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https://github.com/Relintai/sdl2_frt.git
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emscripten: keep track of pointer lock losses and maybe regrab pointer later.
If an Emscripten app is in relative mouse mode and the user presses Escape (or whatever is appropriate), then the pointer lock is broken by the browser. This keeps track of those losses, and next time the user presses a mouse button down on the canvas, if the app is still meant to be in relative mouse mode, we will attempt to regrab the pointer. This makes it much more seamless for things like first-person shooters, and the app doesn't need any manual intervention.
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@ -297,13 +297,23 @@ Emscripten_ConvertUTF32toUTF8(Uint32 codepoint, char * text)
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return SDL_TRUE;
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}
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static EM_BOOL
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Emscripten_HandlePointerLockChange(int eventType, const EmscriptenPointerlockChangeEvent *changeEvent, void *userData)
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{
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SDL_WindowData *window_data = (SDL_WindowData *) userData;
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/* keep track of lock losses, so we can regrab if/when appropriate. */
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window_data->has_pointer_lock = changeEvent->isActive;
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return 0;
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}
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EM_BOOL
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Emscripten_HandleMouseMove(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData)
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{
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SDL_WindowData *window_data = userData;
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const int isPointerLocked = window_data->has_pointer_lock;
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int mx, my;
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static double residualx = 0, residualy = 0;
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EmscriptenPointerlockChangeEvent pointerlock_status;
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/* rescale (in case canvas is being scaled)*/
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double client_w, client_h, xscale, yscale;
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@ -311,10 +321,6 @@ Emscripten_HandleMouseMove(int eventType, const EmscriptenMouseEvent *mouseEvent
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xscale = window_data->window->w / client_w;
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yscale = window_data->window->h / client_h;
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/* check for pointer lock */
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int isPointerLockSupported = emscripten_get_pointerlock_status(&pointerlock_status);
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int isPointerLocked = isPointerLockSupported == EMSCRIPTEN_RESULT_SUCCESS ? pointerlock_status.isActive : SDL_FALSE;
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if (isPointerLocked) {
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residualx += mouseEvent->movementX * xscale;
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residualy += mouseEvent->movementY * yscale;
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@ -355,6 +361,9 @@ Emscripten_HandleMouseButton(int eventType, const EmscriptenMouseEvent *mouseEve
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}
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if (eventType == EMSCRIPTEN_EVENT_MOUSEDOWN) {
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if (SDL_GetMouse()->relative_mode && !window_data->has_pointer_lock) {
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emscripten_request_pointerlock(NULL, 0); /* try to regrab lost pointer lock. */
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}
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sdl_button_state = SDL_PRESSED;
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sdl_event_type = SDL_MOUSEBUTTONDOWN;
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} else {
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@ -371,11 +380,7 @@ Emscripten_HandleMouseFocus(int eventType, const EmscriptenMouseEvent *mouseEven
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SDL_WindowData *window_data = userData;
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int mx = mouseEvent->canvasX, my = mouseEvent->canvasY;
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EmscriptenPointerlockChangeEvent pointerlock_status;
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/* check for pointer lock */
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int isPointerLockSupported = emscripten_get_pointerlock_status(&pointerlock_status);
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int isPointerLocked = isPointerLockSupported == EMSCRIPTEN_RESULT_SUCCESS ? pointerlock_status.isActive : SDL_FALSE;
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const int isPointerLocked = window_data->has_pointer_lock;
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if (!isPointerLocked) {
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/* rescale (in case canvas is being scaled)*/
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@ -632,6 +637,8 @@ Emscripten_RegisterEventHandlers(SDL_WindowData *data)
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emscripten_set_touchmove_callback("#canvas", data, 0, Emscripten_HandleTouch);
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emscripten_set_touchcancel_callback("#canvas", data, 0, Emscripten_HandleTouch);
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emscripten_set_pointerlockchange_callback(NULL, data, 0, Emscripten_HandlePointerLockChange);
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/* Keyboard events are awkward */
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const char *keyElement = SDL_GetHint(SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT);
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if (!keyElement) keyElement = "#window";
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@ -47,6 +47,8 @@ typedef struct SDL_WindowData
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SDL_bool finger_touching; /* for mapping touch events to mice */
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SDL_FingerID first_finger;
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SDL_bool has_pointer_lock;
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} SDL_WindowData;
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#endif /* _SDL_emscriptenvideo_h */
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