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Patched to compile on C89 compilers.
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@ -687,8 +687,9 @@ SDL_RunAudio(void *devicep)
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SDL_AudioStreamPut(device->stream, data, data_len);
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while (SDL_AudioStreamAvailable(device->stream) >= ((int) device->spec.size)) {
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int got;
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data = SDL_AtomicGet(&device->enabled) ? current_audio.impl.GetDeviceBuf(device) : NULL;
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const int got = SDL_AudioStreamGet(device->stream, data ? data : device->work_buffer, device->spec.size);
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got = SDL_AudioStreamGet(device->stream, data ? data : device->work_buffer, device->spec.size);
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SDL_assert((got < 0) || (got == device->spec.size));
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if (data == NULL) { /* device is having issues... */
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