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2afd6eff45
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Fix compile for older versions of the engine than 3.x.
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2021-08-29 18:55:51 +02:00 |
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6518bba651
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Now the room hull generation tool will generate a bit more optimized meshes. It's not too bad but the meshes can still be optimized a bit. The commit contains some commented out code for now. I'll try to think up a way to remove all unneeded points from the hull.
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2021-08-14 18:35:53 +02:00 |
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d8f32eaf59
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Now the room hull calculation tool works.
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2021-08-14 12:54:14 +02:00 |
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66f4a662c6
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A stab at generating room points. This might need to be thrown out. Committing for fututre reference. Also fixed the other tools menu options.
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2021-08-13 22:58:12 +02:00 |
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0b42390563
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Work on room to prop conversion.
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2021-08-12 21:45:28 +02:00 |
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1adae716dd
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Removed stray voxelman include.
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2021-04-19 10:12:23 +02:00 |
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f4bc70c94e
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Fix compile for 4.0.
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2021-02-06 11:54:57 +01:00 |
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0ed644e4a4
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Fix compile for 4.0.
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2020-07-29 00:03:05 +02:00 |
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bbca47424e
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convert tree now ignores hidden nodes in the editor.
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2020-07-06 20:11:23 +02:00 |
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217abb5491
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Now processors can stop PropUtils from evaluating their children.
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2020-07-06 13:30:21 +02:00 |
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85670797de
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Removed PropDataProcessor, moved it's functionality into PropDataEntry.
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2020-07-05 21:55:08 +02:00 |
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d6d034b8e9
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Implement prop conversion logic.
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2020-07-02 23:04:25 +02:00 |
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d1a782c37c
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Added PropDataProcessor. This will enable scene to PropData conversion to be easily scriptable. Added an api for it into PropUtils.
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2020-07-02 17:57:11 +02:00 |
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8258fb7cfa
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Set up an editor plugin.
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2020-06-27 23:13:26 +02:00 |
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e274c2d4f6
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Added the PropUtils singleton. Removed PropMeshUtils.
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2020-06-27 22:29:19 +02:00 |
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