Fixed bug 4843 - Passing NULL to memset in SDL_PrivateLoadButtonMapping

(Thanks!)
This commit is contained in:
Sylvain Becker 2019-10-23 09:53:23 +02:00
parent ed469fa586
commit 0f871c033c

View File

@ -691,7 +691,9 @@ static void SDL_PrivateLoadButtonMapping(SDL_GameController *gamecontroller, con
gamecontroller->name = pchName;
gamecontroller->num_bindings = 0;
SDL_memset(gamecontroller->last_match_axis, 0, gamecontroller->joystick->naxes * sizeof(*gamecontroller->last_match_axis));
if (gamecontroller->joystick->naxes) {
SDL_memset(gamecontroller->last_match_axis, 0, gamecontroller->joystick->naxes * sizeof(*gamecontroller->last_match_axis));
}
SDL_PrivateGameControllerParseControllerConfigString(gamecontroller, pchMapping);