnMouse(int state, int action, float x, float y, SDL_bool relative)
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changes = state & ~last_state;
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button = TranslateButton(changes);
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last_state = state;
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SDL_SendMouseMotion(Android_Window, 0, relative, x, y);
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SDL_SendMouseMotion(Android_Window, 0, relative, (int)x, (int)y);
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SDL_SendMouseButton(Android_Window, 0, SDL_PRESSED, button);
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break;
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@ -242,13 +242,13 @@ Android_OnMouse(int state, int action, float x, float y, SDL_bool relative)
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changes = last_state & ~state;
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button = TranslateButton(changes);
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last_state = state;
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SDL_SendMouseMotion(Android_Window, 0, relative, x, y);
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SDL_SendMouseMotion(Android_Window, 0, relative, (int)x, (int)y);
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SDL_SendMouseButton(Android_Window, 0, SDL_RELEASED, button);
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break;
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case ACTION_MOVE:
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case ACTION_HOVER_MOVE:
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SDL_SendMouseMotion(Android_Window, 0, relative, x, y);
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SDL_SendMouseMotion(Android_Window, 0, relative, (int)x, (int)y);
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break;
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case ACTION_SCROLL:
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@ -64,7 +64,7 @@ int Android_SurfaceWidth = 0;
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int Android_SurfaceHeight = 0;
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int Android_DeviceWidth = 0;
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int Android_DeviceHeight = 0;
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Uint32 Android_ScreenFormat = SDL_PIXELFORMAT_UNKNOWN;
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static Uint32 Android_ScreenFormat = SDL_PIXELFORMAT_UNKNOWN;
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static int Android_ScreenRate = 0;
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SDL_sem *Android_PauseSem = NULL, *Android_ResumeSem = NULL;
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@ -221,7 +221,7 @@ Android_SetScreenResolution(int surfaceWidth, int surfaceHeight, int deviceWidth
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Android_DeviceWidth = deviceWidth;
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Android_DeviceHeight = deviceHeight;
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Android_ScreenFormat = format;
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Android_ScreenRate = rate;
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Android_ScreenRate = (int)rate;
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/*
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Update the resolution of the desktop mode, so that the window
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@ -247,7 +247,7 @@ Android_SetScreenResolution(int surfaceWidth, int surfaceHeight, int deviceWidth
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display->display_modes[0].format = format;
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display->display_modes[0].w = Android_DeviceWidth;
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display->display_modes[0].h = Android_DeviceHeight;
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display->display_modes[0].refresh_rate = rate;
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display->display_modes[0].refresh_rate = (int)rate;
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display->current_mode = display->display_modes[0];
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SDL_SendWindowEvent(Android_Window, SDL_WINDOWEVENT_RESIZED, surfaceWidth, surfaceHeight);
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@ -41,7 +41,6 @@ extern int Android_SurfaceWidth;
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extern int Android_SurfaceHeight;
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extern int Android_DeviceWidth;
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extern int Android_DeviceHeight;
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extern Uint32 Android_ScreenFormat;
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extern SDL_sem *Android_PauseSem, *Android_ResumeSem;
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extern SDL_Window *Android_Window;
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