mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2024-12-20 22:16:49 +01:00
Fixed bug 3584 - Small stack size for audio callback thread
Walter van Niftrik We have found that since SDL 2.0.5 the audio callback thread is created with a very small stack size. In our application this is leading to stack overflows. We believe there is a bug at http://hg.libsdl.org/SDL/file/391fd532f79e/src/audio/SDL_audio.c#l1132, where the is_internal_thread flag appears to be inverted.
This commit is contained in:
parent
cf31ea1478
commit
886736a2c8
@ -1129,7 +1129,7 @@ open_audio_device(const char *devname, int iscapture,
|
||||
const SDL_AudioSpec * desired, SDL_AudioSpec * obtained,
|
||||
int allowed_changes, int min_id)
|
||||
{
|
||||
const SDL_bool is_internal_thread = (desired->callback != NULL);
|
||||
const SDL_bool is_internal_thread = (desired->callback == NULL);
|
||||
SDL_AudioDeviceID id = 0;
|
||||
SDL_AudioSpec _obtained;
|
||||
SDL_AudioDevice *device;
|
||||
|
Loading…
Reference in New Issue
Block a user