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e6cc2625e4
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Mostly ported prop processing code from voxelman.
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2021-04-27 13:50:51 +02:00 |
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a429f71cb0
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New interface for PropInstance.
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2021-04-26 18:04:52 +02:00 |
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669ab8e193
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Added PropinstancePropJob (copy paste of terraman's prop job), and started reworking PropInstance.
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2021-04-26 16:29:53 +02:00 |
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f4bc70c94e
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Fix compile for 4.0.
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2021-02-06 11:54:57 +01:00 |
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bfb60df215
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Fix compile without ThreadPool. (Removed a half finished class from the build.)
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2020-08-04 10:09:10 +02:00 |
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0ed644e4a4
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Fix compile for 4.0.
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2020-07-29 00:03:05 +02:00 |
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fa401ce645
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Fixed processor_get_node_for's parameter, and now PropInstance will create hidden nodes as preview for using it in the editor.
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2020-07-05 23:08:24 +02:00 |
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b34a8f3996
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Added get_node_for to PropDataProcessor's api. Also work on PropInstance.
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2020-07-05 21:19:32 +02:00 |
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6c8391ea17
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Moved PropMeshDataInstance into the mesh_data_resource module.
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2020-06-27 21:44:10 +02:00 |
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26cc4e9b3d
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Work on PropMeshDataInstance, and PropInstance.
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2020-06-22 02:32:53 +02:00 |
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7cacfed933
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Added PropInstance. This module will be reworked to be Node based. This design will simplify everything.
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2020-04-03 12:00:02 +02:00 |
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