pandemonium_engine/scene/2d
Relintai 8aa456b4c4 Ported: Add Vector2/3 linking to more properties
- Camera2D.zoom
- CanvasLayer.scale
- ParallaxBackground.scroll_base_scale
- ParallaxLayer.motion_scale
- Polygon2D.texture_scale
- SpatialMaterial.uv1_scale
- SpatialMaterial.uv2_scale
- fire-forge and timothyqiu
0d602ce881
2022-12-22 18:52:47 +01:00
..
animated_sprite.cpp Don't store frame of playing AnimatedSprite 2022-10-08 16:33:38 +02:00
animated_sprite.h
area_2d.cpp Renamed the files aswell. 2022-08-29 17:33:10 +02:00
area_2d.h
audio_stream_player_2d.cpp Fix build. 2022-09-16 19:47:02 +02:00
audio_stream_player_2d.h Backport panning strength parameters from 4.0 2022-09-16 19:44:55 +02:00
back_buffer_copy.cpp Fix BackBufferCopy rect property appearing when not relevant in inspector 2022-12-11 19:18:17 +01:00
back_buffer_copy.h Fix BackBufferCopy rect property appearing when not relevant in inspector 2022-12-11 19:18:17 +01:00
camera_2d.cpp Ported: Add Vector2/3 linking to more properties 2022-12-22 18:52:47 +01:00
camera_2d.h
canvas_item.cpp Remove error condition from get_global_transform() 2022-12-11 19:02:12 +01:00
canvas_item.h
canvas_modulate.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
canvas_modulate.h
collision_object_2d.cpp
collision_object_2d.h
collision_polygon_2d.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
collision_polygon_2d.h
collision_shape_2d.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
collision_shape_2d.h
cpu_particles_2d.cpp Fix compile. 2022-10-08 16:15:55 +02:00
cpu_particles_2d.h
joints_2d.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
joints_2d.h Moved Skeleton2D and it's related classes into a module. 2022-08-28 13:57:25 +02:00
light_2d.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
light_2d.h
light_occluder_2d.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
light_occluder_2d.h
line_2d.cpp Backport fixes to documentation for paths, curves and navigation servers 2022-09-16 13:07:20 +02:00
line_2d.h
line_builder.cpp
line_builder.h
listener_2d.cpp
listener_2d.h
mesh_instance_2d.cpp
mesh_instance_2d.h
multimesh_instance_2d.cpp
multimesh_instance_2d.h
navigation_2d.cpp
navigation_2d.h
navigation_agent_2d.cpp Make NavigationAgent target_location a property 2022-12-22 14:42:05 +01:00
navigation_agent_2d.h
navigation_obstacle_2d.cpp Fix NavigationObstacle not registering to default navigation map 2022-10-08 17:04:14 +02:00
navigation_obstacle_2d.h
navigation_polygon.cpp Add detail to NavigationPolygon outline error msg 2022-12-12 12:13:36 +01:00
navigation_polygon.h
node_2d.cpp Ported: Add vector value linking - KoBeWi and timothyqiu 2022-12-22 18:50:17 +01:00
node_2d.h
parallax_background.cpp Ported: Add Vector2/3 linking to more properties 2022-12-22 18:52:47 +01:00
parallax_background.h
parallax_layer.cpp Ported: Add Vector2/3 linking to more properties 2022-12-22 18:52:47 +01:00
parallax_layer.h
path_2d.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
path_2d.h
physics_body_2d.cpp Improve collision exception error messages for easier understanding 2022-11-30 14:37:35 +01:00
physics_body_2d.h
polygon_2d.cpp Ported: Add Vector2/3 linking to more properties 2022-12-22 18:52:47 +01:00
polygon_2d.h Moved Skeleton2D and it's related classes into a module. 2022-08-28 13:57:25 +02:00
position_2d.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
position_2d.h
ray_cast_2d.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
ray_cast_2d.h
remote_transform_2d.cpp
remote_transform_2d.h
SCsub
shape_cast_2d.cpp Add ShapeCast2D/3D::get_collider_rid method 2022-11-13 00:50:18 +01:00
shape_cast_2d.h Add ShapeCast2D/3D::get_collider_rid method 2022-11-13 00:50:18 +01:00
sprite.cpp
sprite.h
touch_screen_button.cpp Moved base input related classes to core/input. 2022-08-17 17:02:24 +02:00
touch_screen_button.h
visibility_notifier_2d.cpp Avoid compiling Editor checks in release builds for VisibilityNotifier2D 2022-12-22 14:00:42 +01:00
visibility_notifier_2d.h Now CanvasItems work with World overrides aswell. 2022-08-30 01:40:03 +02:00
y_sort.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
y_sort.h