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Fixed bug 4785 - SDL_CreateRGBSurface creates 1-bit surfaces with zero pitch
Sylvain Seems to be a regression in this commit: https://hg.libsdl.org/SDL/rev/7fdbffd47c0e SDL_CalculatePitch() was using format->BytesPerPixel, now it uses SDL_BYTESPERPIXEL(). The underlying issue is that "surface->format->BytesPerPixel" is *not* always the same as SDL_BYTESPERPIXEL(format); BytesPerPixel defined as format->BytesPerPixel = (bpp + 7) / 8; vs #define SDL_BYTESPERPIXEL(format) ... (format & 0xff) Because of SDL_pixels.h format definitions, one is giving a BytesPP 1, the other 0.
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@ -42,19 +42,12 @@ SDL_CalculatePitch(Uint32 format, int width)
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{
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int pitch;
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/* Surface should be 4-byte aligned for speed */
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pitch = width * SDL_BYTESPERPIXEL(format);
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switch (SDL_BITSPERPIXEL(format)) {
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case 1:
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pitch = (pitch + 7) / 8;
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break;
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case 4:
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pitch = (pitch + 1) / 2;
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break;
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default:
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break;
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}
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pitch = (pitch + 3) & ~3; /* 4-byte aligning */
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if (SDL_ISPIXELFORMAT_FOURCC(format) || SDL_BITSPERPIXEL(format) >= 8) {
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pitch = (width * SDL_BYTESPERPIXEL(format));
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} else {
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pitch = ((width * SDL_BITSPERPIXEL(format)) + 7) / 8;
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}
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pitch = (pitch + 3) & ~3; /* 4-byte aligning for speed */
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return pitch;
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}
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