pandemonium_engine/scene/2d
lawnjelly cd68b6e1e2 CPUParticles initialize data on set_amount
Fills particle data with zeroes on resize using set_amount(), to prevent garbage data including Nans being sent to VisualServer, which can corrupt the spatial partitioning.
2022-10-08 16:13:50 +02:00
..
animated_sprite.cpp Low priority redraw request for AnimatedSprite 2022-09-17 00:05:36 +02:00
animated_sprite.h Ported: AnimatedSprite Fix updating inspector when SpriteFrames is modified - kleonc 2022-08-07 16:20:57 +02:00
area_2d.cpp Renamed the files aswell. 2022-08-29 17:33:10 +02:00
area_2d.h Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
audio_stream_player_2d.cpp Fix build. 2022-09-16 19:47:02 +02:00
audio_stream_player_2d.h Backport panning strength parameters from 4.0 2022-09-16 19:44:55 +02:00
back_buffer_copy.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
back_buffer_copy.h
camera_2d.cpp Now Camera2Ds handle being current properly, and also more intuituvely. 2022-08-24 18:11:10 +02:00
camera_2d.h Backported: add viewport.get_camera_2d() 2022-08-12 18:29:04 +02:00
canvas_item.cpp Now CanvasItems work with World overrides aswell. 2022-08-30 01:40:03 +02:00
canvas_item.h
canvas_modulate.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
canvas_modulate.h
collision_object_2d.cpp
collision_object_2d.h
collision_polygon_2d.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
collision_polygon_2d.h
collision_shape_2d.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
collision_shape_2d.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
cpu_particles_2d.cpp CPUParticles initialize data on set_amount 2022-10-08 16:13:50 +02:00
cpu_particles_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
joints_2d.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
joints_2d.h Moved Skeleton2D and it's related classes into a module. 2022-08-28 13:57:25 +02:00
light_2d.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
light_2d.h
light_occluder_2d.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
light_occluder_2d.h
line_2d.cpp Backport fixes to documentation for paths, curves and navigation servers 2022-09-16 13:07:20 +02:00
line_2d.h
line_builder.cpp Moved color to core/math. 2022-08-17 11:38:15 +02:00
line_builder.h
listener_2d.cpp
listener_2d.h
mesh_instance_2d.cpp
mesh_instance_2d.h
multimesh_instance_2d.cpp
multimesh_instance_2d.h
navigation_2d.cpp
navigation_2d.h
navigation_agent_2d.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
navigation_agent_2d.h
navigation_obstacle_2d.cpp
navigation_obstacle_2d.h
navigation_polygon.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
navigation_polygon.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
node_2d.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
node_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
parallax_background.cpp
parallax_background.h
parallax_layer.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
parallax_layer.h
path_2d.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
path_2d.h
physics_body_2d.cpp Moved around more classes in core. 2022-08-17 16:01:01 +02:00
physics_body_2d.h Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
polygon_2d.cpp Moved Skeleton2D and it's related classes into a module. 2022-08-28 13:57:25 +02:00
polygon_2d.h Moved Skeleton2D and it's related classes into a module. 2022-08-28 13:57:25 +02:00
position_2d.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
position_2d.h
ray_cast_2d.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
ray_cast_2d.h
remote_transform_2d.cpp
remote_transform_2d.h
SCsub
shape_cast_2d.cpp Ported: [3.x] Add ShapeCast and ShapeCast2D nodes - PrecisionRender 2022-08-19 03:12:32 +02:00
shape_cast_2d.h Ported: [3.x] Add ShapeCast and ShapeCast2D nodes - PrecisionRender 2022-08-19 03:12:32 +02:00
sprite.cpp
sprite.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
touch_screen_button.cpp Moved base input related classes to core/input. 2022-08-17 17:02:24 +02:00
touch_screen_button.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
visibility_notifier_2d.cpp Now CanvasItems work with World overrides aswell. 2022-08-30 01:40:03 +02:00
visibility_notifier_2d.h Now CanvasItems work with World overrides aswell. 2022-08-30 01:40:03 +02:00
y_sort.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
y_sort.h