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doc
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Ported: Update make_rst.py to match the master version
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2023-04-15 11:20:13 +02:00 |
fileserver
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
icons
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Backport AudioStream icons from 4.0
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2023-08-27 12:04:19 +02:00 |
import
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Bounds fixes in TextureAtlas import
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2023-06-28 12:22:18 +02:00 |
plugins
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Ported: Adds a scale_gizmo_handles entry to the Touchscreen editor settings
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2023-06-11 13:16:13 +02:00 |
translations
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Updated the translation from godot master.
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2022-12-22 19:26:59 +01:00 |
animation_bezier_editor.cpp
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
animation_bezier_editor.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
animation_track_editor_plugins.cpp
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animation_track_editor_plugins.h
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animation_track_editor.cpp
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
animation_track_editor.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
array_property_edit.cpp
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array_property_edit.h
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audio_stream_preview.cpp
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
audio_stream_preview.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
connections_dialog.cpp
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Fix selecting the script editor even if it's not the 3rd in the editor_tables array.
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2023-03-19 10:24:21 +01:00 |
connections_dialog.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
create_dialog.cpp
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
create_dialog.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
dependency_editor.cpp
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
dependency_editor.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
dictionary_property_edit.cpp
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dictionary_property_edit.h
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directory_create_dialog.cpp
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Ported: Make create folder popup support nested folders
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2023-05-01 12:58:21 +02:00 |
directory_create_dialog.h
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Ported: Make create folder popup support nested folders
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2023-05-01 12:58:21 +02:00 |
editor_about.cpp
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Ported: Single Compilation Unit build.
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2023-07-11 16:07:36 +02:00 |
editor_about.h
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Ported: Single Compilation Unit build.
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2023-07-11 16:07:36 +02:00 |
editor_atlas_packer.cpp
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Bounds fixes in TextureAtlas import
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2023-06-28 12:22:18 +02:00 |
editor_atlas_packer.h
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editor_audio_buses.cpp
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editor_audio_buses.h
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editor_autoload_settings.cpp
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
editor_autoload_settings.h
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editor_builders.py
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editor_data.cpp
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Renamed ScriptEditor to EditorScriptEditor.
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2023-02-18 16:52:26 +01:00 |
editor_data.h
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Moved the editor_code_editor module to the editor_modules folder.
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2023-02-18 15:45:50 +01:00 |
editor_dir_dialog.cpp
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editor_dir_dialog.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
editor_export.cpp
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Backported from godot4: Rework Navigation Avoidance
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2023-06-10 20:58:49 +02:00 |
editor_export.h
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Backported from godot4: Rework Navigation Avoidance
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2023-06-10 20:58:49 +02:00 |
editor_file_dialog.cpp
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editor_file_dialog.h
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editor_file_system.cpp
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
editor_file_system.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
editor_folding.cpp
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
editor_folding.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
editor_fonts.cpp
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Ported: Add benchmark logic
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2023-05-01 15:32:01 +02:00 |
editor_fonts.h
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editor_help_search.cpp
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Fix selecting the script editor even if it's not the 3rd in the editor_tables array.
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2023-03-19 10:24:21 +01:00 |
editor_help_search.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
editor_help.cpp
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Fix selecting the script editor even if it's not the 3rd in the editor_tables array.
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2023-03-19 10:24:21 +01:00 |
editor_help.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
editor_inspector.cpp
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
editor_inspector.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
editor_layouts_dialog.cpp
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editor_layouts_dialog.h
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editor_log.cpp
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editor_log.h
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editor_network_profiler.cpp
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
editor_network_profiler.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
editor_node.cpp
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Backported from godot4: Rework Navigation Avoidance
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2023-06-10 20:58:49 +02:00 |
editor_node.h
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Backported from godot4: Rework Navigation Avoidance
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2023-06-10 20:58:49 +02:00 |
editor_path.cpp
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Renamed ScriptEditor to EditorScriptEditor.
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2023-02-18 16:52:26 +01:00 |
editor_path.h
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editor_plugin_settings.cpp
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editor_plugin_settings.h
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editor_plugin.cpp
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Renamed ScriptEditor to EditorScriptEditor.
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2023-02-18 16:52:26 +01:00 |
editor_plugin.h
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Make sure that the script editor is the 3rd tab. I implemented the simplest solution I could think for now. If more control is needed in the future, EditorPlugins will likely need a priority queue (or some different, more generic solution).
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2023-03-19 11:02:20 +01:00 |
editor_profiler.cpp
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
editor_profiler.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
editor_properties_array_dict.cpp
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editor_properties_array_dict.h
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editor_properties.cpp
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Backported from godot4: Rework Navigation Avoidance
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2023-06-10 20:58:49 +02:00 |
editor_properties.h
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Backported from godot4: Rework Navigation Avoidance
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2023-06-10 20:58:49 +02:00 |
editor_property_name_processor.cpp
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
editor_property_name_processor.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
editor_resource_picker.cpp
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Prefix class names in the editor_script_editor module with Editor . Pt 1.
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2023-02-18 16:37:54 +01:00 |
editor_resource_picker.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
editor_resource_preview.cpp
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editor_resource_preview.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
editor_run_native.cpp
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Backported from godot4: Rework Navigation Avoidance
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2023-06-10 20:58:49 +02:00 |
editor_run_native.h
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Backported from godot4: Rework Navigation Avoidance
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2023-06-10 20:58:49 +02:00 |
editor_run_script.cpp
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editor_run_script.h
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editor_run.cpp
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Ported: Add setting to control the window used to run the project for the Android editor
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2023-06-11 09:52:39 +02:00 |
editor_run.h
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Backported from godot4: Rework Navigation Avoidance
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2023-06-10 20:58:49 +02:00 |
editor_scale.cpp
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editor_scale.h
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editor_sectioned_inspector.cpp
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editor_sectioned_inspector.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
editor_settings.cpp
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Fix warning in the android editor.
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2023-06-15 10:20:18 +02:00 |
editor_settings.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
editor_spin_slider.cpp
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editor_spin_slider.h
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editor_sub_scene.cpp
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editor_sub_scene.h
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editor_themes.cpp
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Ported: Adds a scale_gizmo_handles entry to the Touchscreen editor settings
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2023-06-11 13:16:13 +02:00 |
editor_themes.h
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editor_translation.cpp
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editor_translation.h
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editor_zoom_widget.cpp
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editor_zoom_widget.h
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export_template_manager.cpp
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
export_template_manager.h
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filesystem_dock.cpp
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Ported: Make create folder popup support nested folders
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2023-05-01 12:58:21 +02:00 |
filesystem_dock.h
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Ported: Make create folder popup support nested folders
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2023-05-01 12:58:21 +02:00 |
find_in_files.cpp
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
find_in_files.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
groups_editor.cpp
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groups_editor.h
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import_defaults_editor.cpp
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
import_defaults_editor.h
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import_dock.cpp
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
import_dock.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
inspector_dock.cpp
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Fix selecting the script editor even if it's not the 3rd in the editor_tables array.
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2023-03-19 10:24:21 +01:00 |
inspector_dock.h
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multi_node_edit.cpp
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multi_node_edit.h
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node_dock.cpp
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node_dock.h
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pane_drag.cpp
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pane_drag.h
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plugin_config_dialog.cpp
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plugin_config_dialog.h
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progress_dialog.cpp
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
progress_dialog.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
project_export.cpp
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
project_export.h
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project_manager.cpp
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Ported: Add benchmark logic
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2023-05-01 15:32:01 +02:00 |
project_manager.h
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project_settings_editor.cpp
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Update gamepad button/axis names to match 4.0
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2023-06-28 12:24:29 +02:00 |
project_settings_editor.h
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property_editor.cpp
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Backported from godot4: Rework Navigation Avoidance
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2023-06-10 20:58:49 +02:00 |
property_editor.h
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property_selector.cpp
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
property_selector.h
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quick_open.cpp
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quick_open.h
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register_exporters.h
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rename_dialog.cpp
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rename_dialog.h
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reparent_dialog.cpp
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
reparent_dialog.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
run_settings_dialog.cpp
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run_settings_dialog.h
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scene_tree_dock.cpp
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Fix selecting the script editor even if it's not the 3rd in the editor_tables array.
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2023-03-19 10:24:21 +01:00 |
scene_tree_dock.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
scene_tree_editor.cpp
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Ported from godot 4: Optimize Node::add_child validation
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2023-04-10 18:10:22 +02:00 |
scene_tree_editor.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
script_create_dialog.cpp
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
script_create_dialog.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
script_editor_debugger.cpp
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Added warning for the android editor that android will kill the game after a few seconds if it's opened in the same window as the editor and then it goes to the backgond. Should be still enough to see what's the issue of you don't intentionally debug break though.
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2023-06-15 12:04:38 +02:00 |
script_editor_debugger.h
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Backported godot4 PR: Support threads in the script debugger
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2023-06-14 14:43:55 +02:00 |
SCsub
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settings_config_dialog.cpp
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Renamed ScriptEditor to EditorScriptEditor.
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2023-02-18 16:52:26 +01:00 |
settings_config_dialog.h
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spatial_editor_gizmos.cpp
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Ported from godot4: Rename Navigation uses of 'location' to 'position'
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2023-06-09 10:28:31 +02:00 |
spatial_editor_gizmos.h
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Fix virtual method overrides.
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2023-06-08 20:51:36 +02:00 |