pandemonium_engine/editor
2022-08-16 21:55:56 +02:00
..
doc Ran include-what-you-use on the classes in the editor/ floder. 2022-03-19 00:01:30 +01:00
fileserver Clang format all files. 2022-03-18 19:00:13 +01:00
icons Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
import Renamed Quat to Quaternion for consistency with the other engine math classes. 2022-08-13 15:22:33 +02:00
plugins Removed CameraMatrix, and switched to Projection. 2022-08-16 10:26:35 +02:00
translations Ported: Refactor editor extract.py - timothyqiu 2022-07-25 23:04:53 +02:00
animation_bezier_editor.cpp Ran include-what-you-use on the classes in the editor/ floder. 2022-03-19 00:01:30 +01:00
animation_bezier_editor.h Header include cleanups for the classes in the editor folder. 2022-03-19 02:25:58 +01:00
animation_track_editor_plugins.cpp Backported from Godot 4: Fixed animation insertion in SkeletonEditor - TokageItLab 2022-08-12 01:34:45 +02:00
animation_track_editor_plugins.h Header include cleanups for the classes in the editor folder. 2022-03-19 02:25:58 +01:00
animation_track_editor.cpp Renamed Quat to Quaternion for consistency with the other engine math classes. 2022-08-13 15:22:33 +02:00
animation_track_editor.h Backported from Godot 4: Fixed animation insertion in SkeletonEditor - TokageItLab 2022-08-12 01:34:45 +02:00
array_property_edit.cpp Ran include-what-you-use on the classes in the editor/ floder. 2022-03-19 00:01:30 +01:00
array_property_edit.h Header include cleanups for the classes in the editor folder. 2022-03-19 02:25:58 +01:00
audio_stream_preview.cpp Ran include-what-you-use on the classes in the editor/ floder. 2022-03-19 00:01:30 +01:00
audio_stream_preview.h Header include cleanups for the classes in the editor folder. 2022-03-19 02:25:58 +01:00
code_editor.cpp Ported: Add an option to drag'n'drop selected text in TextEdit - ConteZero 2022-07-29 16:29:53 +02:00
code_editor.h Header include cleanups for the classes in the editor folder. 2022-03-19 02:25:58 +01:00
connections_dialog.cpp Renamed Quat to Quaternion for consistency with the other engine math classes. 2022-08-13 15:22:33 +02:00
connections_dialog.h Header include cleanups for the classes in the editor folder. 2022-03-19 02:25:58 +01:00
create_dialog.cpp Ran include-what-you-use on the classes in the editor/ floder. 2022-03-19 00:01:30 +01:00
create_dialog.h Header include cleanups for the classes in the editor folder. 2022-03-19 02:25:58 +01:00
dependency_editor.cpp dependency editor: set current directory to closest existing directory 2022-07-29 22:38:17 +02:00
dependency_editor.h Header include cleanups for the classes in the editor folder. 2022-03-19 02:25:58 +01:00
dictionary_property_edit.cpp Ran include-what-you-use on the classes in the editor/ floder. 2022-03-19 00:01:30 +01:00
dictionary_property_edit.h Header include cleanups for the classes in the editor folder. 2022-03-19 02:25:58 +01:00
editor_about.cpp Reworked the entries in the help menu. Also added pandemonium specific entries to the about window. Also fixed a crash when opening the about popup. 2022-03-20 13:30:49 +01:00
editor_about.h Header include cleanups for the classes in the editor folder. 2022-03-19 02:25:58 +01:00
editor_atlas_packer.cpp Ran include-what-you-use on the classes in the editor/ floder. 2022-03-19 00:01:30 +01:00
editor_atlas_packer.h Ran include-what-you-use on the classes in the editor/ floder. 2022-03-19 00:01:30 +01:00
editor_audio_buses.cpp Ran include-what-you-use on the classes in the editor/ floder. 2022-03-19 00:01:30 +01:00
editor_audio_buses.h Header include cleanups for the classes in the editor folder. 2022-03-19 02:25:58 +01:00
editor_autoload_settings.cpp Improve autoload inheritance error message 2022-07-26 12:34:50 +02:00
editor_autoload_settings.h Header include cleanups for the classes in the editor folder. 2022-03-19 02:25:58 +01:00
editor_builders.py Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
editor_data.cpp Fix heap-use-after-free when closing a scene with its builtin script open 2022-07-29 19:59:39 +02:00
editor_data.h Header include cleanups for the classes in the editor folder. 2022-03-19 02:25:58 +01:00
editor_dir_dialog.cpp Ran include-what-you-use on the classes in the editor/ floder. 2022-03-19 00:01:30 +01:00
editor_dir_dialog.h Header include cleanups for the classes in the editor folder. 2022-03-19 02:25:58 +01:00
editor_export.cpp Backported most of the improvements to String from Godot4. 2022-08-15 22:54:03 +02:00
editor_export.h Ported: Add readable export errors. Add RTL image vertical alignment support. - bruvzg 2022-07-28 18:40:46 +02:00
editor_file_dialog.cpp Backported most of the improvements to String from Godot4. 2022-08-15 22:54:03 +02:00
editor_file_dialog.h Ported: [Windows, 3.x] Add support for handling network share paths. - bruvzg 2022-07-28 19:33:43 +02:00
editor_file_system.cpp Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
editor_file_system.h Header include cleanups for the classes in the editor folder. 2022-03-19 02:25:58 +01:00
editor_folding.cpp Ran include-what-you-use on the classes in the editor/ floder. 2022-03-19 00:01:30 +01:00
editor_folding.h Header include cleanups for the classes in the editor folder. 2022-03-19 02:25:58 +01:00
editor_fonts.cpp Ran include-what-you-use on the classes in the editor/ floder. 2022-03-19 00:01:30 +01:00
editor_fonts.h Ran include-what-you-use on the classes in the editor/ floder. 2022-03-19 00:01:30 +01:00
editor_help_search.cpp Ran include-what-you-use on the classes in the editor/ floder. 2022-03-19 00:01:30 +01:00
editor_help_search.h Header include cleanups for the classes in the editor folder. 2022-03-19 02:25:58 +01:00
editor_help.cpp Fix _class_desc_select to handle Variant.Type 2022-07-27 23:03:55 +02:00
editor_help.h Header include cleanups for the classes in the editor folder. 2022-03-19 02:25:58 +01:00
editor_inspector.cpp Ported: AnimatedSprite Fix updating inspector when SpriteFrames is modified - kleonc 2022-08-07 16:20:57 +02:00
editor_inspector.h Header include cleanups for the classes in the editor folder. 2022-03-19 02:25:58 +01:00
editor_layouts_dialog.cpp Ran include-what-you-use on the classes in the editor/ floder. 2022-03-19 00:01:30 +01:00
editor_layouts_dialog.h Header include cleanups for the classes in the editor folder. 2022-03-19 02:25:58 +01:00
editor_log.cpp Fix incorrect encoding used in _error_handler functions 2022-07-27 23:05:03 +02:00
editor_log.h Header include cleanups for the classes in the editor folder. 2022-03-19 02:25:58 +01:00
editor_network_profiler.cpp Ran include-what-you-use on the classes in the editor/ floder. 2022-03-19 00:01:30 +01:00
editor_network_profiler.h Header include cleanups for the classes in the editor folder. 2022-03-19 02:25:58 +01:00
editor_node.cpp Removed AnimationTreePlayer, as it was deprecated (and also practically unusable). 2022-08-11 23:01:27 +02:00
editor_node.h Backported returning AfterGUIInput from forward_spatial_gui_input from Godot4. Also removed the first index parameter. This fully broke the skeleton editor, it will be fixed soon. 2022-08-11 02:24:30 +02:00
editor_path.cpp Ran include-what-you-use on the classes in the editor/ floder. 2022-03-19 00:01:30 +01:00
editor_path.h Header include cleanups for the classes in the editor folder. 2022-03-19 02:25:58 +01:00
editor_plugin_settings.cpp Now custom controls can be added to the top bar of the plugin settings page. 2022-07-16 19:28:39 +02:00
editor_plugin_settings.h Now custom controls can be added to the top bar of the plugin settings page. 2022-07-16 19:28:39 +02:00
editor_plugin.cpp Backported returning AfterGUIInput from forward_spatial_gui_input from Godot4. Also removed the first index parameter. This fully broke the skeleton editor, it will be fixed soon. 2022-08-11 02:24:30 +02:00
editor_plugin.h Backported returning AfterGUIInput from forward_spatial_gui_input from Godot4. Also removed the first index parameter. This fully broke the skeleton editor, it will be fixed soon. 2022-08-11 02:24:30 +02:00
editor_profiler.cpp Increase the editor profiler frame history default and maximum limit 2022-07-28 11:35:24 +02:00
editor_profiler.h Rename profiler "Idle Time" to "Process Time" 2022-07-27 15:08:06 +02:00
editor_properties_array_dict.cpp Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
editor_properties_array_dict.h An another set of header include cleanups for the classes in the engine directory. 2022-03-19 03:10:01 +01:00
editor_properties.cpp Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
editor_properties.h Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
editor_property_name_processor.cpp Ran include-what-you-use on the classes in the editor/ floder. 2022-03-19 00:01:30 +01:00
editor_property_name_processor.h Header include cleanups for the classes in the editor folder. 2022-03-19 02:25:58 +01:00
editor_resource_picker.cpp Remove extra space in property editors - NodePath, Resource, and multiline string 2022-07-28 11:16:23 +02:00
editor_resource_picker.h An another set of header include cleanups for the classes in the engine directory. 2022-03-19 03:10:01 +01:00
editor_resource_preview.cpp Ran include-what-you-use on the classes in the editor/ floder. 2022-03-19 00:01:30 +01:00
editor_resource_preview.h Header include cleanups for the classes in the editor folder. 2022-03-19 02:25:58 +01:00
editor_run_native.cpp Ported: Add readable export errors. Add RTL image vertical alignment support. - bruvzg 2022-07-28 18:40:46 +02:00
editor_run_native.h Ported: Add readable export errors. Add RTL image vertical alignment support. - bruvzg 2022-07-28 18:40:46 +02:00
editor_run_script.cpp Ran include-what-you-use on the classes in the editor/ floder. 2022-03-19 00:01:30 +01:00
editor_run_script.h An another set of header include cleanups for the classes in the engine directory. 2022-03-19 03:10:01 +01:00
editor_run.cpp Backported most of the improvements to String from Godot4. 2022-08-15 22:54:03 +02:00
editor_run.h An another set of header include cleanups for the classes in the engine directory. 2022-03-19 03:10:01 +01:00
editor_scale.cpp Ran include-what-you-use on the classes in the editor/ floder. 2022-03-19 00:01:30 +01:00
editor_scale.h Clang format all files. 2022-03-18 19:00:13 +01:00
editor_sectioned_inspector.cpp Ran include-what-you-use on the classes in the editor/ floder. 2022-03-19 00:01:30 +01:00
editor_sectioned_inspector.h An another set of header include cleanups for the classes in the engine directory. 2022-03-19 03:10:01 +01:00
editor_settings.cpp Script Editor: Don't switch to 2D/3D viewports when selecting nodes 2022-07-29 23:20:27 +02:00
editor_settings.h Header include cleanups for the classes in the editor folder. 2022-03-19 02:25:58 +01:00
editor_spin_slider.cpp Fix EditorSpinSlider mouse reset position on tree exit 2022-07-28 14:56:09 +02:00
editor_spin_slider.h An another set of header include cleanups for the classes in the engine directory. 2022-03-19 03:10:01 +01:00
editor_sub_scene.cpp Ran include-what-you-use on the classes in the editor/ floder. 2022-03-19 00:01:30 +01:00
editor_sub_scene.h An another set of header include cleanups for the classes in the engine directory. 2022-03-19 03:10:01 +01:00
editor_themes.cpp Remove extra space in property editors - NodePath, Resource, and multiline string 2022-07-28 11:16:23 +02:00
editor_themes.h Ran include-what-you-use on the classes in the editor/ floder. 2022-03-19 00:01:30 +01:00
editor_translation.cpp Ran include-what-you-use on the classes in the editor/ floder. 2022-03-19 00:01:30 +01:00
editor_translation.h Clang format all files. 2022-03-18 19:00:13 +01:00
editor_zoom_widget.cpp Ported the EditorZoomWidget from Godot4. 2022-04-10 23:29:21 +02:00
editor_zoom_widget.h Ported the EditorZoomWidget from Godot4. 2022-04-10 23:29:21 +02:00
export_template_manager.cpp Removed download support from the export templates manager for now. 2022-03-23 21:48:34 +01:00
export_template_manager.h Removed download support from the export templates manager for now. 2022-03-23 21:48:34 +01:00
filesystem_dock.cpp Fix missing favorite files in filesystem dock 2022-07-27 01:25:52 +02:00
filesystem_dock.h An another set of header include cleanups for the classes in the engine directory. 2022-03-19 03:10:01 +01:00
find_in_files.cpp Ran include-what-you-use on the classes in the editor/ floder. 2022-03-19 00:01:30 +01:00
find_in_files.h Header include cleanups for the classes in the editor folder. 2022-03-19 02:25:58 +01:00
groups_editor.cpp Ran include-what-you-use on the classes in the editor/ floder. 2022-03-19 00:01:30 +01:00
groups_editor.h An another set of header include cleanups for the classes in the engine directory. 2022-03-19 03:10:01 +01:00
import_defaults_editor.cpp Revert afc9407ae0. 2022-07-27 15:43:40 +02:00
import_defaults_editor.h An another set of header include cleanups for the classes in the engine directory. 2022-03-19 03:10:01 +01:00
import_dock.cpp Ran include-what-you-use on the classes in the editor/ floder. 2022-03-19 00:01:30 +01:00
import_dock.h An another set of header include cleanups for the classes in the engine directory. 2022-03-19 03:10:01 +01:00
inspector_dock.cpp Backported improvements to Basis from Godot4. Also bound all eligible methods. 2022-08-14 00:18:21 +02:00
inspector_dock.h An another set of header include cleanups for the classes in the engine directory. 2022-03-19 03:10:01 +01:00
multi_node_edit.cpp Ran include-what-you-use on the classes in the editor/ floder. 2022-03-19 00:01:30 +01:00
multi_node_edit.h Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now. 2022-03-19 04:08:34 +01:00
node_dock.cpp Ran include-what-you-use on the classes in the editor/ floder. 2022-03-19 00:01:30 +01:00
node_dock.h Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now. 2022-03-19 04:08:34 +01:00
pane_drag.cpp Ran include-what-you-use on the classes in the editor/ floder. 2022-03-19 00:01:30 +01:00
pane_drag.h Header include cleanups for the classes in the editor folder. 2022-03-19 02:25:58 +01:00
plugin_config_dialog.cpp Ran include-what-you-use on the classes in the editor/ floder. 2022-03-19 00:01:30 +01:00
plugin_config_dialog.h Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now. 2022-03-19 04:08:34 +01:00
progress_dialog.cpp Ran include-what-you-use on the classes in the editor/ floder. 2022-03-19 00:01:30 +01:00
progress_dialog.h Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now. 2022-03-19 04:08:34 +01:00
project_export.cpp Ported: Add readable export errors. Add RTL image vertical alignment support. - bruvzg 2022-07-28 18:40:46 +02:00
project_export.h Ported: Add readable export errors. Add RTL image vertical alignment support. - bruvzg 2022-07-28 18:40:46 +02:00
project_manager.cpp Ported: Fix empty space after project sort options - timothyqiu 2022-07-28 13:42:15 +02:00
project_manager.h Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now. 2022-03-19 04:08:34 +01:00
project_settings_editor.cpp Backported most of the improvements to String from Godot4. 2022-08-15 22:54:03 +02:00
project_settings_editor.h Now custom controls can be added to the top bar of the plugin settings page. 2022-07-16 19:28:39 +02:00
property_editor.cpp Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
property_editor.h Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now. 2022-03-19 04:08:34 +01:00
property_selector.cpp Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
property_selector.h Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now. 2022-03-19 04:08:34 +01:00
quick_open.cpp Ran include-what-you-use on the classes in the editor/ floder. 2022-03-19 00:01:30 +01:00
quick_open.h Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now. 2022-03-19 04:08:34 +01:00
register_exporters.h Clang format all files. 2022-03-18 19:00:13 +01:00
rename_dialog.cpp Fix incorrect encoding used in _error_handler functions 2022-07-27 23:05:03 +02:00
rename_dialog.h Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now. 2022-03-19 04:08:34 +01:00
reparent_dialog.cpp Ran include-what-you-use on the classes in the editor/ floder. 2022-03-19 00:01:30 +01:00
reparent_dialog.h Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now. 2022-03-19 04:08:34 +01:00
run_settings_dialog.cpp Ran include-what-you-use on the classes in the editor/ floder. 2022-03-19 00:01:30 +01:00
run_settings_dialog.h Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now. 2022-03-19 04:08:34 +01:00
scene_tree_dock.cpp Moved AnimationPlayerEditor::singleton to private, and added getter method for it. 2022-08-10 18:53:15 +02:00
scene_tree_dock.h Don't handle pending clicks outside scene tree 2022-07-28 19:03:25 +02:00
scene_tree_editor.cpp Moved AnimationPlayerEditor::singleton to private, and added getter method for it. 2022-08-10 18:53:15 +02:00
scene_tree_editor.h Ported: Implement Scene Unique Nodes - KoBeWi 2022-07-27 00:45:48 +02:00
script_create_dialog.cpp Fixed remaining issues and added cscript to the build. 2022-07-12 22:58:44 +02:00
script_create_dialog.h Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now. 2022-03-19 04:08:34 +01:00
script_editor_debugger.cpp Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
script_editor_debugger.h Ported: [3.x] [Debugger] Add --debug-server CLI option. 2022-07-27 15:07:09 +02:00
SCsub Removed all translations except hungarian, as I won't be able to keep them updated. 2022-03-23 22:04:58 +01:00
settings_config_dialog.cpp Ran include-what-you-use on the classes in the editor/ floder. 2022-03-19 00:01:30 +01:00
settings_config_dialog.h Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now. 2022-03-19 04:08:34 +01:00
spatial_editor_gizmos.cpp Backported the improvements to Transform from Godot4. 2022-08-14 20:35:11 +02:00
spatial_editor_gizmos.h Backported from Godot4: Fix secondary handles in editor gizmos 2022-08-12 22:21:00 +02:00