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convert tree now ignores hidden nodes in the editor.
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@ -24,6 +24,7 @@ SOFTWARE.
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#include "../props/prop_data.h"
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#include "../props/prop_data_entry.h"
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#include "core/engine.h"
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PropUtils *PropUtils::_instance;
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Vector<Ref<PropDataEntry> > PropUtils::_processors;
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@ -70,11 +71,30 @@ void PropUtils::_convert_tree(Ref<PropData> prop_data, Node *node, const Transfo
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Transform t;
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for (int i = 0; i < node->get_child_count(); ++i) {
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_convert_tree(prop_data, node->get_child(i), t);
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Node *child = node->get_child(i);
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if (Engine::get_singleton()->is_editor_hint()) {
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//Skip it if it's hidden from the tree
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if (child->get_owner() != NULL) {
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_convert_tree(prop_data, node->get_child(i), t);
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}
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} else {
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_convert_tree(prop_data, node->get_child(i), t);
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}
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}
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} else {
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for (int i = 0; i < node->get_child_count(); ++i) {
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_convert_tree(prop_data, node->get_child(i), transform * sp->get_transform());
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Node *child = node->get_child(i);
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if (Engine::get_singleton()->is_editor_hint()) {
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//Skip it if it's hidden from the tree
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if (child->get_owner() != NULL) {
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_convert_tree(prop_data, node->get_child(i), transform * sp->get_transform());
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}
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} else {
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_convert_tree(prop_data, node->get_child(i), transform * sp->get_transform());
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}
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}
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}
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}
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