Commit Graph

15 Commits

Author SHA1 Message Date
2afd6eff45 Fix compile for older versions of the engine than 3.x. 2021-08-29 18:55:51 +02:00
6518bba651 Now the room hull generation tool will generate a bit more optimized meshes. It's not too bad but the meshes can still be optimized a bit. The commit contains some commented out code for now. I'll try to think up a way to remove all unneeded points from the hull. 2021-08-14 18:35:53 +02:00
d8f32eaf59 Now the room hull calculation tool works. 2021-08-14 12:54:14 +02:00
66f4a662c6 A stab at generating room points. This might need to be thrown out. Committing for fututre reference. Also fixed the other tools menu options. 2021-08-13 22:58:12 +02:00
0b42390563 Work on room to prop conversion. 2021-08-12 21:45:28 +02:00
1adae716dd Removed stray voxelman include. 2021-04-19 10:12:23 +02:00
f4bc70c94e Fix compile for 4.0. 2021-02-06 11:54:57 +01:00
0ed644e4a4 Fix compile for 4.0. 2020-07-29 00:03:05 +02:00
bbca47424e convert tree now ignores hidden nodes in the editor. 2020-07-06 20:11:23 +02:00
217abb5491 Now processors can stop PropUtils from evaluating their children. 2020-07-06 13:30:21 +02:00
85670797de Removed PropDataProcessor, moved it's functionality into PropDataEntry. 2020-07-05 21:55:08 +02:00
d6d034b8e9 Implement prop conversion logic. 2020-07-02 23:04:25 +02:00
d1a782c37c Added PropDataProcessor. This will enable scene to PropData conversion to be easily scriptable. Added an api for it into PropUtils. 2020-07-02 17:57:11 +02:00
8258fb7cfa Set up an editor plugin. 2020-06-27 23:13:26 +02:00
e274c2d4f6 Added the PropUtils singleton. Removed PropMeshUtils. 2020-06-27 22:29:19 +02:00