.. |
area.cpp
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Added StringName as a variant type, with eventually the help of 3c0059650d .
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2022-03-21 21:29:06 +01:00 |
area.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
audio_stream_player_3d.cpp
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Fix crash when passing null to AudioStreamPlayer::set_stream()
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2022-07-25 18:09:39 +02:00 |
audio_stream_player_3d.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
bone_attachment.cpp
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Added StringName as a variant type, with eventually the help of 3c0059650d .
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2022-03-21 21:29:06 +01:00 |
bone_attachment.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
camera.cpp
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Ported: Add missing argument names in bindings - akien-mga
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2022-07-25 23:51:34 +02:00 |
camera.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
collision_object.cpp
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
collision_object.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
collision_polygon.cpp
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
collision_polygon.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
collision_shape.cpp
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
collision_shape.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
cpu_particles.cpp
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Fix CPUParticles emission updating using physics interpolation
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2022-07-26 15:03:37 +02:00 |
cpu_particles.h
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Fix CPUParticles emission updating using physics interpolation
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2022-07-26 15:03:37 +02:00 |
cull_instance.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
cull_instance.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
immediate_geometry.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
immediate_geometry.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
interpolated_camera.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
interpolated_camera.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
label_3d.cpp
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Ported: Backport TextMesh and expose dynamic font vector outlines - bruvzg
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2022-07-28 00:01:20 +02:00 |
label_3d.h
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Ported: Backport TextMesh and expose dynamic font vector outlines - bruvzg
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2022-07-28 00:01:20 +02:00 |
light.cpp
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Cleaned up (hopefully all remaining) light baking things.
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2022-03-15 21:07:14 +01:00 |
light.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
listener.cpp
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
listener.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
mesh_instance.cpp
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Optimized Mesh Merging
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2022-07-28 13:46:56 +02:00 |
mesh_instance.h
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Optimized Mesh Merging
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2022-07-28 13:46:56 +02:00 |
multimesh_instance.cpp
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Moved more includes to cpp files.
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2022-03-16 20:53:38 +01:00 |
multimesh_instance.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
navigation_agent.cpp
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Process NavigationAgent2D/3D avoidance on demand only
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2022-07-27 23:13:40 +02:00 |
navigation_agent.h
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Process NavigationAgent2D/3D avoidance on demand only
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2022-07-27 23:13:40 +02:00 |
navigation_mesh_instance.cpp
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Add NavigationMesh debug when navmesh is added later through scripts
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2022-07-28 14:43:28 +02:00 |
navigation_mesh_instance.h
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Add ability to bake_navigation_mesh off thread.
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2022-07-27 14:14:50 +02:00 |
navigation_obstacle.cpp
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Ported: Make Navigation Agents and Obstacles respect parent process mode
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2022-07-27 20:07:55 +02:00 |
navigation_obstacle.h
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Ported: Make Navigation Agents and Obstacles respect parent process mode
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2022-07-27 20:07:55 +02:00 |
navigation.cpp
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
navigation.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
occluder.cpp
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
occluder.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
path.cpp
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
path.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
physics_body.cpp
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Fix wrong collision reported on move_and_collide
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2022-07-25 17:31:13 +02:00 |
physics_body.h
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Fix wrong collision reported on move_and_collide
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2022-07-25 17:31:13 +02:00 |
physics_joint.cpp
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
physics_joint.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
portal.cpp
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
portal.h
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
position_3d.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
position_3d.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
proximity_group.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
proximity_group.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
ray_cast.cpp
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
ray_cast.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
reflection_probe.cpp
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Moved more includes to cpp files.
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2022-03-17 09:07:18 +01:00 |
reflection_probe.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
remote_transform.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
remote_transform.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
room_group.cpp
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
room_group.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
room_manager.cpp
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
room_manager.h
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
room.cpp
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
room.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
SCsub
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
skeleton.cpp
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Added StringName as a variant type, with eventually the help of 3c0059650d .
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2022-03-21 21:29:06 +01:00 |
skeleton.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
soft_body.cpp
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
soft_body.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
spatial_velocity_tracker.cpp
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Backported: Rename iterations_per_second to physics_ticks_per_second - Calinou - 937c1a716c
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2022-03-24 11:10:56 +01:00 |
spatial_velocity_tracker.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
spatial.cpp
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
spatial.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
spring_arm.cpp
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
spring_arm.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
sprite_3d.cpp
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Ported: Backport Label3D node implementation and Sprite*3D material render priority. - bruvzg
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2022-07-27 23:40:35 +02:00 |
sprite_3d.h
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Ported: Backport Label3D node implementation and Sprite*3D material render priority. - bruvzg
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2022-07-27 23:40:35 +02:00 |
vehicle_body.cpp
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Moved more includes to cpp files.
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2022-03-17 19:35:23 +01:00 |
vehicle_body.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
visibility_notifier.cpp
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
visibility_notifier.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
visual_instance.cpp
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Ported: Physics Interpolation - Reset on adding child to SceneTree. For convenience, branches added to the SceneTree now have physics interpolation reset after the first update of the transform to the VisualServer. - lawnjelly
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2022-07-27 17:51:39 +02:00 |
visual_instance.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
world_environment.cpp
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
world_environment.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |