Commit Graph

5174 Commits

Author SHA1 Message Date
Ben Avison
1187b013a5 ARM: NEON assembly optimization for function BlitARGBto565PixelAlpha 2019-10-24 21:17:38 -04:00
Ben Avison
2dfe060564 ARM: NEON assembly optimization for function BlitRGBtoRGBPixelAlpha 2019-10-24 21:17:19 -04:00
Ben Avison
a6bfdd103f ARM: Create configure option --enable-arm-neon to govern assembly optimizations 2019-10-24 21:17:05 -04:00
Ben Avison
74846657ec ARM: SIMD optimization for 4:4:4:4 to 8:8:8:8 normal blits 2019-10-24 21:15:50 -04:00
Ben Avison
becc649ae2 ARM: assembly optimization for SDL_FillRect 2019-10-24 21:15:35 -04:00
Ben Avison
7ac733f025 ARM: SIMD assembly optimization for BGR-to-RGB 32bpp normal blits 2019-10-24 21:15:21 -04:00
Ben Avison
8425d9d5d0 SDL_blit: use a named enum for required hardware bits in dispatch tables 2019-10-24 21:15:09 -04:00
Ben Avison
0eaa52cedf ARM: SIMD assembly optimization for function BlitARGBto565PixelAlpha 2019-10-24 21:13:56 -04:00
Ben Avison
57723b83e8 ARM: SIMD assembly optimization for function BlitRGBtoRGBPixelAlpha
Much of the heavy lifting of this optimization is lifted from the Pixman
project, which is distributed under an MIT-style license. As far as possible,
these elements have been relicensed to the zlib license.
2019-10-24 21:13:05 -04:00
Ben Avison
6a6a05289e ARM: Create configure option --enable-arm-simd to govern assembly optimizations 2019-10-24 21:12:08 -04:00
Alex Szpakowski
59beaccd50 macOS: Expose high dpi-capable display modes on macOS 10.13+.
Fixes an issue in macOS 10.15 where the displayed content would move up after entering, exiting and re-entering exclusive fullscreen when certain display modes were used (bug #4822).
Bug #3949 is also related to this change.
2019-10-24 20:15:54 -03:00
Sylvain Becker
8081f11773 Fixed bug 2014 - Hardcoded srcA value in SDL_Blit_auto.c functions 2019-10-24 18:07:30 +02:00
Sylvain Becker
59352cea8b Fixed bug 4775 - Japanese on Android, remove inputtype PASSWORD (Thanks Tamo!) 2019-10-23 11:25:16 +02:00
Sylvain Becker
3a8b899428 Android: remove eglGetProcAdded busted comment (bug #4040) 2019-10-23 11:07:11 +02:00
Sylvain Becker
0f871c033c Fixed bug 4843 - Passing NULL to memset in SDL_PrivateLoadButtonMapping
(Thanks!)
2019-10-23 09:53:23 +02:00
Sylvain Becker
ed469fa586 Fixed bug 4842 - Redundant condition in MS_ADPCM_Decode and IMA_ADPCM_Decode
(Thanks!)
2019-10-23 09:36:41 +02:00
Sylvain Becker
c9d0e2ae0a Fixed bug 4840 - Read of uninitialized memory in DXGI_LoadDLL (Thanks!) 2019-10-23 09:26:27 +02:00
Sylvain Becker
d5d34de4db Fixed bug 4839 - Read of uninitialized memory in Win32_ResizeWindowShape
(Thanks!)
2019-10-23 09:17:53 +02:00
Sylvain Becker
758badffa5 Fixed bug 4841 - Misplaced parenthesis WIN_WindowProc / WM_ACTIVATE / ClipCursor
(Thanks!)
2019-10-23 08:58:52 +02:00
Sylvain Becker
b7ab3b3984 Fixed bug 4838 - Use after free in SDL_JoystickUpdate (Thanks!) 2019-10-23 08:50:57 +02:00
Sylvain Becker
3ac67cf458 Fixed bug 4837 - Use after free in SDL_SensorUpdate (Thanks!) 2019-10-23 08:46:59 +02:00
Sam Lantinga
5025109f29 Fixed accidental whitespace 2019-10-22 15:43:58 -07:00
Sam Lantinga
9da4bfc141 Added support for the Power A Nintendo Switch Enhanced Wireless Controller 2019-10-22 10:57:07 -07:00
Sam Lantinga
f96da11f93 Reordered Power A Switch controllers so they're grouped together 2019-10-22 10:28:51 -07:00
Sam Lantinga
9e7894efac Added support for the PowerA - Super Mario Controller 2019-10-22 10:27:30 -07:00
Sam Lantinga
4a25a099a0 Fixed the location of controller_type.h in the Visual Studio project 2019-10-22 10:26:49 -07:00
Sam Lantinga
7bf6c887c7 Fixed the location of controller_type.h in the Visual Studio project 2019-10-22 10:25:55 -07:00
Ozkan Sezer
9530ccba0f SDL_endian.h: Use endian.h for OpenBSD.
Patch from OpenBSD CVS, authored by Donovan Watteau.
2019-10-21 22:22:28 +03:00
Ozkan Sezer
7c7801f166 Fix typo with __MIPSEB__ preprocessor check (bug #4836.)
Patch from Simon Howard
2019-10-21 10:20:25 +03:00
Ryan C. Gordon
9ececeeaa4 cpuinfo: Use a better default alignment value (thanks, Simon!).
Fixes Bugzilla #4835.
2019-10-20 22:17:59 -04:00
Sam Lantinga
cdc7181e6d Don't try to use the Xbox HID protocol with the NVIDIA Shield controllers 2019-10-19 01:54:02 -07:00
Sylvain Becker
336a75491e remove warning prototype SDL_ExitProcess() 2019-10-19 09:23:40 +02:00
Ozkan Sezer
9c14c789ad updated includes for _exit() 2019-10-18 23:10:00 +03:00
Sylvain Becker
24bee6e5e2 Add internal function SDL_EGL_GetVersion() 2019-10-18 21:47:30 +02:00
Sam Lantinga
b060b2eadd Fixed whitespace 2019-10-18 08:56:54 -07:00
Sylvain Becker
412ab7e1aa Fixed bug 4829 - Sensor events incorrectly disabled 2019-10-18 14:23:37 +02:00
Sylvain Becker
e5bd20030d Android: enable eglGetProcAddress (bug #4040, bug #4794) 2019-10-18 14:08:07 +02:00
Sylvain Becker
03f27a3a75 Add robustness getting the EGL version (see bug #4040) 2019-10-18 13:27:58 +02:00
Ryan C. Gordon
3ecce84749 egl: adjust how we load symbols in SDL_EGL_GetProcAddress.
Use eglGetProcAddress for everything on EGL >= 1.5. Try SDL_LoadFunction first
for EGL <= 1.4 in case it's a core symbol, and as a fallback if
eglGetProcAddress fails. Finally, for EGL <= 1.4, fallback to
eglGetProcAddress to catch extensions not exported from the shared library.

(Maybe) Fixes Bugzilla #4794.
2019-10-18 00:07:32 -04:00
Sam Lantinga
4f304fd88c Added support for the BDA PS4 Fightpad 2019-10-17 18:07:52 -07:00
Sam Lantinga
a1349d4627 Build fix for the build fix 2019-10-17 17:51:36 -07:00
Sam Lantinga
097b9c3084 Better fix for iOS build 2019-10-17 17:51:49 -07:00
Sam Lantinga
8984d25bfa Fixed build on iOS 2019-10-17 17:47:27 -07:00
Sam Lantinga
bf9092cf4a Removed unused variable 2019-10-17 17:47:11 -07:00
Sam Lantinga
b3470f04b1 Added the hint SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS to control whether Nintendo Switch controllers use their button labels or button positions for game controller button reporting. 2019-10-17 17:32:47 -07:00
Sam Lantinga
e6ac16ef2f Added support for third party Nintendo Switch controllers that don't support the full protocol 2019-10-17 16:59:05 -07:00
Sam Lantinga
43c5f62d44 Merged latest data from Steam 2019-10-17 16:14:17 -07:00
Alex Szpakowski
216f5b98ac metal: Fix compilation when using older Apple SDKs (bug #4828). 2019-10-17 18:48:58 -03:00
Ryan C. Gordon
6be83e6141 emscripten: Patched to compile (thanks, Caleb!).
Fixes Bugzilla #4827.
2019-10-16 13:54:35 -04:00
Sam Lantinga
1b4de45d05 Fixed bug 4785 - SDL_CreateRGBSurface creates 1-bit surfaces with zero pitch
Sylvain

Seems to be a regression in this commit: https://hg.libsdl.org/SDL/rev/7fdbffd47c0e
SDL_CalculatePitch() was using format->BytesPerPixel, now it uses SDL_BYTESPERPIXEL().

The underlying issue is that "surface->format->BytesPerPixel" is *not* always the same as SDL_BYTESPERPIXEL(format);
BytesPerPixel defined as format->BytesPerPixel = (bpp + 7) / 8;
vs
#define SDL_BYTESPERPIXEL(format)  ... (format & 0xff)

Because of SDL_pixels.h format definitions, one is giving a BytesPP 1, the other 0.
2019-10-16 08:45:54 -07:00