.. |
animated_sprite.cpp
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Moved ScneeStringNames and PropertyUtils into scene/main.
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2023-12-10 18:01:51 +01:00 |
animated_sprite.h
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Added quote_style argument to get_argument_options().
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2023-12-10 16:02:08 +01:00 |
area_2d.cpp
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Moved ScneeStringNames and PropertyUtils into scene/main.
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2023-12-10 18:01:51 +01:00 |
area_2d.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
audio_stream_player_2d.cpp
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Fix Editor hanging if audiostream's pitch_scale is NaN
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2023-03-12 14:14:29 +01:00 |
audio_stream_player_2d.h
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
back_buffer_copy.cpp
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Notify child controls when BackBufferCopy's rect changed
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2023-08-30 10:48:20 +02:00 |
back_buffer_copy.h
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
camera_2d.cpp
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Moved the RenderingServer to core.
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2023-12-10 19:04:24 +01:00 |
camera_2d.h
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
canvas_modulate.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
canvas_modulate.h
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
collision_object_2d.cpp
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Moved ScneeStringNames and PropertyUtils into scene/main.
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2023-12-10 18:01:51 +01:00 |
collision_object_2d.h
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
collision_polygon_2d.cpp
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Moved 2d shapes under a new shapes_2d folder.
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2023-12-10 13:55:20 +01:00 |
collision_polygon_2d.h
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
collision_shape_2d.cpp
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Moved 2d shapes under a new shapes_2d folder.
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2023-12-10 13:55:20 +01:00 |
collision_shape_2d.h
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
cpu_particles_2d.cpp
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Moved the RenderingServer to core.
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2023-12-10 19:04:24 +01:00 |
cpu_particles_2d.h
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
joints_2d.cpp
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Moved ScneeStringNames and PropertyUtils into scene/main.
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2023-12-10 18:01:51 +01:00 |
joints_2d.h
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
light_2d.cpp
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Moved the RenderingServer to core.
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2023-12-10 19:04:24 +01:00 |
light_2d.h
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
light_occluder_2d.cpp
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Ported: 2D Fixed Timestep Interpolation
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2023-08-27 18:48:25 +02:00 |
light_occluder_2d.h
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
line_2d.cpp
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Backport fixes to documentation for paths, curves and navigation servers
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2022-09-16 13:07:20 +02:00 |
line_2d.h
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
line_builder.cpp
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Fix Line2D UVs when using BOX end cap mode
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2023-03-12 12:45:31 +01:00 |
line_builder.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
listener_2d.cpp
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listener_2d.h
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
mesh_instance_2d.cpp
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Moved meshes to a new subfolder.
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2023-12-10 15:22:09 +01:00 |
mesh_instance_2d.h
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
multimesh_instance_2d.cpp
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Moved meshes to a new subfolder.
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2023-12-10 15:22:09 +01:00 |
multimesh_instance_2d.h
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
navigation_2d.cpp
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Moved the navigation relatred resources into subfolders.
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2023-12-10 14:23:24 +01:00 |
navigation_2d.h
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
navigation_agent_2d.cpp
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Simplifications to NavigationAgent and NavigationAgent2D.
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2023-09-05 11:54:49 +02:00 |
navigation_agent_2d.h
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Backported from godot4: Add agent pause mode to NavigationServer
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2023-09-04 19:04:29 +02:00 |
navigation_geometry_parser_2d.cpp
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
navigation_geometry_parser_2d.h
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Started porting pull request from godot 4: Rework NavigationMeshGenerator
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2023-06-03 18:22:12 +02:00 |
navigation_link_2d.cpp
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Backported from godot4: Add NavigationServer API to enable regions and links
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2023-09-04 20:22:28 +02:00 |
navigation_link_2d.h
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
navigation_obstacle_2d.cpp
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
navigation_obstacle_2d.h
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
navigation_polygon_instance.cpp
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Moved the navigation relatred resources into subfolders.
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2023-12-10 14:23:24 +01:00 |
navigation_polygon_instance.h
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
parallax_background.cpp
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
parallax_background.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
parallax_layer.cpp
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Ported: 2D Fixed Timestep Interpolation
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2023-08-27 18:48:25 +02:00 |
parallax_layer.h
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
path_2d.cpp
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Moved ScneeStringNames and PropertyUtils into scene/main.
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2023-12-10 18:01:51 +01:00 |
path_2d.h
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
physics_body_2d.cpp
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Moved ScneeStringNames and PropertyUtils into scene/main.
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2023-12-10 18:01:51 +01:00 |
physics_body_2d.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
polygon_2d.cpp
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Ported from godot: Canvas item hierarchical culling
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2023-06-28 20:25:48 +02:00 |
polygon_2d.h
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
position_2d.cpp
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
position_2d.h
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
ray_cast_2d.cpp
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Add error messages for collision exception functions
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2023-03-12 14:24:56 +01:00 |
ray_cast_2d.h
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
remote_transform_2d.cpp
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Moved ScneeStringNames and PropertyUtils into scene/main.
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2023-12-10 18:01:51 +01:00 |
remote_transform_2d.h
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
SCsub
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shape_cast_2d.cpp
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Moved 2d shapes under a new shapes_2d folder.
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2023-12-10 13:55:20 +01:00 |
shape_cast_2d.h
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
sprite.cpp
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Moved ScneeStringNames and PropertyUtils into scene/main.
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2023-12-10 18:01:51 +01:00 |
sprite.h
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
touch_screen_button.cpp
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Moved BitMap to core.
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2023-12-10 18:07:25 +01:00 |
touch_screen_button.h
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
visibility_notifier_2d.cpp
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Moved ScneeStringNames and PropertyUtils into scene/main.
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2023-12-10 18:01:51 +01:00 |
visibility_notifier_2d.h
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
y_sort.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
y_sort.h
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |