Commit Graph

966 Commits

Author SHA1 Message Date
Philipp Wiesemann
34d9c5213c emscripten: Fixed return type in event callback declaration. 2017-05-06 21:45:43 +02:00
Alex Szpakowski
75fb07a6d2 iOS: Only mark interrupted audio devices as non-interrupted if AudioQueueStart is successful. 2017-05-03 18:05:29 -03:00
Ryan C. Gordon
ce2998b8b9 cocoa: Don't crash on messagebox keypress without a successful SDL_Init(). 2017-05-02 21:46:28 -04:00
Ryan C. Gordon
619ab7a22d haiku: Various fixes from haikuports.
Based on patch here:

https://github.com/haikuports/haikuports/blob/master/media-libs/libsdl2/patches/libsdl2-2.0.5.patchset
2017-05-01 18:39:05 -04:00
Philipp Wiesemann
444c47a1b8 windows: Changed six internal functions to be static. 2017-04-29 22:50:35 +02:00
Sam Lantinga
d7cd653737 Added Steam Controller mappings for Linux and iOS 2017-04-27 15:52:37 -07:00
Ryan C. Gordon
226541cb5b audio: another wrong struct that causes NULL pointer crash (thanks, Simon!).
Fixes Bugzilla #3632.
2017-04-26 01:43:40 -04:00
Joshua Granick
1286a7d23e windows: Add SDL_WINDOW_ALWAYS_ON_TOP support. 2017-04-20 21:31:44 -04:00
Juha Kuikka
7382cebb41 audio: Fix audio queue functions to use new spec structure.
Using the old spec structure causes the audio queueing functions to fail
due to bad callback pointers being checked.
2017-04-20 21:25:29 -04:00
Ryan C. Gordon
93a6191cdc emscripten: keep track of pointer lock losses and maybe regrab pointer later.
If an Emscripten app is in relative mouse mode and the user presses Escape
(or whatever is appropriate), then the pointer lock is broken by the browser.

This keeps track of those losses, and next time the user presses a mouse
button down on the canvas, if the app is still meant to be in relative mouse
mode, we will attempt to regrab the pointer.

This makes it much more seamless for things like first-person shooters, and
the app doesn't need any manual intervention.
2017-04-20 13:00:54 -04:00
Sam Lantinga
d20d426c3a Fix crash in SDL audio thread, by Juha Kuikka
Wrong audio spec structure was populated with the internal callback, causing the audio thread to call a NULL pointer.
2017-04-18 22:17:40 -07:00
Ryan C. Gordon
1d1a0d7f03 atomic: Patched to compile on Android. 2017-04-13 15:28:56 -04:00
Ryan C. Gordon
1c9c7633d9 atomic: favor compiler intrinsics for compare-and-swap over macOS APIs.
The OSAtomicCompareAndSwap* APIs are deprecated as of macOS 10.12.
2017-04-13 13:28:52 -04:00
Ryan C. Gordon
8c00de57f6 atomic: let Clang always use atomic_load_n if available.
(Apple's Clang reports itself as GCC 4.2.1 in preprocessor macros--the final
GNU C compiler Apple shipped--as of the macOS 10.12 SDK.)
2017-04-13 13:22:23 -04:00
Philipp Wiesemann
2bf79c2e0e mir: Fixed typo in error messages. 2017-04-09 23:00:54 +02:00
Philipp Wiesemann
f6eb23a617 linux: Changed two variables to be static. 2017-04-09 23:00:42 +02:00
Sam Lantinga
27023ed2b3 Added support for the Cyborg V.3 Rumble Pad and the Mad Catz FightPad PRO 2017-04-07 03:39:43 -07:00
Sam Lantinga
1eb92f6342 Implemented Linux joystick blacklist
Based on https://raw.githubusercontent.com/denilsonsa/udev-joystick-blacklist/master/generate_rules.py

This fixes a few devices that are not actually joysticks showing up as such in SDL
2017-04-06 06:30:43 -07:00
Drew Bliss
a4dbf56574 Fix divide-by-zero when videodata->ime_candpgsize is zero. We're seeing this happen in Dota in the wild. 2017-04-06 13:27:51 -07:00
Drew Bliss
66555f6115 SDL - attempt to fix https://github.com/ValveSoftware/Dota-2/issues/1199 of mouse not locking in Dota. This fix is proposed by Ryan Gordon (increase timeout in X11_SetWindowGrab from 250ms to 5000ms). I'm going to integrate to source2 and ship it to dota customers. If it works, SamL will upsteam it to SDL. 2017-04-06 13:27:48 -07:00
Sam Lantinga
53f3786bc0 Added support for a number of game controllers, including the Nintendo Switch Pro Controller 2017-04-04 08:43:44 -07:00
Sam Lantinga
5789da67cf Fixed bug 1859 - No SDL_VIDEORESIZE event generated when the window manager sets the window size.
Samuel Hopkins

Just confirming that the patch from Andreas (attachment 1715 [details]) works for me under SDL 2.0.3 with xmonad.

Stas Sergeev

Confirming that the patch in this ticket fixes the full-screen switching for dosemu2 on ubuntu-16.04. Note that I am not using xmonad, so this bug appears to be generic.
2017-04-03 13:32:53 -07:00
Philipp Wiesemann
1517ba7285 PSP: Fixed error messages. 2017-04-02 21:33:54 +02:00
Philipp Wiesemann
f96cdca4e7 Mir: Changed two internal functions to be static. 2017-04-02 21:33:42 +02:00
Ryan C. Gordon
c57fe6d78a Backing out broken change from previous commit. 2017-04-01 00:46:42 -04:00
Ryan C. Gordon
ed7f16e227 Intentionally breaking buildbot to test email server change. 2017-04-01 00:46:15 -04:00
Sam Lantinga
7891e72dca __atomic_load_n() appears to be available in GCC 5 but not GCC 4 2017-03-30 06:52:34 -07:00
Ryan C. Gordon
028716e79f wasapi: deal with default device changes, and more robust failure recovery. 2017-03-30 16:33:47 -04:00
Ryan C. Gordon
c85c57a05d wasapi: Handle lost audio device endpoints.
This gracefully recovers when a device format is changed, and will switch
to the new default device if the current one is unplugged, etc.

This does not handle when a new default device is added; it only notices
if the current default goes away. That will be fixed by implementing the
stubbed-out MMNotificationClient_OnDefaultDeviceChanged() function.
2017-03-29 14:23:39 -04:00
Ryan C. Gordon
f2179944cc Patched to compile on some platforms. 2017-03-29 12:04:17 -04:00
James Legg
1dc9ae5c1e Use GCC's atomic loads in SDL_AtomicGet and SDL_AtomicGetPtr
This fixes errors reported by address sanitizer, and generates simpler
code on x86 architectures.
2017-03-29 15:48:22 +01:00
Philipp Wiesemann
266816b4aa Removed newlines from error messages. 2017-03-26 21:00:19 +02:00
Sam Lantinga
00da0824f5 Updated axis/button mapping for Dualshock 3, for upcoming Sony driver changes 2017-03-23 13:53:09 -07:00
Brandon Schaefer
c35f46d03c mir: Set the max/min w/h vs just setting the window w/h 2017-03-18 13:57:57 -07:00
Sam Lantinga
22161480ee Compile fix for android.
"ISO C90 forbids mixed declarations and code [-Werror=declaration-after-statement]"

Moving some variable declarations to the top of Android_SetScreenResolution()
2017-03-14 07:22:08 -07:00
Sam Lantinga
6814f5dbc0 ALSA driver improvements:
* alsa hotplug thread is low priority
* give a chance for other threads to catch up when audio playback is not progressing
* use nonblocking for alsa audio capture
  There is a bug with SDL hanging when an audio capture USB device is removed, because poll never returns
2017-03-14 07:20:14 -07:00
Sam Lantinga
c4d54504fa differentiate between capture / playback audio thread names 2017-03-14 07:16:56 -07:00
Sam Lantinga
763e138903 Added an API to get the joystick instance ID before opening the device: SDL_JoystickGetDeviceInstanceID() 2017-03-09 16:09:16 -08:00
Sam Lantinga
c1802ef646 Fixed compile error with gcc -std=c99 2017-03-06 21:25:06 -08:00
Philipp Wiesemann
72fdf62980 Mir: Fixed crash if creating default cursor failed.
Found by Cppcheck.
2017-03-04 23:05:32 +01:00
Philipp Wiesemann
42d02890f4 Linux: Fixed error message. 2017-03-04 23:05:11 +01:00
Ryan C. Gordon
6aa17426a6 video: Don't compile isAtLeastGL3() if we don't have OpenGL support _at all_. 2017-03-03 16:38:45 -05:00
Ryan C. Gordon
ca0bf151d5 Fix some more compiler warnings on armcc. 2017-03-03 16:38:17 -05:00
Ryan C. Gordon
d526b8a1e9 Some patches to make SDL compile with armcc (ARM's C compiler). 2017-03-02 13:33:04 -05:00
Brandon Schaefer
94a69443c7 mistake: Revert the files that I did not mean to commit 2017-03-01 15:05:54 -08:00
Brandon Schaefer
7bbb13ea59 * Some refactoring and bug fixes. Thanks Micha? Kuchta! 2017-03-01 14:50:59 -08:00
Ryan C. Gordon
bc8778854e raspberrypi: RPI_Destroy() should free the SDL_VideoDevice and its driverdata. 2017-02-28 19:48:52 -05:00
Brandon Schaefer
5a47ee0365 mir: Get ready for Mir 1.0, clean up deprecations. Thanks Micha? Kuchta! 2017-02-27 12:20:16 -08:00
Philipp Wiesemann
e5d9b25d8c Fixed comment style. 2017-02-26 21:20:39 +01:00
Ryan C. Gordon
a4249b48ee Patched to compile on C89 compilers. 2017-02-26 00:56:13 -05:00
Ryan C. Gordon
3b9e4d0a6c audio: Try to keep callbacks firing at normal pace when device is lost. 2017-02-26 00:39:22 -05:00
Ryan C. Gordon
07519a6b95 Removed a bunch of unnecessary #ifdefs. 2017-02-26 00:40:04 -05:00
Ryan C. Gordon
a366c35f37 audio: run the audio callback even if device was lost.
We will throw away the data anyhow, but some apps depend on the callback
firing to make progress; testmultiaudio.c, if nothing else, is an example
of this.

Capture also will now fire the callback in these conditions, offering nothing
but silence.

Apps can check SDL_GetAudioDeviceStatus() or listen for the
SDL_AUDIODEVICEREMOVED event if they want to gracefully deal with
an opened audio device that has been unexpectedly lost.
2017-02-26 00:12:33 -05:00
Ryan C. Gordon
5728cb2025 audio: Make sure the disk and dummy targets are the last ones we try to init. 2017-02-26 00:10:02 -05:00
David Ludwig
b13c443cd8 WinRT: removed buildbot debug code, pending further research 2017-02-24 20:49:14 -05:00
David Ludwig
f7bfa3b79e WinRT: more buildbot debug code 2017-02-24 20:19:28 -05:00
David Ludwig
ecb1eb823e WinRT: added code to help debug a buildbot error 2017-02-24 19:59:57 -05:00
Sam Lantinga
71a4e8ed13 Stop CoreAudio from doing expensive audio rate conversion 2017-02-23 12:10:02 -08:00
Sam Lantinga
a9762551cd Added config for the Razer Wildcat on Mac OS X 2017-02-20 11:02:35 -08:00
Philipp Wiesemann
cfcec57f42 Fixed comment. 2017-02-19 21:05:09 +01:00
Sam Lantinga
9428ff19a9 Added support for the Razer Wildcat on Linux 2017-02-17 17:46:58 -08:00
Charlie Birks
0d647d35b0 Emscripten: implement custom cursors 2017-02-17 10:13:17 +00:00
Charlie Birks
33bddcfda2 Emscripten: refactor cursor handling 2017-02-17 10:13:12 +00:00
Charlie Birks
613955b4f2 Emscripten: only update pixel ratio if HiDPI is enabled 2017-02-17 10:13:07 +00:00
Ryan C. Gordon
e8677a1bd2 audio: Added basic WAVE_FORMAT_EXTENSIBLE support to .wav loader.
This is just enough to get you through a file that just used the extended
header for float or int data. It doesn't handle all the other things that
you expect from this header, like 24-bit samples inside a 32-bit container
or speaker masks.
2017-02-17 02:25:37 -05:00
Ryan C. Gordon
1ed41d6d0d Patched to compile on Windows. 2017-02-14 03:12:09 -05:00
Ryan C. Gordon
6046fd4cb0 wasapi: Initial WASAPI support, for Windows Vista and later.
This should remain binary compatible with Windows XP, as we dynamically
load anything we need and fall back to DirectSound/WinMM/XAudio2 if not
available.
2017-02-14 03:03:27 -05:00
Ryan C. Gordon
c93bca489d stdlib: Fixed crash on SDL_snprintf("%s", NULL).
Like other C runtimes, it should probably produce the string "(null)".

This bug probably only affected Windows, as most platforms use their standard
C runtime's snprintf().
2017-02-14 02:49:08 -05:00
Ryan C. Gordon
d1eb2d190d thread: Don't use SetThreadDescription on WinRT right now.
Can't LoadLibrary for it, but not sure if it's actually available there yet.
2017-02-13 17:05:14 -05:00
Ryan C. Gordon
70c0400b12 windows: Try to unify all the GUID comparison code into a core helper function.
There are likely several more I missed.
2017-02-13 17:00:46 -05:00
Ryan C. Gordon
e5fc93baca audio: Don't wrap bootstrap declarations in preprocessor macros.
They are harmless and ignored if we don't actually link against them. The
preprocessor checks elsewhere if they're actually used.
2017-02-13 16:59:02 -05:00
Ryan C. Gordon
ad9c702f6a audio: SDL_AudioStream's *_sample_frame_size should be in bytes, not bits.
Fixes failures where SDL_AudioStreamGet() incorrectly thinks it got a partial
sample frame request.
2017-02-13 16:56:41 -05:00
Ryan C. Gordon
175f1e8f4a audio: Added a ThreadDeinit() method to match ThreadInit.
Not used by any targets at the moment, but will be shortly!
2017-02-13 16:55:00 -05:00
Sam Lantinga
886736a2c8 Fixed bug 3584 - Small stack size for audio callback thread
Walter van Niftrik

We have found that since SDL 2.0.5 the audio callback thread is created with a very small stack size. In our application this is leading to stack overflows.

We believe there is a bug at http://hg.libsdl.org/SDL/file/391fd532f79e/src/audio/SDL_audio.c#l1132, where the is_internal_thread flag appears to be inverted.
2017-02-11 16:38:16 -08:00
Sam Lantinga
cf31ea1478 Fixed bug 3583 - X11 touch device can be permanently lost
Volumetric

In X11 the SDL error "Unknown touch device" can occur after which the application stops recognizing touch events. For a kiosk-type application this results in a hang as far as the user is concerned. This is reproducible on HP Z220/Z230/Z240 workstations by swapping USB cables for a while and it also occurs with no physical changes, probably due to USB device power management. A workaround is to make SDL re-enumerate the touch devices like it does at startup. A patch is attached.
2017-02-11 11:14:48 -08:00
Sam Lantinga
06ccb71bcd Make sure the memory barrier functions are always available, and now they are implemented on Android __ARM_ARCH_5TE__ 2017-02-10 11:21:15 -08:00
Sam Lantinga
9171f71dbe Fixed warning in Android build 2017-02-10 09:41:16 -08:00
Sam Lantinga
107c19daad Log the error returned by XAudio2Create() 2017-02-09 06:01:14 -08:00
Philipp Wiesemann
8eee82cd84 Windows: Fixed warning about unused variable.
Found by buildbot.
2017-02-03 23:30:43 +01:00
Philipp Wiesemann
33ff5bd148 Fixed typo in log message. 2017-02-03 23:30:29 +01:00
Sam Lantinga
8f78f5bb94 Fixed build on Apple TV 2017-02-02 16:56:02 -08:00
Sam Lantinga
710ae62a79 Remember XInput controllers that we've already seen, so when the raw device list changes we don't assign the old device to the new XInput userid.
This isn't perfect, but at least we won't report the same device twice.
2017-02-02 17:33:40 -08:00
Sam Lantinga
da30992d47 Fixed bug 3577 - Can't set minimal size (message box appears instead) if maximal size wasn't declared (i.e. unlimited) 2017-02-02 00:41:58 -08:00
Sam Lantinga
be28d7c88c Added support for the Saitek Pro Flight X-56 Rhino 2017-01-31 12:30:55 -08:00
Sam Lantinga
6717a3d38d Added support for the HOTAS Warthog throttle 2017-01-31 12:23:29 -08:00
Sam Lantinga
a156b0d994 Added the HOTAS Warthog as a flight stick 2017-01-31 10:20:09 -08:00
Sam Lantinga
800a72eb17 Switch stderr output to SDL_Log() so it shows up on Windows and mobile devices 2017-01-31 10:19:56 -08:00
Sam Lantinga
52e9c42df9 Fixed Windows build 2017-01-28 14:35:35 -08:00
Sam Lantinga
869b7fe314 Fixed bug 3550 - No mouse move messages send while over the titlebar and windows edges
Matthew

Its possible to set SDL_CaptureMouse() so you continue receiving mouse input while the mouse is outside your window. This works however There is then a gap where no messages send, which is when the mouse is hovering the title bar and the window edges.
2017-01-28 11:17:10 -08:00
R?mi Verschelde
c3eea703ee Use a stronger X font definition for X11_MessageBox on UTF-8
X11 seemed to be confused by the broad definition, so WEIGHT_NAME,
SLANT and SETWIDTH_NAME were defined, thus fixing the font lookup
on some systems (tested on Mageia 6 with X11 1.19.1).

Fixes bug 3571.
2017-01-28 10:54:12 +01:00
Sam Lantinga
13433c4a61 Fixed bug 3569 - GL_UpdateViewport leaves PROJECTION matrix selected
Tom Seddon

GL_ActivateRenderer may call GL_UpdateViewport, which leaves the GL_PROJECTION matrix selected. But after GL_ResetState, the GL_MODELVIEW matrix is selected, suggesting that's the intended default state.

It seems at least like these should be consistent. Presumably GL_UpdateViewport should be doing a glMatrixMode(GL_MODELVIEW) before it finishes.
2017-01-27 21:23:27 -08:00
Sam Lantinga
0090a33805 Return an error if trying to set a window minimum size larger than the maximum size, or vice versa 2017-01-27 21:16:38 -08:00
Sam Lantinga
d02473682e Sorted controller entries 2017-01-27 18:06:50 -08:00
Jessica Stokes
aa90b730b8 Add a mapping for Xbox Wireless Controllers running old firmware
Also updates the naming of these Xbox Wireless Controllers connected via USB (and thus the third-party Xbox Controller Driver) to match.

The Xbox Wireless Controller entries are now listed, in order, via USB, bia Bluetooh (with older firmware) and via Bluetooth (with firmware 3.1.1221.0).
2017-01-26 21:25:05 -08:00
Ryan C. Gordon
8fa9b57f75 windows: first shot at naming threads with SetThreadDescription().
This is a bleeding edge API, added to Windows 10 Anniversary Edition (build
1607, specifically).

https://msdn.microsoft.com/en-us/library/windows/desktop/mt774976(v=vs.85).aspx

Nothing supports this yet, including WinDbg, Visual Studio, minidumps, etc,
so we still need to also use the RaiseException hack. But presumably tools
will use this API as a more robust and universal way to get thread names
sooner or later, so we'll start broadcasting to it now.
2017-01-27 20:50:30 -05:00
Sam Lantinga
95ab9dc73c Added Thrustmaster Wheel FFB entry to the list of wheels 2017-01-27 06:05:50 -08:00
Sam Lantinga
3c90a52aa7 Added an API to get the type of a connected joystick 2017-01-27 05:59:58 -08:00
Misty De Meo
ae5e9a319b Add gamecontrollerdb mapping for Xbox One S on Mac
This is valid for firmware version 3.1.1221.0; earlier versions of the
firmware need a different mapping (and have different GUIDs).
2017-01-25 22:24:54 -08:00
Misty De Meo
ca89d9b593 Darwin: fix detection of Xbox One S controller
Firmware revision 3.1.1221.0 changes the mapping of the Xbox One S
controller in Bluetooth mode. Aside from changing the layout of
other buttons, this revision also changes the triggers to act as
Accelerator and Brake axes from the simulation controls page.

The Darwin sysjoystick code didn't previously map anything at these
axes, making it impossible to detect input on these two buttons.
2017-01-25 22:22:05 -08:00
Sam Lantinga
ede5c73484 Generalized the audio resampling hint for other resampling methods in the future 2017-01-24 19:38:01 -08:00