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Fixed bug 2418 - Structure SDL_gestureTouch leaking
Leonardo Structure SDL_gestureTouch gets reallocated for every new added gesture but its never freed. Proposed patch add the function SDL_GestureQuit() that takes care of doing that and gets called when TouchQuit is called. Gabriel Jacobo Thanks for the patch. I think it needs a bit of extra work though, looking at the code in SDL_gesture.c , I see that SDL_numGestureTouches only goes up, I think the right fix here involves adding SDL_GestureDelTouch (hooked into SDL_DelTouch) as well as SDL_GestureQuit (as you posted in your patch).
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@ -101,6 +101,12 @@ int SDL_RecordGesture(SDL_TouchID touchId)
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return (touchId < 0);
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}
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void SDL_GestureQuit()
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{
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SDL_free(SDL_gestureTouch);
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SDL_gestureTouch = NULL;
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}
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static unsigned long SDL_HashDollar(SDL_FloatPoint* points)
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{
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unsigned long hash = 5381;
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@ -457,6 +463,28 @@ int SDL_GestureAddTouch(SDL_TouchID touchId)
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return 0;
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}
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int SDL_GestureDelTouch(SDL_TouchID touchId)
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{
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int i;
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for (i = 0; i < SDL_numGestureTouches; i++) {
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if (SDL_gestureTouch[i].id == touchId) {
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break;
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}
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}
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if (i == SDL_numGestureTouches) {
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/* not found */
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return -1;
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}
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SDL_free(SDL_gestureTouch[i].dollarTemplate);
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SDL_zero(SDL_gestureTouch[i]);
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SDL_numGestureTouches--;
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SDL_gestureTouch[i] = SDL_gestureTouch[SDL_numGestureTouches];
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return 0;
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}
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static SDL_GestureTouch * SDL_GetGestureTouch(SDL_TouchID id)
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{
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int i;
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@ -24,9 +24,12 @@
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#define SDL_gesture_c_h_
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extern int SDL_GestureAddTouch(SDL_TouchID touchId);
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extern int SDL_GestureDelTouch(SDL_TouchID touchId);
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extern void SDL_GestureProcessEvent(SDL_Event* event);
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extern void SDL_GestureQuit(void);
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#endif /* SDL_gesture_c_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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@ -352,6 +352,9 @@ SDL_DelTouch(SDL_TouchID id)
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SDL_num_touch--;
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SDL_touchDevices[index] = SDL_touchDevices[SDL_num_touch];
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/* Delete this touch device for gestures */
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SDL_GestureDelTouch(id);
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}
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void
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@ -366,6 +369,7 @@ SDL_TouchQuit(void)
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SDL_free(SDL_touchDevices);
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SDL_touchDevices = NULL;
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SDL_GestureQuit();
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}
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/* vi: set ts=4 sw=4 expandtab: */
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