pandemonium_engine/editor
2022-08-16 10:26:35 +02:00
..
doc
fileserver
icons Backported from Godot 4: Fixed animation insertion in SkeletonEditor - TokageItLab 2022-08-12 01:34:45 +02:00
import Renamed Quat to Quaternion for consistency with the other engine math classes. 2022-08-13 15:22:33 +02:00
plugins Removed CameraMatrix, and switched to Projection. 2022-08-16 10:26:35 +02:00
translations
animation_bezier_editor.cpp
animation_bezier_editor.h
animation_track_editor_plugins.cpp Backported from Godot 4: Fixed animation insertion in SkeletonEditor - TokageItLab 2022-08-12 01:34:45 +02:00
animation_track_editor_plugins.h
animation_track_editor.cpp Renamed Quat to Quaternion for consistency with the other engine math classes. 2022-08-13 15:22:33 +02:00
animation_track_editor.h Backported from Godot 4: Fixed animation insertion in SkeletonEditor - TokageItLab 2022-08-12 01:34:45 +02:00
array_property_edit.cpp
array_property_edit.h
audio_stream_preview.cpp
audio_stream_preview.h
code_editor.cpp
code_editor.h
connections_dialog.cpp Renamed Quat to Quaternion for consistency with the other engine math classes. 2022-08-13 15:22:33 +02:00
connections_dialog.h
create_dialog.cpp
create_dialog.h
dependency_editor.cpp
dependency_editor.h
dictionary_property_edit.cpp
dictionary_property_edit.h
editor_about.cpp
editor_about.h
editor_atlas_packer.cpp
editor_atlas_packer.h
editor_audio_buses.cpp
editor_audio_buses.h
editor_autoload_settings.cpp
editor_autoload_settings.h
editor_builders.py
editor_data.cpp
editor_data.h
editor_dir_dialog.cpp
editor_dir_dialog.h
editor_export.cpp Backported most of the improvements to String from Godot4. 2022-08-15 22:54:03 +02:00
editor_export.h
editor_file_dialog.cpp Backported most of the improvements to String from Godot4. 2022-08-15 22:54:03 +02:00
editor_file_dialog.h
editor_file_system.cpp
editor_file_system.h
editor_folding.cpp
editor_folding.h
editor_fonts.cpp
editor_fonts.h
editor_help_search.cpp
editor_help_search.h
editor_help.cpp
editor_help.h
editor_inspector.cpp
editor_inspector.h
editor_layouts_dialog.cpp
editor_layouts_dialog.h
editor_log.cpp
editor_log.h
editor_network_profiler.cpp
editor_network_profiler.h
editor_node.cpp Removed AnimationTreePlayer, as it was deprecated (and also practically unusable). 2022-08-11 23:01:27 +02:00
editor_node.h Backported returning AfterGUIInput from forward_spatial_gui_input from Godot4. Also removed the first index parameter. This fully broke the skeleton editor, it will be fixed soon. 2022-08-11 02:24:30 +02:00
editor_path.cpp
editor_path.h
editor_plugin_settings.cpp
editor_plugin_settings.h
editor_plugin.cpp Backported returning AfterGUIInput from forward_spatial_gui_input from Godot4. Also removed the first index parameter. This fully broke the skeleton editor, it will be fixed soon. 2022-08-11 02:24:30 +02:00
editor_plugin.h Backported returning AfterGUIInput from forward_spatial_gui_input from Godot4. Also removed the first index parameter. This fully broke the skeleton editor, it will be fixed soon. 2022-08-11 02:24:30 +02:00
editor_profiler.cpp
editor_profiler.h
editor_properties_array_dict.cpp Renamed Quat to Quaternion for consistency with the other engine math classes. 2022-08-13 15:22:33 +02:00
editor_properties_array_dict.h
editor_properties.cpp Renamed Quat to Quaternion for consistency with the other engine math classes. 2022-08-13 15:22:33 +02:00
editor_properties.h Renamed Quat to Quaternion for consistency with the other engine math classes. 2022-08-13 15:22:33 +02:00
editor_property_name_processor.cpp
editor_property_name_processor.h
editor_resource_picker.cpp
editor_resource_picker.h
editor_resource_preview.cpp
editor_resource_preview.h
editor_run_native.cpp
editor_run_native.h
editor_run_script.cpp
editor_run_script.h
editor_run.cpp Backported most of the improvements to String from Godot4. 2022-08-15 22:54:03 +02:00
editor_run.h
editor_scale.cpp
editor_scale.h
editor_sectioned_inspector.cpp
editor_sectioned_inspector.h
editor_settings.cpp
editor_settings.h
editor_spin_slider.cpp
editor_spin_slider.h
editor_sub_scene.cpp
editor_sub_scene.h
editor_themes.cpp
editor_themes.h
editor_translation.cpp
editor_translation.h
editor_zoom_widget.cpp
editor_zoom_widget.h
export_template_manager.cpp
export_template_manager.h
filesystem_dock.cpp
filesystem_dock.h
find_in_files.cpp
find_in_files.h
groups_editor.cpp
groups_editor.h
import_defaults_editor.cpp
import_defaults_editor.h
import_dock.cpp
import_dock.h
inspector_dock.cpp Backported improvements to Basis from Godot4. Also bound all eligible methods. 2022-08-14 00:18:21 +02:00
inspector_dock.h
multi_node_edit.cpp
multi_node_edit.h
node_dock.cpp
node_dock.h
pane_drag.cpp
pane_drag.h
plugin_config_dialog.cpp
plugin_config_dialog.h
progress_dialog.cpp
progress_dialog.h
project_export.cpp
project_export.h
project_manager.cpp
project_manager.h
project_settings_editor.cpp Backported most of the improvements to String from Godot4. 2022-08-15 22:54:03 +02:00
project_settings_editor.h
property_editor.cpp Renamed elements in Transform2D to columns. 2022-08-14 15:37:05 +02:00
property_editor.h
property_selector.cpp Renamed Quat to Quaternion for consistency with the other engine math classes. 2022-08-13 15:22:33 +02:00
property_selector.h
quick_open.cpp
quick_open.h
register_exporters.h
rename_dialog.cpp
rename_dialog.h
reparent_dialog.cpp
reparent_dialog.h
run_settings_dialog.cpp
run_settings_dialog.h
scene_tree_dock.cpp Moved AnimationPlayerEditor::singleton to private, and added getter method for it. 2022-08-10 18:53:15 +02:00
scene_tree_dock.h
scene_tree_editor.cpp Moved AnimationPlayerEditor::singleton to private, and added getter method for it. 2022-08-10 18:53:15 +02:00
scene_tree_editor.h
script_create_dialog.cpp
script_create_dialog.h
script_editor_debugger.cpp Renamed elements in Transform2D to columns. 2022-08-14 15:37:05 +02:00
script_editor_debugger.h
SCsub
settings_config_dialog.cpp
settings_config_dialog.h
spatial_editor_gizmos.cpp Backported the improvements to Transform from Godot4. 2022-08-14 20:35:11 +02:00
spatial_editor_gizmos.h Backported from Godot4: Fix secondary handles in editor gizmos 2022-08-12 22:21:00 +02:00