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Bug 4576: fix wrong scaling
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236b86067f
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@ -254,7 +254,7 @@ SDL_SendTouch(SDL_TouchID id, SDL_FingerID fingerid,
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if (down) {
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if (finger_touching == SDL_FALSE) {
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int pos_x = (int)(x * (float)window->w);
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int pos_y = (int)(y * (float)window->y);
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int pos_y = (int)(y * (float)window->h);
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finger_touching = SDL_TRUE;
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first_finger = fingerid;
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SDL_SendMouseMotion(window, SDL_TOUCH_MOUSEID, 0, pos_x, pos_y);
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@ -340,7 +340,7 @@ SDL_SendTouchMotion(SDL_TouchID id, SDL_FingerID fingerid,
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if (window) {
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if (finger_touching == SDL_TRUE && first_finger == fingerid) {
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int pos_x = (int)(x * (float)window->w);
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int pos_y = (int)(y * (float)window->y);
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int pos_y = (int)(y * (float)window->h);
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SDL_SendMouseMotion(window, SDL_TOUCH_MOUSEID, 0, pos_x, pos_y);
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}
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}
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