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audio: SDL_AudioStream's *_sample_frame_size should be in bytes, not bits.
Fixes failures where SDL_AudioStreamGet() incorrectly thinks it got a partial sample frame request.
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@ -1087,11 +1087,11 @@ SDL_NewAudioStream(const SDL_AudioFormat src_format,
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the resampled data (!!! FIXME: decide if that works in practice, though!). */
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pre_resample_channels = SDL_min(src_channels, dst_channels);
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retval->src_sample_frame_size = SDL_AUDIO_BITSIZE(src_format) * src_channels;
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retval->src_sample_frame_size = (SDL_AUDIO_BITSIZE(src_format) / 8) * src_channels;
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retval->src_format = src_format;
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retval->src_channels = src_channels;
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retval->src_rate = src_rate;
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retval->dst_sample_frame_size = SDL_AUDIO_BITSIZE(dst_format) * dst_channels;
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retval->dst_sample_frame_size = (SDL_AUDIO_BITSIZE(dst_format) / 8) * dst_channels;
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retval->dst_format = dst_format;
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retval->dst_channels = dst_channels;
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retval->dst_rate = dst_rate;
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