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Made it more clear that the values being compared are floats
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@ -545,7 +545,7 @@ SDL_SendMouseWheel(SDL_Window * window, SDL_MouseID mouseID, float x, float y, S
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SDL_SetMouseFocus(window);
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}
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if (x == 0. && y == 0.) {
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if (x == 0.0f && y == 0.0f) {
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return 0;
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}
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@ -315,7 +315,7 @@ SDL_SendTouchMotion(SDL_TouchID id, SDL_FingerID fingerid,
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prel = pressure - finger->pressure;
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/* Drop events that don't change state */
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if (xrel == 0. && yrel == 0. && prel == 0.) {
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if (xrel == 0.0f && yrel == 0.0f && prel == 0.0f) {
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#if 0
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printf("Touch event didn't change state - dropped!\n");
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#endif
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