convert tree now ignores hidden nodes in the editor.

This commit is contained in:
Relintai 2020-07-06 20:11:23 +02:00
parent 217abb5491
commit bbca47424e
1 changed files with 22 additions and 2 deletions

View File

@ -24,6 +24,7 @@ SOFTWARE.
#include "../props/prop_data.h"
#include "../props/prop_data_entry.h"
#include "core/engine.h"
PropUtils *PropUtils::_instance;
Vector<Ref<PropDataEntry> > PropUtils::_processors;
@ -70,11 +71,30 @@ void PropUtils::_convert_tree(Ref<PropData> prop_data, Node *node, const Transfo
Transform t;
for (int i = 0; i < node->get_child_count(); ++i) {
_convert_tree(prop_data, node->get_child(i), t);
Node *child = node->get_child(i);
if (Engine::get_singleton()->is_editor_hint()) {
//Skip it if it's hidden from the tree
if (child->get_owner() != NULL) {
_convert_tree(prop_data, node->get_child(i), t);
}
} else {
_convert_tree(prop_data, node->get_child(i), t);
}
}
} else {
for (int i = 0; i < node->get_child_count(); ++i) {
_convert_tree(prop_data, node->get_child(i), transform * sp->get_transform());
Node *child = node->get_child(i);
if (Engine::get_singleton()->is_editor_hint()) {
//Skip it if it's hidden from the tree
if (child->get_owner() != NULL) {
_convert_tree(prop_data, node->get_child(i), transform * sp->get_transform());
}
} else {
_convert_tree(prop_data, node->get_child(i), transform * sp->get_transform());
}
}
}
}