.. |
doc
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Ran include-what-you-use on the classes in the editor/ floder.
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2022-03-19 00:01:30 +01:00 |
fileserver
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
icons
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Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
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2022-08-16 21:55:56 +02:00 |
import
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Renamed Quat to Quaternion for consistency with the other engine math classes.
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2022-08-13 15:22:33 +02:00 |
plugins
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Removed CameraMatrix, and switched to Projection.
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2022-08-16 10:26:35 +02:00 |
translations
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Ported: Refactor editor extract.py - timothyqiu
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2022-07-25 23:04:53 +02:00 |
animation_bezier_editor.cpp
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Ran include-what-you-use on the classes in the editor/ floder.
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2022-03-19 00:01:30 +01:00 |
animation_bezier_editor.h
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Header include cleanups for the classes in the editor folder.
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2022-03-19 02:25:58 +01:00 |
animation_track_editor_plugins.cpp
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Backported from Godot 4: Fixed animation insertion in SkeletonEditor - TokageItLab
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2022-08-12 01:34:45 +02:00 |
animation_track_editor_plugins.h
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Header include cleanups for the classes in the editor folder.
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2022-03-19 02:25:58 +01:00 |
animation_track_editor.cpp
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Renamed Quat to Quaternion for consistency with the other engine math classes.
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2022-08-13 15:22:33 +02:00 |
animation_track_editor.h
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Backported from Godot 4: Fixed animation insertion in SkeletonEditor - TokageItLab
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2022-08-12 01:34:45 +02:00 |
array_property_edit.cpp
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Ran include-what-you-use on the classes in the editor/ floder.
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2022-03-19 00:01:30 +01:00 |
array_property_edit.h
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Header include cleanups for the classes in the editor folder.
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2022-03-19 02:25:58 +01:00 |
audio_stream_preview.cpp
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Ran include-what-you-use on the classes in the editor/ floder.
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2022-03-19 00:01:30 +01:00 |
audio_stream_preview.h
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Header include cleanups for the classes in the editor folder.
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2022-03-19 02:25:58 +01:00 |
code_editor.cpp
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Ported: Add an option to drag'n'drop selected text in TextEdit - ConteZero
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2022-07-29 16:29:53 +02:00 |
code_editor.h
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Header include cleanups for the classes in the editor folder.
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2022-03-19 02:25:58 +01:00 |
connections_dialog.cpp
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Renamed Quat to Quaternion for consistency with the other engine math classes.
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2022-08-13 15:22:33 +02:00 |
connections_dialog.h
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Header include cleanups for the classes in the editor folder.
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2022-03-19 02:25:58 +01:00 |
create_dialog.cpp
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Ran include-what-you-use on the classes in the editor/ floder.
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2022-03-19 00:01:30 +01:00 |
create_dialog.h
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Header include cleanups for the classes in the editor folder.
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2022-03-19 02:25:58 +01:00 |
dependency_editor.cpp
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dependency editor: set current directory to closest existing directory
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2022-07-29 22:38:17 +02:00 |
dependency_editor.h
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Header include cleanups for the classes in the editor folder.
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2022-03-19 02:25:58 +01:00 |
dictionary_property_edit.cpp
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Ran include-what-you-use on the classes in the editor/ floder.
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2022-03-19 00:01:30 +01:00 |
dictionary_property_edit.h
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Header include cleanups for the classes in the editor folder.
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2022-03-19 02:25:58 +01:00 |
editor_about.cpp
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Reworked the entries in the help menu. Also added pandemonium specific entries to the about window. Also fixed a crash when opening the about popup.
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2022-03-20 13:30:49 +01:00 |
editor_about.h
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Header include cleanups for the classes in the editor folder.
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2022-03-19 02:25:58 +01:00 |
editor_atlas_packer.cpp
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Ran include-what-you-use on the classes in the editor/ floder.
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2022-03-19 00:01:30 +01:00 |
editor_atlas_packer.h
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Ran include-what-you-use on the classes in the editor/ floder.
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2022-03-19 00:01:30 +01:00 |
editor_audio_buses.cpp
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Ran include-what-you-use on the classes in the editor/ floder.
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2022-03-19 00:01:30 +01:00 |
editor_audio_buses.h
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Header include cleanups for the classes in the editor folder.
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2022-03-19 02:25:58 +01:00 |
editor_autoload_settings.cpp
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Improve autoload inheritance error message
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2022-07-26 12:34:50 +02:00 |
editor_autoload_settings.h
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Header include cleanups for the classes in the editor folder.
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2022-03-19 02:25:58 +01:00 |
editor_builders.py
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
editor_data.cpp
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Fix heap-use-after-free when closing a scene with its builtin script open
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2022-07-29 19:59:39 +02:00 |
editor_data.h
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Header include cleanups for the classes in the editor folder.
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2022-03-19 02:25:58 +01:00 |
editor_dir_dialog.cpp
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Ran include-what-you-use on the classes in the editor/ floder.
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2022-03-19 00:01:30 +01:00 |
editor_dir_dialog.h
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Header include cleanups for the classes in the editor folder.
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2022-03-19 02:25:58 +01:00 |
editor_export.cpp
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Backported most of the improvements to String from Godot4.
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2022-08-15 22:54:03 +02:00 |
editor_export.h
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Ported: Add readable export errors. Add RTL image vertical alignment support. - bruvzg
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2022-07-28 18:40:46 +02:00 |
editor_file_dialog.cpp
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Backported most of the improvements to String from Godot4.
|
2022-08-15 22:54:03 +02:00 |
editor_file_dialog.h
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Ported: [Windows, 3.x] Add support for handling network share paths. - bruvzg
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2022-07-28 19:33:43 +02:00 |
editor_file_system.cpp
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
editor_file_system.h
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Header include cleanups for the classes in the editor folder.
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2022-03-19 02:25:58 +01:00 |
editor_folding.cpp
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Ran include-what-you-use on the classes in the editor/ floder.
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2022-03-19 00:01:30 +01:00 |
editor_folding.h
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Header include cleanups for the classes in the editor folder.
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2022-03-19 02:25:58 +01:00 |
editor_fonts.cpp
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Ran include-what-you-use on the classes in the editor/ floder.
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2022-03-19 00:01:30 +01:00 |
editor_fonts.h
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Ran include-what-you-use on the classes in the editor/ floder.
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2022-03-19 00:01:30 +01:00 |
editor_help_search.cpp
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Ran include-what-you-use on the classes in the editor/ floder.
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2022-03-19 00:01:30 +01:00 |
editor_help_search.h
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Header include cleanups for the classes in the editor folder.
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2022-03-19 02:25:58 +01:00 |
editor_help.cpp
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Fix _class_desc_select to handle Variant.Type
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2022-07-27 23:03:55 +02:00 |
editor_help.h
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Header include cleanups for the classes in the editor folder.
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2022-03-19 02:25:58 +01:00 |
editor_inspector.cpp
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Ported: AnimatedSprite Fix updating inspector when SpriteFrames is modified - kleonc
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2022-08-07 16:20:57 +02:00 |
editor_inspector.h
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Header include cleanups for the classes in the editor folder.
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2022-03-19 02:25:58 +01:00 |
editor_layouts_dialog.cpp
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Ran include-what-you-use on the classes in the editor/ floder.
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2022-03-19 00:01:30 +01:00 |
editor_layouts_dialog.h
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Header include cleanups for the classes in the editor folder.
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2022-03-19 02:25:58 +01:00 |
editor_log.cpp
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Fix incorrect encoding used in _error_handler functions
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2022-07-27 23:05:03 +02:00 |
editor_log.h
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Header include cleanups for the classes in the editor folder.
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2022-03-19 02:25:58 +01:00 |
editor_network_profiler.cpp
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Ran include-what-you-use on the classes in the editor/ floder.
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2022-03-19 00:01:30 +01:00 |
editor_network_profiler.h
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Header include cleanups for the classes in the editor folder.
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2022-03-19 02:25:58 +01:00 |
editor_node.cpp
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Removed AnimationTreePlayer, as it was deprecated (and also practically unusable).
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2022-08-11 23:01:27 +02:00 |
editor_node.h
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Backported returning AfterGUIInput from forward_spatial_gui_input from Godot4. Also removed the first index parameter. This fully broke the skeleton editor, it will be fixed soon.
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2022-08-11 02:24:30 +02:00 |
editor_path.cpp
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Ran include-what-you-use on the classes in the editor/ floder.
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2022-03-19 00:01:30 +01:00 |
editor_path.h
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Header include cleanups for the classes in the editor folder.
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2022-03-19 02:25:58 +01:00 |
editor_plugin_settings.cpp
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Now custom controls can be added to the top bar of the plugin settings page.
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2022-07-16 19:28:39 +02:00 |
editor_plugin_settings.h
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Now custom controls can be added to the top bar of the plugin settings page.
|
2022-07-16 19:28:39 +02:00 |
editor_plugin.cpp
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Backported returning AfterGUIInput from forward_spatial_gui_input from Godot4. Also removed the first index parameter. This fully broke the skeleton editor, it will be fixed soon.
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2022-08-11 02:24:30 +02:00 |
editor_plugin.h
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Backported returning AfterGUIInput from forward_spatial_gui_input from Godot4. Also removed the first index parameter. This fully broke the skeleton editor, it will be fixed soon.
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2022-08-11 02:24:30 +02:00 |
editor_profiler.cpp
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Increase the editor profiler frame history default and maximum limit
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2022-07-28 11:35:24 +02:00 |
editor_profiler.h
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Rename profiler "Idle Time" to "Process Time"
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2022-07-27 15:08:06 +02:00 |
editor_properties_array_dict.cpp
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Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
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2022-08-16 21:55:56 +02:00 |
editor_properties_array_dict.h
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An another set of header include cleanups for the classes in the engine directory.
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2022-03-19 03:10:01 +01:00 |
editor_properties.cpp
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Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
|
2022-08-16 21:55:56 +02:00 |
editor_properties.h
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Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
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2022-08-16 21:55:56 +02:00 |
editor_property_name_processor.cpp
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Ran include-what-you-use on the classes in the editor/ floder.
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2022-03-19 00:01:30 +01:00 |
editor_property_name_processor.h
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Header include cleanups for the classes in the editor folder.
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2022-03-19 02:25:58 +01:00 |
editor_resource_picker.cpp
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Remove extra space in property editors - NodePath, Resource, and multiline string
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2022-07-28 11:16:23 +02:00 |
editor_resource_picker.h
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An another set of header include cleanups for the classes in the engine directory.
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2022-03-19 03:10:01 +01:00 |
editor_resource_preview.cpp
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Ran include-what-you-use on the classes in the editor/ floder.
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2022-03-19 00:01:30 +01:00 |
editor_resource_preview.h
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Header include cleanups for the classes in the editor folder.
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2022-03-19 02:25:58 +01:00 |
editor_run_native.cpp
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Ported: Add readable export errors. Add RTL image vertical alignment support. - bruvzg
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2022-07-28 18:40:46 +02:00 |
editor_run_native.h
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Ported: Add readable export errors. Add RTL image vertical alignment support. - bruvzg
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2022-07-28 18:40:46 +02:00 |
editor_run_script.cpp
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Ran include-what-you-use on the classes in the editor/ floder.
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2022-03-19 00:01:30 +01:00 |
editor_run_script.h
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An another set of header include cleanups for the classes in the engine directory.
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2022-03-19 03:10:01 +01:00 |
editor_run.cpp
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Backported most of the improvements to String from Godot4.
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2022-08-15 22:54:03 +02:00 |
editor_run.h
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An another set of header include cleanups for the classes in the engine directory.
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2022-03-19 03:10:01 +01:00 |
editor_scale.cpp
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Ran include-what-you-use on the classes in the editor/ floder.
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2022-03-19 00:01:30 +01:00 |
editor_scale.h
|
Clang format all files.
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2022-03-18 19:00:13 +01:00 |
editor_sectioned_inspector.cpp
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Ran include-what-you-use on the classes in the editor/ floder.
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2022-03-19 00:01:30 +01:00 |
editor_sectioned_inspector.h
|
An another set of header include cleanups for the classes in the engine directory.
|
2022-03-19 03:10:01 +01:00 |
editor_settings.cpp
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Script Editor: Don't switch to 2D/3D viewports when selecting nodes
|
2022-07-29 23:20:27 +02:00 |
editor_settings.h
|
Header include cleanups for the classes in the editor folder.
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2022-03-19 02:25:58 +01:00 |
editor_spin_slider.cpp
|
Fix EditorSpinSlider mouse reset position on tree exit
|
2022-07-28 14:56:09 +02:00 |
editor_spin_slider.h
|
An another set of header include cleanups for the classes in the engine directory.
|
2022-03-19 03:10:01 +01:00 |
editor_sub_scene.cpp
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Ran include-what-you-use on the classes in the editor/ floder.
|
2022-03-19 00:01:30 +01:00 |
editor_sub_scene.h
|
An another set of header include cleanups for the classes in the engine directory.
|
2022-03-19 03:10:01 +01:00 |
editor_themes.cpp
|
Remove extra space in property editors - NodePath, Resource, and multiline string
|
2022-07-28 11:16:23 +02:00 |
editor_themes.h
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Ran include-what-you-use on the classes in the editor/ floder.
|
2022-03-19 00:01:30 +01:00 |
editor_translation.cpp
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Ran include-what-you-use on the classes in the editor/ floder.
|
2022-03-19 00:01:30 +01:00 |
editor_translation.h
|
Clang format all files.
|
2022-03-18 19:00:13 +01:00 |
editor_zoom_widget.cpp
|
Ported the EditorZoomWidget from Godot4.
|
2022-04-10 23:29:21 +02:00 |
editor_zoom_widget.h
|
Ported the EditorZoomWidget from Godot4.
|
2022-04-10 23:29:21 +02:00 |
export_template_manager.cpp
|
Removed download support from the export templates manager for now.
|
2022-03-23 21:48:34 +01:00 |
export_template_manager.h
|
Removed download support from the export templates manager for now.
|
2022-03-23 21:48:34 +01:00 |
filesystem_dock.cpp
|
Fix missing favorite files in filesystem dock
|
2022-07-27 01:25:52 +02:00 |
filesystem_dock.h
|
An another set of header include cleanups for the classes in the engine directory.
|
2022-03-19 03:10:01 +01:00 |
find_in_files.cpp
|
Ran include-what-you-use on the classes in the editor/ floder.
|
2022-03-19 00:01:30 +01:00 |
find_in_files.h
|
Header include cleanups for the classes in the editor folder.
|
2022-03-19 02:25:58 +01:00 |
groups_editor.cpp
|
Ran include-what-you-use on the classes in the editor/ floder.
|
2022-03-19 00:01:30 +01:00 |
groups_editor.h
|
An another set of header include cleanups for the classes in the engine directory.
|
2022-03-19 03:10:01 +01:00 |
import_defaults_editor.cpp
|
Revert afc9407ae0 .
|
2022-07-27 15:43:40 +02:00 |
import_defaults_editor.h
|
An another set of header include cleanups for the classes in the engine directory.
|
2022-03-19 03:10:01 +01:00 |
import_dock.cpp
|
Ran include-what-you-use on the classes in the editor/ floder.
|
2022-03-19 00:01:30 +01:00 |
import_dock.h
|
An another set of header include cleanups for the classes in the engine directory.
|
2022-03-19 03:10:01 +01:00 |
inspector_dock.cpp
|
Backported improvements to Basis from Godot4. Also bound all eligible methods.
|
2022-08-14 00:18:21 +02:00 |
inspector_dock.h
|
An another set of header include cleanups for the classes in the engine directory.
|
2022-03-19 03:10:01 +01:00 |
multi_node_edit.cpp
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Ran include-what-you-use on the classes in the editor/ floder.
|
2022-03-19 00:01:30 +01:00 |
multi_node_edit.h
|
Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now.
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2022-03-19 04:08:34 +01:00 |
node_dock.cpp
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Ran include-what-you-use on the classes in the editor/ floder.
|
2022-03-19 00:01:30 +01:00 |
node_dock.h
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Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now.
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2022-03-19 04:08:34 +01:00 |
pane_drag.cpp
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Ran include-what-you-use on the classes in the editor/ floder.
|
2022-03-19 00:01:30 +01:00 |
pane_drag.h
|
Header include cleanups for the classes in the editor folder.
|
2022-03-19 02:25:58 +01:00 |
plugin_config_dialog.cpp
|
Ran include-what-you-use on the classes in the editor/ floder.
|
2022-03-19 00:01:30 +01:00 |
plugin_config_dialog.h
|
Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now.
|
2022-03-19 04:08:34 +01:00 |
progress_dialog.cpp
|
Ran include-what-you-use on the classes in the editor/ floder.
|
2022-03-19 00:01:30 +01:00 |
progress_dialog.h
|
Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now.
|
2022-03-19 04:08:34 +01:00 |
project_export.cpp
|
Ported: Add readable export errors. Add RTL image vertical alignment support. - bruvzg
|
2022-07-28 18:40:46 +02:00 |
project_export.h
|
Ported: Add readable export errors. Add RTL image vertical alignment support. - bruvzg
|
2022-07-28 18:40:46 +02:00 |
project_manager.cpp
|
Ported: Fix empty space after project sort options - timothyqiu
|
2022-07-28 13:42:15 +02:00 |
project_manager.h
|
Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now.
|
2022-03-19 04:08:34 +01:00 |
project_settings_editor.cpp
|
Backported most of the improvements to String from Godot4.
|
2022-08-15 22:54:03 +02:00 |
project_settings_editor.h
|
Now custom controls can be added to the top bar of the plugin settings page.
|
2022-07-16 19:28:39 +02:00 |
property_editor.cpp
|
Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
|
2022-08-16 21:55:56 +02:00 |
property_editor.h
|
Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now.
|
2022-03-19 04:08:34 +01:00 |
property_selector.cpp
|
Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
|
2022-08-16 21:55:56 +02:00 |
property_selector.h
|
Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now.
|
2022-03-19 04:08:34 +01:00 |
quick_open.cpp
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Ran include-what-you-use on the classes in the editor/ floder.
|
2022-03-19 00:01:30 +01:00 |
quick_open.h
|
Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now.
|
2022-03-19 04:08:34 +01:00 |
register_exporters.h
|
Clang format all files.
|
2022-03-18 19:00:13 +01:00 |
rename_dialog.cpp
|
Fix incorrect encoding used in _error_handler functions
|
2022-07-27 23:05:03 +02:00 |
rename_dialog.h
|
Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now.
|
2022-03-19 04:08:34 +01:00 |
reparent_dialog.cpp
|
Ran include-what-you-use on the classes in the editor/ floder.
|
2022-03-19 00:01:30 +01:00 |
reparent_dialog.h
|
Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now.
|
2022-03-19 04:08:34 +01:00 |
run_settings_dialog.cpp
|
Ran include-what-you-use on the classes in the editor/ floder.
|
2022-03-19 00:01:30 +01:00 |
run_settings_dialog.h
|
Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now.
|
2022-03-19 04:08:34 +01:00 |
scene_tree_dock.cpp
|
Moved AnimationPlayerEditor::singleton to private, and added getter method for it.
|
2022-08-10 18:53:15 +02:00 |
scene_tree_dock.h
|
Don't handle pending clicks outside scene tree
|
2022-07-28 19:03:25 +02:00 |
scene_tree_editor.cpp
|
Moved AnimationPlayerEditor::singleton to private, and added getter method for it.
|
2022-08-10 18:53:15 +02:00 |
scene_tree_editor.h
|
Ported: Implement Scene Unique Nodes - KoBeWi
|
2022-07-27 00:45:48 +02:00 |
script_create_dialog.cpp
|
Fixed remaining issues and added cscript to the build.
|
2022-07-12 22:58:44 +02:00 |
script_create_dialog.h
|
Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now.
|
2022-03-19 04:08:34 +01:00 |
script_editor_debugger.cpp
|
Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
|
2022-08-16 21:55:56 +02:00 |
script_editor_debugger.h
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Ported: [3.x] [Debugger] Add --debug-server CLI option.
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2022-07-27 15:07:09 +02:00 |
SCsub
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Removed all translations except hungarian, as I won't be able to keep them updated.
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2022-03-23 22:04:58 +01:00 |
settings_config_dialog.cpp
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Ran include-what-you-use on the classes in the editor/ floder.
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2022-03-19 00:01:30 +01:00 |
settings_config_dialog.h
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Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now.
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2022-03-19 04:08:34 +01:00 |
spatial_editor_gizmos.cpp
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Backported the improvements to Transform from Godot4.
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2022-08-14 20:35:11 +02:00 |
spatial_editor_gizmos.h
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Backported from Godot4: Fix secondary handles in editor gizmos
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2022-08-12 22:21:00 +02:00 |