pandemonium_engine/scene/3d
2023-06-12 08:37:57 +02:00
..
area.cpp
area.h
audio_stream_player_3d.cpp Fix Editor hanging if audiostream's pitch_scale is NaN 2023-03-12 14:14:29 +01:00
audio_stream_player_3d.h
camera.cpp Add error messages for collision exception functions 2023-03-12 14:24:56 +01:00
camera.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
collision_object.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
collision_object.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
collision_polygon.cpp
collision_polygon.h
collision_shape.cpp Make CollisionShape selection box use shape AABB 2023-01-16 14:19:35 +01:00
collision_shape.h Make CollisionShape selection box use shape AABB 2023-01-16 14:19:35 +01:00
cpu_particles.cpp Tweak particles animation offset property hint to allow more precise values 2023-01-16 13:47:55 +01:00
cpu_particles.h
cull_instance.cpp
cull_instance.h
immediate_geometry.cpp
immediate_geometry.h
importer_mesh_instance_3d.cpp
importer_mesh_instance_3d.h
interpolated_camera.cpp
interpolated_camera.h
label_3d.cpp
label_3d.h
light.cpp
light.h
listener.cpp
listener.h
mesh_instance.cpp
mesh_instance.h
multimesh_instance.cpp
multimesh_instance.h
navigation_agent.cpp Renamed neighbor_dist properties / getters / setters for the navigation server. 2023-06-12 08:37:57 +02:00
navigation_agent.h Renamed neighbor_dist properties / getters / setters for the navigation server. 2023-06-12 08:37:57 +02:00
navigation_geometry_parser_3d.cpp Started porting pull request from godot 4: Rework NavigationMeshGenerator 2023-06-03 18:22:12 +02:00
navigation_geometry_parser_3d.h Started porting pull request from godot 4: Rework NavigationMeshGenerator 2023-06-03 18:22:12 +02:00
navigation_link_3d.cpp Backported from godot4: Rework Navigation Avoidance 2023-06-10 20:58:49 +02:00
navigation_link_3d.h Backported from godot4: Added node for Navigation links . 2023-06-08 20:46:09 +02:00
navigation_mesh_instance.cpp Backported from godot4: Rework Navigation Avoidance 2023-06-10 20:58:49 +02:00
navigation_mesh_instance.h Ported from godot4: Make navigation mesh edge connections optional 2023-06-09 20:54:05 +02:00
navigation_obstacle.cpp Renamed neighbor_dist properties / getters / setters for the navigation server. 2023-06-12 08:37:57 +02:00
navigation_obstacle.h Rethink the previous fix. 2023-06-11 18:32:15 +02:00
navigation.cpp
navigation.h
occluder.cpp
occluder.h
path.cpp Make acos and asin safe 2023-06-11 08:41:42 +02:00
path.h
physics_body.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
physics_body.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
physics_joint.cpp
physics_joint.h
portal.cpp Ported: Improve error messages and classref for occluders and portals 2023-02-07 02:28:29 +01:00
portal.h
position_3d.cpp
position_3d.h
proximity_group.cpp
proximity_group.h
ray_cast.cpp Add error messages for collision exception functions 2023-03-12 14:24:56 +01:00
ray_cast.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
reflection_probe.cpp
reflection_probe.h
remote_transform.cpp
remote_transform.h
room_group.cpp
room_group.h
room_manager.cpp
room_manager.h
room.cpp Ported: Improve error messages and classref for occluders and portals 2023-02-07 02:28:29 +01:00
room.h
SCsub
shape_cast.cpp Add error messages for collision exception functions 2023-03-12 14:24:56 +01:00
shape_cast.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
soft_body.cpp
soft_body.h
spatial_velocity_tracker.cpp
spatial_velocity_tracker.h
spatial.cpp
spatial.h
spring_arm.cpp
spring_arm.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
sprite_3d.cpp
sprite_3d.h
vehicle_body.cpp
vehicle_body.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
visibility_notifier.cpp
visibility_notifier.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
visual_instance.cpp
visual_instance.h
world_environment_3d.cpp
world_environment_3d.h