Commit Graph

4243 Commits

Author SHA1 Message Date
Sam Lantinga
9231f1f1cf Added support for the PS5 controller on iOS and tvOS 2021-05-07 12:29:03 -07:00
Henk Kalkwater
889cebb7c2 Wayland touch inputs send normalized coords
Resolves #4361
2021-05-05 15:20:42 -07:00
Nicolas Caramelli
31637ddeea Generic check for desktop GL and EGL on Linux systems 2021-05-05 15:19:55 -07:00
Ozkan Sezer
58884e4c1b SDL_audiocvt.c: fixed MSVC double->float conversion warnings. 2021-05-04 00:23:40 +03:00
Ethan Lee
c69fde348f wayland: Maximize/Restore should set the relevant window flags.
Also, Maximize should be ignored for fixed-size windows.
2021-05-02 19:03:32 -04:00
Christian Rauch
006378b921 fix NULL frame_callback access 2021-05-02 14:07:40 -04:00
Christian Rauch
424bbaec06 wayland: destroy frame callback when window is destroyed 2021-05-01 14:19:25 -04:00
Ethan Lee
2092855035 wayland: Guard surface_frame_listener for OpenGL, document why it exists 2021-05-01 13:27:12 -04:00
Ethan Lee
3d47ddc422 wayland: Use refresh_rate to calculate max_wait in SwapWindow 2021-05-01 13:27:12 -04:00
Sylvain
7b284dbb34
EglChooseConfig: choose an accelerated configuration
- especially because we can be promoted to true color 888
  make sure we don't select a potentially software implementation

- hopefully fix bug #1482 (EGL ChooseConfig selects software renderer on Android)
2021-04-30 22:01:48 +02:00
Ethan Lee
9161f95166 egl: Reject attempts to set negative swap intervals 2021-04-30 13:24:01 -04:00
Ryan C. Gordon
c54c16d353
wayland: don't hang in SDL_GL_SwapBuffers if the compositor is ghosting us.
If you hide a window on Mutter, for example, the compositor never requests
new frames, which will cause Mesa to block forever in eglSwapBuffers to
satisfy the swap interval.

We now always set the swap interval to 0 and manage this ourselves, handing
the frame to Wayland when it requests a new one, and timing out at 10fps just
to keep apps moving if the compositor wants no frames at all.

My understanding is that other protocols are coming that might improve upon
this solution, but for now it solves the total hang.

Fixes #4335.
2021-04-30 13:20:35 -04:00
Ozkan Sezer
227021b647 SDL_windowsmessagebox.c (MessageBoxDialogProc): fix calling convention. 2021-04-30 11:25:20 +03:00
Sylvain
a74f888ff9
Fixed bug #4337 - compilation of 'SDL_vulkan_utils' fails with 'VK_ERROR_INCOMPATIBLE_VERSION_KHR' undeclared 2021-04-29 22:25:00 +02:00
Sylvain
8ac0fb52cb
OpenSLES: CloseDevice() is called at higher level, if OpenDevice() fails
- explicit initialization of static variables
2021-04-29 09:29:02 +02:00
Sylvain
1f3df900f9
Error missing 'flags' initialization (see bug #2881) 2021-04-28 23:40:26 +02:00
Sylvain
fcbf19b764
AAudio: make sure stream is not null to prevent crash in RequestStop (see #3710) 2021-04-28 21:04:47 +02:00
Sylvain
c93e3b3607
Fixed bug #2881 - SDL_RLEsurface may encode RGB888 if it has no color key (Thanks Simon Hug)
To encode with BLEND mode, it needs a valid alpha channel
2021-04-28 10:43:28 +02:00
Sylvain
b626429745
Merge remote-tracking branch 'refs/remotes/origin/main' 2021-04-27 11:10:41 +02:00
Sylvain
f869518533
Audio: normalize conversion Stereo to 5.1, Quad to 7.1, 5.1 to 7.1 (bug #4104) 2021-04-27 11:07:51 +02:00
Sylvain
21349901ea
Audio: convert 5.1 to 7.1, use right-surround for r-front and r-back (see #4104) 2021-04-27 10:57:48 +02:00
Ryan C. Gordon
8527c583f4 cocoa: Fix recreated windows that are both borderless and resizable.
These would accidentally get a titlebar because the "borderless" style mask
is zero but the resizable attribute adds a bit. I assume this happens because
you used to need window decoration to resize a window in macOS, but this
changed in later releases.

This only caused problems when recreating a window (you had an
SDL_WINDOW_OPENGL window and tried to create a Metal SDL_Renderer on it, etc).

Fixes #4324.
2021-04-27 01:36:23 -04:00
Ethan Lee
40210f8945 winrt: Always use a thread for joystick support 2021-04-26 21:29:56 -04:00
Ryan C. Gordon
2fdbae22cb cocoa: Remove mouse event tap.
It doesn't appear to work anymore, and was disabled by default anyhow, since
the needed APIs are forbidden on the Mac App Store.

A better solution to lock the mouse to the window on macOS would still be
welcome. CGAssociateMouseAndMouseCursorPosition() works fine for relative
mouse mode, this was just a question of SDL_SetWindowGrab(). As it stands
now, a grabbed mouse can briefly break out of the window, causing varying
degrees of chaos.
2021-04-26 18:43:28 -04:00
Sylvain
9727655b89
SDL_test_common: add other window flags: --shown, --hidden, --input-focus, --mouse-focus 2021-04-26 14:22:19 +02:00
Sylvain
d62ebec260
SDL_test_common: replace 'resize' by 'resizable' 2021-04-26 14:10:39 +02:00
Ryan C. Gordon
1f482174b5
x11: Mark backing_store as NotUseful when creating windows.
This can give some performance boost, and save some resources, as there's no
reason to keep a copy of an SDL window's contents on the server: most SDL
apps are redrawing completely every frame, and the API allows for expose
events to tell an app a redraw is needed anyhow.

(And compositors are free to ignore this setting if it makes sense to do so,
according to the Xlib docs.)

Reference Issue #3776.
2021-04-25 12:44:35 -04:00
Ryan C. Gordon
9c063468d6
x11: call XSync before XSetInputFocus during SDL_ShowWindow.
This only happens when using a non-NET_WM window manager, as we might try to
set the focus before the window is mapped.

Fixes #3949.
2021-04-24 19:55:41 -04:00
Ivan Epifanov
ca969eb2be Remove gles2 vita render 2021-04-24 14:13:09 -07:00
Ivan Epifanov
058bbe0286 Set volume on device open 2021-04-24 14:13:09 -07:00
Ivan Epifanov
e3ea5b6468 Migrate to lightweight mutexes 2021-04-24 14:13:09 -07:00
Steven Noonan
f1ad942a11 SDL_windows_main: use HeapAlloc/HeapFree for command line arguments
If a developer uses SDL_SetMemoryFunctions, we can't rely on SDL_free()
working when SDL_main() returns.

Signed-off-by: Steven Noonan <steven@valvesoftware.com>
Signed-off-by: Sam Lantinga <slouken@libsdl.org>
2021-04-22 17:26:13 -07:00
Steven Noonan
17d8479d98 hidapi/libusb: maintain in-memory cache of vendor/product strings
The get_usb_string call is rather expensive on some USB devices, so we
cache the vendor/product strings for future lookups (e.g. when
hid_enumerate is invoked again later).

This way, we only need to ask libusb for strings for devices we haven't
seen since before we started.

Signed-off-by: Steven Noonan <steven@valvesoftware.com>
Signed-off-by: Sam Lantinga <slouken@libsdl.org>
2021-04-22 16:40:23 -07:00
Steven Noonan
4535d65491 HIDAPI_UpdateDiscovery: only treat "add" and "remove" events as relevant
I have a buggy system which reports a udev "change" event for an empty
USB-C port every 0.14 seconds, which causes annoying frame hitches
because SDL decides that means it needs to do a libusb hid_enumerate,
which is slow (~25ms!) because of the get_usb_string() calls in there.

We only need to re-enumerate if we've seen a device added or removed, so
let's filter out the change event first.

Signed-off-by: Steven Noonan <steven@valvesoftware.com>
Signed-off-by: Sam Lantinga <slouken@libsdl.org>
2021-04-22 16:40:16 -07:00
Steven Noonan
b15bbd4e3f SDL_udev: check for NULL return value from udev_device_get_action
Signed-off-by: Steven Noonan <steven@valvesoftware.com>
Signed-off-by: Sam Lantinga <slouken@libsdl.org>
2021-04-22 16:39:22 -07:00
Sylvain
cf05a5eb0c
eglChooseConfig: only add EGL_DEPTH_SIZE if non 0
and fix static / shadowed variables warnings for dump configs
2021-04-22 21:40:57 +02:00
Sylvain
98a966d1c2
Android: don't need to set the SurfaceHolder format from java code
It's already set with ANativeWindow_setGeometry, and eventually set/changed also by eglCreateWindowSurface.
 - avoid issues with older device where SurfaceView cycle create/changed/destroy appears broken:
   calling create/changed/changed, and leading to "deuqueBuffer failed at server side, error: -19", with black screen.
 - re-read the format after egl window surface is created, to report the correct one (sometimes, changed from RGBA8888 to RGB24)
2021-04-22 18:06:17 +02:00
Ethan Lee
8e3ec34d34 wayland: Refactor toplevel mapping, implement HideWindow 2021-04-21 13:11:47 -04:00
Cacodemon345
0838f53d5a Implement SDL_SetWindowAlwaysOnTop for X11 2021-04-21 13:09:10 -04:00
Mathieu Eyraud
a5825576fb Fix error handling of wayland message box
Zenity return a small integer on success which may be the same as EXIT_FAILURE. Use a bigger integer for error reporting from child process.
2021-04-21 09:53:39 -04:00
Mathieu Eyraud
12dd412b0b Fix icon of wayland message box
Also add some comments and silence a warning.

Co-authored-by: Ethan Lee <flibitijibibo@gmail.com>
2021-04-21 09:53:39 -04:00
meyraud705
d0cf3b7555 Return correct button id 2021-04-21 09:53:39 -04:00
meyraud705
1fd95c53b6 Disable pango markup in wayland massage box
Zenity support pango markup, add --no-markup to disable it.
2021-04-21 09:53:39 -04:00
meyraud705
0cd0e9ba98 Reimplement wayland message box function with execvp.
Previous version used 'popen' which required to sanitize user provided text. Not
sanitizing text could cause failure if user provided text included a " or command
injection with `cmd`.
2021-04-21 09:53:39 -04:00
Cacodemon345
99ef03b96e KMSDRM: Only use OpenBSD-specific defines on pre-6.9 releases 2021-04-20 19:44:55 -07:00
Joseph Lyncheski
a0a5da5d91 Add SDL_SetWindowAlwaysOnTop() 2021-04-20 08:45:28 -07:00
Sylvain
6be9c00970
Android: prevent error EGL_BAD_DISPLAY while getting egl version without display
There is an error "E libEGL  : validate_display:91 error 3008 (EGL_BAD_DISPLAY)"
that occurs when calling "eglQueryString(display, EGL_VERSION)", with EGL_NO_DISPLAY.

Khronos says "EGL_BAD_DISPLAY is generated if display is not an EGL display connection, unless display is EGL_NO_DISPLAY and name is EGL_EXTENSIONS."
but this was added in SDL with "EGL 1.5 allows querying for client version"
( 56363ebf61 )

In fact:
- it actually doesn't work on Android that has 1.5 egl client
- it works on desktop X11 (using SDL_VIDEO_X11_FORCE_EGL=1)

The commit moves the version call where it's used, eg inside the "if (platform) {"
and checks that "eglGetPlatformDisplay" has been correctly loaded.
2021-04-20 13:46:25 +02:00
Ryan C. Gordon
03503423e9
filesystem: Better OpenBSD support for SDL_GetBasePath().
Fixes #3752.
2021-04-19 23:32:45 -04:00
ReNoM
de6d290266 Fix keymap updating for X11 backend 2021-04-19 15:54:09 -04:00
Ethan Lee
509228c423 wayland: Implement GetDisplayDPI 2021-04-19 00:14:15 -04:00
Ethan Lee
fcbfe33ce5 wayland: Implement SetWindowModalFor 2021-04-19 00:14:15 -04:00
Ethan Lee
213bfc194e wayland: Implement RestoreWindow for xdg/zxdg 2021-04-19 00:14:15 -04:00
Ethan Lee
0f51800229 wayland: Removed unused GetDisplayModes/SetDisplayMode functions 2021-04-19 00:14:15 -04:00
Ethan Lee
46df195b2a wayland: Implement GetDisplayBounds 2021-04-19 00:14:15 -04:00
Ethan Lee
ed24c3452a wayland: Implement basic window move events via wl_surface_listener.
This unearthed an unspeakably large amount of bugs in the wl_output enumerator,
notably the fact that the wl_output user pointer was to temporary memory!
This was "fixed" in e862856, and was then pointed out as a leak in 4183211,
which was undone in d9ba204. The busted fix was correct that the malloc was an
issue, but wrong about _why_; SDL_AddVideoDisplay copies by value and does not
reuse the pointer, so generally you want your VideoDisplay to be on the stack,
but of course the callbacks don't allow that, so a malloc was a workaround. But
we can do better and just host our temporary display inside WaylandOutputData
because that will be persistent while also not leaking.

Wait, wasn't I talking about move events? Right, that: wl_surface_listener does
at least give us the ability to know what monitor we're on, even though we have
no idea where we are on the monitor. All we need to do is check the wl_output
against the display list and then push a move event that both indicates the
correct display while also not being _too_ much of a lie (but enough of a lie
to where our event doesn't get discarded as "undefined" or whatever). The index
check for the video display is what spawned the great nightmare you see before
you; aside from the bugfix this is actually a really basic patch.
2021-04-16 21:12:02 -07:00
Sylvain
b4f89c56c6
AAudio: add aaudio pause/resume function to android events loop 2021-04-15 21:16:10 +02:00
Sylvain
f1fab24e35
AAudio: add bootstrap in SDL_audio.c 2021-04-15 21:00:00 +02:00
Sylvain
04b2f5f6ec
Android: add AAudio back-end, with playback and capture (see #3710)
https://developer.android.com/ndk/guides/audio/aaudio/aaudio
2021-04-15 20:54:58 +02:00
Sylvain
4118fe62fe
Android: OpenSLES, explicitly initialise the global variable 'bqPlayerPlay',
it may be read even if OpenSLES back-end hasn't been intialized
2021-04-15 20:52:43 +02:00
Sam Lantinga
499d31e9cd Cleanup Linux joystick code 2021-04-13 17:00:24 -07:00
Luis Cáceres
5c78df9c23
Support key composing (i.e. dead keys) in Wayland driver (#4296)
Based on an old patch by chw from the old Bugzilla issue tracker.

Authored-by: chw

Co-authored-by: Sam Lantinga <slouken@libsdl.org>
2021-04-13 16:56:50 -07:00
Sam Lantinga
b04136e75e Fixed Xbox controller when using the default Linux gamepad mapping
Tested with the Xbox Series X controller and the xow driver
2021-04-13 16:29:48 -07:00
Sam Lantinga
1aaafc2bd8 Show the real name of the Xbox controller when using the generic mapping on Linux 2021-04-13 16:29:46 -07:00
Paul Cercueil
1542300a89 joystick: linux: Avoid checking for gamepad mapping each frame
The information whether a specific joystick can be used as a gamepad is
not going to change every frame, so we can cache the result into a
variable.

This dramatically reduces the performance impact of SDL2 on small
embedded devices, since the code path that is now avoided was quite
heavy.

Fixes #4229.

Signed-off-by: Paul Cercueil <paul@crapouillou.net>
2021-04-13 16:07:35 -07:00
Ethan Lee
f88d91d596 wayland: Minor whitespace fix 2021-04-13 16:02:53 -07:00
Ethan Lee
d785dab5fd wayland: Add unscaled resolutions to the display mode list 2021-04-13 16:02:53 -07:00
Cacodemon345
b0178fe518 KMSDRM: Report correct window position to the application 2021-04-13 16:01:44 -07:00
Ethan Lee
dfcd5fbcad wayland: Set the keymap in keyboard_handle_modifiers 2021-04-13 13:30:50 -07:00
Sylvain
e87c7940f5
Fixed bug 3829 - Don't FOURCC format for target textures
FOURCC isn't supported by renderer back-ends for target access
So use a correct format and fallback to with native/yuv path
2021-04-13 14:42:38 +02:00
Sam Lantinga
9ef0b97c6d Changes to macOS event handler to better interact with the running app
- Only focus a new window when one closes if the window that was closed was an SDL window

- If the application already has a key window set that is not an SDL window, don't replace it when the application is activated

- Only register the URL event handler when SDLAppDelegate is going to be set as the applications app delegate. This is to
   be consistent with previous behavior that would only register the handler in -[SDLAppDelegate applicationDidFinishLaunching:]
   and allows the running app to opt out of the behavior by setting its own app delegate.

- The URL event handler is now removed if it was set on SDLAppDelegate dealloc
2021-04-12 11:25:44 -07:00
Sam Lantinga
2a20cc0f1d SDL: let through a SetLED command every 5sec to deall with situations where the controller loses power when a computer is suspended
CR: SamL
2021-04-12 11:25:42 -07:00
Ethan Lee
c59d4dcd38 wayland: Dramatically lower the timeout when reading/writing pipes 2021-04-09 22:30:08 -07:00
Ethan Lee
cf12496311 wayland: Fall back to clipboard source data if offer came up empty 2021-04-09 22:30:08 -07:00
Ethan Lee
282c052479 wayland: Another strlen->SDL_strlen 2021-04-09 22:30:08 -07:00
Ethan Lee
bec133d77b wayland: Use SDL_strlen instead of strlen 2021-04-09 22:30:08 -07:00
Ethan Lee
e28d978509 wayland: Minor whitespace cleanup in clipboard.c 2021-04-09 22:30:08 -07:00
Ethan Lee
875f839df4 wayland: A bunch of clipboard safety fixes.
Also removed Wayland_get_data_device because it was a pointless getter function.
2021-04-09 22:30:08 -07:00
Ethan Lee
7510245af9 wayland: Create the data_device only after both device_manager and input exist.
There is no guarantee on what order the Wayland interfaces will come in, but the
callbacks were assuming that wl_data_device_manager would could before wl_seat.
This would cause certain desktops to not have any data_device to work with,
meaning certain features like the clipboard would silently no-op.
2021-04-09 22:30:08 -07:00
Dean Herbert
89b6209313 Fix race condition that can lead to ENTER/LEAVE window events never firing
On windows, when toggling the state of RelativeMode rapidly, there is a
high chance that SDL_WINDOWEVENT_ENTER / SDL_WINDOWEVENT_LEAVE events
will stop firing indefinitely.

This aims to resolve that shortcoming by ensuring mouse focus state is
correctly updated via WM_MOUSELEAVE events arriving via the windows
event hook.
2021-04-07 14:02:43 -07:00
David Edmundson
6fd37194bc wayland: Fix leaked zxdg_decoration_manager 2021-04-07 13:56:48 -07:00
David Edmundson
f6a09ef1a9 wayland: Drop support for kwin specific decoration management
KWin has supported the shared and formalised zxdg_decoration since
Plasma 5.16 which came out mid 2019.

Whilst it made sense to support them both for a while, it should not be
needed for future SDL releases.
2021-04-07 13:54:07 -07:00
Ethan Lee
a92cca1ab8 wayland: Use the window's display to get wl_output rather than fullscreen_mode.
Because Wayland only supports FULLSCREEN_DESKTOP, fullscreen_mode never gets
assigned at all, meaning driverdata is always NULL! Depending on what the
compositor does this can lead to dramatically different results. GNOME was fine
without this, but Plasma would trip an event that unintentionally unset the
fullscreen mode and caused the game to fire a configure event _every frame_,
and of course the configure would send the fullscreen_mode output which was
still empty. The fix is to just use the SDL_VideoDisplay directly, which will
always have a valid wl_output.
2021-04-07 13:53:15 -07:00
Ethan Lee
c7e29a9e95 wayland: Fix toggling fullscreen with fixed-size windows 2021-04-07 13:53:15 -07:00
Ryan C. Gordon
0f4aba7bcd
audio: Fixed assertion failure if trying to use dummy backend. 2021-04-06 18:35:20 -04:00
Ryan C. Gordon
64853b7378
audio: Changed a disk and dummy backends to use _this instead of this. 2021-04-06 18:35:20 -04:00
Ozkan Sezer
e97cfe4ad1 KMSDRM_Vulkan_CreateSurface(): fixed pointer-cast warning on 32 bit
Closes: https://github.com/libsdl-org/SDL/issues/4284
2021-04-06 23:56:10 +03:00
okuoku
8fa2ce5601 WinRT: Rename Interface ID symbols
Rename locally-defined Interface ID symbols to avoid conflict with
locally linked dxgi library. Prefixed with `SDL_` to match with
other references in render_d3d11 or wasapi.
2021-04-04 09:19:16 -04:00
Nicholas "LB" Braden
3dbc4cf233 Fix compilation error for Windows SDK 8.1+
https://docs.microsoft.com/en-us/windows/win32/api/shellscalingapi/ne-shellscalingapi-monitor_dpi_type
2021-04-04 08:39:12 -04:00
meyraud705
413a2306bc NULL passed to strcmp in Wayland_ShowMessageBox 2021-04-04 08:15:33 -04:00
Ryan C. Gordon
4914199665
ibus: make sure we don't pass a NULL path string over D-Bus.
Fixes #2941.
2021-04-04 00:29:26 -04:00
Ryan C. Gordon
354cabd4a7
egl: favor truecolor configurations.
If app requested <= 16 color depth and there is a 24-bit config available,
favor that. This fixes things that quietly expect to get truecolor output
but don't request it (...like SDL's render api...) and things that are
probably requesting 16-bit color as a fallback but expecting reasonable
systems to give them full depth.

Specifically, this fixes Life is Strange on Wayland, which uses the latter
approach, and anything using SDL_Render on Wayland, which uses the former.

Fixes #4056.
Fixes #4132.
2021-04-03 18:48:54 -04:00
Ryan C. Gordon
4abe34461f
SDL_EGL_ChooseConfig: cleanups and minor optimizations.
- Move an immutable condition out of a for loop.
- Add a break statement to that loop when we find what we're looking for.
- Add an assert to make sure we don't overflow a buffer.
- Wrap a single-statement if block in braces.
- Adjust some whitespace.
2021-04-03 10:10:58 -04:00
Ryan C. Gordon
7d02248cf5
tls: wrap reference to a mutex into an #if !SDL_THREADS_DISABLED test. 2021-04-02 14:36:53 -04:00
Ryan C. Gordon
dbdbae44c5
linux: (de)initialize d-bus at init and quit.
Previously we had different subsystems quitting it, in conflict, and risked
multiple threads racing to init it at the same time.

Fixes #3643.
2021-04-02 14:35:11 -04:00
Ryan C. Gordon
57c2a4566f
render: draw when hidden, except on iOS and Android.
Fixes #2979.
2021-04-02 14:01:41 -04:00
Vanfanel
fa81883418 [KMSDRM] Fake refresh rate precision on Vulkan display mode creation. 2021-03-31 15:32:17 -04:00
Vanfanel
942aa7bd07 [KMSDRM] No need to use an SDL_VideoDisplay pointer to access display index. 2021-03-31 15:32:17 -04:00
Learath
033c0abb58 Use dispatch_async for -[NSOpenGLContext update]. Fixes #3680 2021-03-31 10:46:31 -04:00
Ethan Lee
eeee730833 wayland: Implement IME support.
Note that this is purely to make it possible to enter text that requires
composition - for example, before this commit Kanji input didn't work at all.

The big problem this still has is that we need the window position, and this is
still not implemented. Once we have this information we can do the equivalent
of XTranslateCoordinates to put the rectangle where we want it.
2021-03-29 15:54:36 -07:00
vanfanel
733b3278de [KMSDRM] Minor Vulkan code adjustments regarding pointers and display index. 2021-03-29 11:07:36 -07:00