mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-21 11:26:53 +01:00
132 lines
3.4 KiB
C++
132 lines
3.4 KiB
C++
#ifndef PROP_2D_INSTANCE_MERGER_H
|
|
#define PROP_2D_INSTANCE_MERGER_H
|
|
/*
|
|
Copyright (c) 2020-2023 Péter Magyar
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in all
|
|
copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
SOFTWARE.
|
|
*/
|
|
|
|
#include "prop_2d_instance.h"
|
|
|
|
#include "scene/main/node_2d.h"
|
|
#include "scene/resources/shapes_2d/shape_2d.h"
|
|
|
|
#include "core/math/vector3.h"
|
|
|
|
#include "prop_2d_instance_prop_job.h"
|
|
|
|
#include "props/prop_2d_data.h"
|
|
|
|
class MeshDataInstance;
|
|
|
|
class Prop2DInstanceMerger : public Prop2DInstance {
|
|
GDCLASS(Prop2DInstanceMerger, Prop2DInstance);
|
|
|
|
public:
|
|
bool get_building();
|
|
void set_building(const bool value);
|
|
|
|
Ref<Prop2DInstanceJob> get_job();
|
|
void set_job(const Ref<Prop2DInstanceJob> &job);
|
|
|
|
//Meshes
|
|
RID mesh_get(const int index);
|
|
void mesh_add(const RID mesh);
|
|
int mesh_get_num() const;
|
|
void meshes_clear();
|
|
void meshes_create(const int num);
|
|
|
|
Vector<Variant> meshes_get();
|
|
void meshes_set(const Vector<Variant> &meshes);
|
|
|
|
//Colliders
|
|
Transform2D collider_local_transform_get(const int index);
|
|
RID collider_body_get(const int index);
|
|
Ref<Shape2D> collider_shape_get(const int index);
|
|
RID collider_shape_rid_get(const int index);
|
|
int collider_add(const Transform2D &local_transform, const Ref<Shape2D> &shape, const RID &shape_rid, const RID &body, const bool owns_shape = false);
|
|
int collider_get_num() const;
|
|
void colliders_clear();
|
|
|
|
Vector<Variant> colliders_get();
|
|
void colliders_set(const Vector<Variant> &colliders);
|
|
|
|
//Debug
|
|
void debug_mesh_allocate();
|
|
void debug_mesh_free();
|
|
bool debug_mesh_has();
|
|
void debug_mesh_clear();
|
|
void debug_mesh_array_clear();
|
|
void debug_mesh_add_vertices_to(const PoolVector2Array &arr);
|
|
void debug_mesh_send();
|
|
void draw_debug_mdr_colliders();
|
|
|
|
void free_meshes();
|
|
void free_colliders();
|
|
|
|
virtual void _init_materials();
|
|
|
|
virtual void _build();
|
|
virtual void _build_finished();
|
|
|
|
void _prop_preprocess(Transform2D tarnsform, const Ref<Prop2DData> &prop);
|
|
|
|
void collision_layer_changed();
|
|
void collision_mask_changed();
|
|
|
|
virtual void _create_job();
|
|
|
|
Prop2DInstanceMerger();
|
|
~Prop2DInstanceMerger();
|
|
|
|
protected:
|
|
void _notification(int p_what);
|
|
static void _bind_methods();
|
|
|
|
protected:
|
|
struct ColliderBody {
|
|
Transform2D transform;
|
|
RID body;
|
|
Ref<Shape2D> shape;
|
|
RID shape_rid;
|
|
bool owns_shape;
|
|
|
|
ColliderBody() {
|
|
owns_shape = false;
|
|
}
|
|
};
|
|
|
|
private:
|
|
bool _build_queued;
|
|
bool _building;
|
|
|
|
Transform2D _last_transform;
|
|
|
|
Ref<Prop2DInstanceProp2DJob> _job;
|
|
|
|
Vector<RID> _meshes;
|
|
Vector<ColliderBody> _colliders;
|
|
|
|
//debug
|
|
RID _debug_mesh_rid;
|
|
PoolVector2Array _debug_mesh_array;
|
|
};
|
|
|
|
#endif
|