..
area.cpp
Added StringName as a variant type, with eventually the help of 3c0059650d
.
2022-03-21 21:29:06 +01:00
area.h
Clang format all files.
2022-03-18 19:00:13 +01:00
audio_stream_player_3d.cpp
Fix crash when passing null to AudioStreamPlayer::set_stream()
2022-07-25 18:09:39 +02:00
audio_stream_player_3d.h
Clang format all files.
2022-03-18 19:00:13 +01:00
bone_attachment.cpp
Remove duplicate methods.
2022-08-08 17:31:56 +02:00
bone_attachment.h
Backported some of the improvemnents to BoneAttachment from Godot4.
2022-08-08 17:29:59 +02:00
camera.cpp
Ported: Add missing argument names in bindings - akien-mga
2022-07-25 23:51:34 +02:00
camera.h
Clang format all files.
2022-03-18 19:00:13 +01:00
collision_object.cpp
Clang format all files.
2022-03-18 19:00:13 +01:00
collision_object.h
Clang format all files.
2022-03-18 19:00:13 +01:00
collision_polygon.cpp
Clang format all files.
2022-03-18 19:00:13 +01:00
collision_polygon.h
Clang format all files.
2022-03-18 19:00:13 +01:00
collision_shape.cpp
Clang format all files.
2022-03-18 19:00:13 +01:00
collision_shape.h
Clang format all files.
2022-03-18 19:00:13 +01:00
cpu_particles.cpp
Fix CPUParticles emission updating using physics interpolation
2022-07-26 15:03:37 +02:00
cpu_particles.h
Fix CPUParticles emission updating using physics interpolation
2022-07-26 15:03:37 +02:00
cull_instance.cpp
cull_instance.h
Clang format all files.
2022-03-18 19:00:13 +01:00
immediate_geometry.cpp
immediate_geometry.h
Clang format all files.
2022-03-18 19:00:13 +01:00
importer_mesh_instance_3d.cpp
Backported ImporterMesh and ImporterMeshInstance3D from Godot4.
2022-08-07 22:44:42 +02:00
importer_mesh_instance_3d.h
Backported ImporterMesh and ImporterMeshInstance3D from Godot4.
2022-08-07 22:44:42 +02:00
interpolated_camera.cpp
Ported: Add process_mode property to InterpolatedCamera - saneery
2022-07-29 17:19:58 +02:00
interpolated_camera.h
Ported: Add process_mode property to InterpolatedCamera - saneery
2022-07-29 17:19:58 +02:00
label_3d.cpp
Ported: Backport TextMesh and expose dynamic font vector outlines - bruvzg
2022-07-28 00:01:20 +02:00
label_3d.h
Ported: Backport TextMesh and expose dynamic font vector outlines - bruvzg
2022-07-28 00:01:20 +02:00
light.cpp
Ported: Fix editor-only visibility for lights
2022-07-29 19:28:33 +02:00
light.h
Ported: Fix editor-only visibility for lights
2022-07-29 19:28:33 +02:00
listener.cpp
Clang format all files.
2022-03-18 19:00:13 +01:00
listener.h
Clang format all files.
2022-03-18 19:00:13 +01:00
mesh_instance.cpp
Optimized Mesh Merging
2022-07-28 13:46:56 +02:00
mesh_instance.h
Optimized Mesh Merging
2022-07-28 13:46:56 +02:00
multimesh_instance.cpp
Moved more includes to cpp files.
2022-03-16 20:53:38 +01:00
multimesh_instance.h
Clang format all files.
2022-03-18 19:00:13 +01:00
navigation_agent.cpp
Group NavigationAgent properties
2022-07-29 16:30:15 +02:00
navigation_agent.h
Ported: Add NavigationAgent desired path distance - smix8
2022-07-29 11:36:09 +02:00
navigation_mesh_instance.cpp
Ported: [3.5] Update NavigationServer backport
2022-07-28 22:34:28 +02:00
navigation_mesh_instance.h
Ported: [3.5] Update NavigationServer backport
2022-07-28 22:34:28 +02:00
navigation_obstacle.cpp
Ported: Make Navigation Agents and Obstacles respect parent process mode
2022-07-27 20:07:55 +02:00
navigation_obstacle.h
Ported: Make Navigation Agents and Obstacles respect parent process mode
2022-07-27 20:07:55 +02:00
navigation.cpp
Ported: [3.5] Update NavigationServer backport
2022-07-28 22:34:28 +02:00
navigation.h
Ported: [3.5] Update NavigationServer backport
2022-07-28 22:34:28 +02:00
occluder.cpp
Clang format all files.
2022-03-18 19:00:13 +01:00
occluder.h
Clang format all files.
2022-03-18 19:00:13 +01:00
path.cpp
Fix crash on NaN offset in path_follower 2d and 3d
2022-07-29 20:52:27 +02:00
path.h
Clang format all files.
2022-03-18 19:00:13 +01:00
physics_body.cpp
Fix wrong collision reported on move_and_collide
2022-07-25 17:31:13 +02:00
physics_body.h
Fix wrong collision reported on move_and_collide
2022-07-25 17:31:13 +02:00
physics_joint.cpp
Clang format all files.
2022-03-18 19:00:13 +01:00
physics_joint.h
Clang format all files.
2022-03-18 19:00:13 +01:00
portal.cpp
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
portal.h
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
position_3d.cpp
position_3d.h
Clang format all files.
2022-03-18 19:00:13 +01:00
proximity_group.cpp
proximity_group.h
Clang format all files.
2022-03-18 19:00:13 +01:00
ray_cast.cpp
Clang format all files.
2022-03-18 19:00:13 +01:00
ray_cast.h
Clang format all files.
2022-03-18 19:00:13 +01:00
reflection_probe.cpp
Moved more includes to cpp files.
2022-03-17 09:07:18 +01:00
reflection_probe.h
Clang format all files.
2022-03-18 19:00:13 +01:00
remote_transform.cpp
remote_transform.h
Clang format all files.
2022-03-18 19:00:13 +01:00
room_group.cpp
Clang format all files.
2022-03-18 19:00:13 +01:00
room_group.h
Clang format all files.
2022-03-18 19:00:13 +01:00
room_manager.cpp
Portals - Allow more logging to be disabled
2022-07-29 22:37:46 +02:00
room_manager.h
Portals - Allow more logging to be disabled
2022-07-29 22:37:46 +02:00
room.cpp
Clang format all files.
2022-03-18 19:00:13 +01:00
room.h
Clang format all files.
2022-03-18 19:00:13 +01:00
SCsub
skeleton.cpp
Backported: "Remove animation 3D transform track, replace by loc/rot/scale tracks" from Godot4.
2022-08-08 23:49:18 +02:00
skeleton.h
Backported: "Remove animation 3D transform track, replace by loc/rot/scale tracks" from Godot4.
2022-08-08 23:49:18 +02:00
soft_body.cpp
Clang format all files.
2022-03-18 19:00:13 +01:00
soft_body.h
Clang format all files.
2022-03-18 19:00:13 +01:00
spatial_velocity_tracker.cpp
Backported: Rename iterations_per_second to physics_ticks_per_second - Calinou - 937c1a716c
2022-03-24 11:10:56 +01:00
spatial_velocity_tracker.h
Clang format all files.
2022-03-18 19:00:13 +01:00
spatial.cpp
Ported: Add global_translation and global_rotation to Spatial - foxydevloper
2022-07-29 21:02:00 +02:00
spatial.h
Ported: Add global_translation and global_rotation to Spatial - foxydevloper
2022-07-29 21:02:00 +02:00
spring_arm.cpp
Clang format all files.
2022-03-18 19:00:13 +01:00
spring_arm.h
Clang format all files.
2022-03-18 19:00:13 +01:00
sprite_3d.cpp
Ported: Backport Label3D node implementation and Sprite*3D material render priority. - bruvzg
2022-07-27 23:40:35 +02:00
sprite_3d.h
Ported: Backport Label3D node implementation and Sprite*3D material render priority. - bruvzg
2022-07-27 23:40:35 +02:00
vehicle_body.cpp
Moved more includes to cpp files.
2022-03-17 19:35:23 +01:00
vehicle_body.h
Clang format all files.
2022-03-18 19:00:13 +01:00
visibility_notifier.cpp
VisibilityNotifier - add max_distance feature
2022-07-28 14:59:45 +02:00
visibility_notifier.h
VisibilityNotifier - add max_distance feature
2022-07-28 14:59:45 +02:00
visual_instance.cpp
Ported: Physics Interpolation - Reset on adding child to SceneTree. For convenience, branches added to the SceneTree now have physics interpolation reset after the first update of the transform to the VisualServer. - lawnjelly
2022-07-27 17:51:39 +02:00
visual_instance.h
Clang format all files.
2022-03-18 19:00:13 +01:00
world_environment.cpp
Clang format all files.
2022-03-18 19:00:13 +01:00
world_environment.h
Clang format all files.
2022-03-18 19:00:13 +01:00