..
default_theme
Fix hover being drawn twice inside PopupMenu
s
2022-07-28 13:42:35 +02:00
animation.cpp
Added StringName as a variant type, with eventually the help of 3c0059650d
.
2022-03-21 21:29:06 +01:00
animation.h
audio_stream_sample.cpp
audio_stream_sample.h
ResourceImporterWAV: Allow configuring loop mode on import
2022-07-25 17:42:23 +02:00
bit_map.cpp
bit_map.h
box_shape.cpp
box_shape.h
capsule_shape_2d.cpp
Improve range property hints for various collision shapes
2022-07-25 17:48:29 +02:00
capsule_shape_2d.h
capsule_shape.cpp
Improve range property hints for various collision shapes
2022-07-25 17:48:29 +02:00
capsule_shape.h
circle_shape_2d.cpp
Improve range property hints for various collision shapes
2022-07-25 17:48:29 +02:00
circle_shape_2d.h
concave_polygon_shape_2d.cpp
concave_polygon_shape_2d.h
concave_polygon_shape.cpp
concave_polygon_shape.h
convex_polygon_shape_2d.cpp
convex_polygon_shape_2d.h
convex_polygon_shape.cpp
convex_polygon_shape.h
curve.cpp
curve.h
cylinder_shape.cpp
Improve range property hints for various collision shapes
2022-07-25 17:48:29 +02:00
cylinder_shape.h
dynamic_font.cpp
Fix Label3D oversampling.
2022-07-28 11:46:40 +02:00
dynamic_font.h
Ported: Backport TextMesh and expose dynamic font vector outlines - bruvzg
2022-07-28 00:01:20 +02:00
environment.cpp
Hide Tonemap White property when tonemapper is Linear in Environment
2022-07-25 18:20:45 +02:00
environment.h
font.cpp
Ported: Backport TextMesh and expose dynamic font vector outlines - bruvzg
2022-07-28 00:01:20 +02:00
font.h
Ported: Backport TextMesh and expose dynamic font vector outlines - bruvzg
2022-07-28 00:01:20 +02:00
gradient.cpp
Add interpolation modes to Gradient - Linear, Constant, and Cubic interpolation modes - Partial backport of #53321
2022-07-27 18:12:14 +02:00
gradient.h
Add interpolation modes to Gradient - Linear, Constant, and Cubic interpolation modes - Partial backport of #53321
2022-07-27 18:12:14 +02:00
height_map_shape.cpp
Improve range property hints for various collision shapes
2022-07-25 17:48:29 +02:00
height_map_shape.h
line_shape_2d.cpp
Improve range property hints for various collision shapes
2022-07-25 17:48:29 +02:00
line_shape_2d.h
material.cpp
Fix typo.
2022-07-27 23:45:42 +02:00
material.h
Fix material shader key for SDF fonts.
2022-07-28 00:02:44 +02:00
mesh_data_tool.cpp
mesh_data_tool.h
mesh.cpp
mesh.h
multimesh.cpp
multimesh.h
navigation_mesh.cpp
Ported: [3.5] Update NavigationServer backport
2022-07-28 22:34:28 +02:00
navigation_mesh.h
occluder_shape_polygon.cpp
occluder_shape_polygon.h
occluder_shape.cpp
occluder_shape.h
packed_scene.cpp
Rescue orphan nodes in inherited scenes
2022-07-27 18:29:21 +02:00
packed_scene.h
Clang format all files.
2022-03-18 19:00:13 +01:00
particles_material.cpp
particles_material.h
Clang format all files.
2022-03-18 19:00:13 +01:00
physics_material.cpp
physics_material.h
Clang format all files.
2022-03-18 19:00:13 +01:00
plane_shape.cpp
plane_shape.h
Clang format all files.
2022-03-18 19:00:13 +01:00
polygon_path_finder.cpp
Ported: Fix warnings found by Emscripten 3.1.10
2022-07-27 18:39:35 +02:00
polygon_path_finder.h
Clang format all files.
2022-03-18 19:00:13 +01:00
primitive_meshes.cpp
Tweak TextMesh decomposition error message to mention self-intersecting lines
2022-07-28 10:37:18 +02:00
primitive_meshes.h
Ported: Backport TextMesh and expose dynamic font vector outlines - bruvzg
2022-07-28 00:01:20 +02:00
ray_shape.cpp
Improve range property hints for various collision shapes
2022-07-25 17:48:29 +02:00
ray_shape.h
Clang format all files.
2022-03-18 19:00:13 +01:00
rectangle_shape_2d.cpp
rectangle_shape_2d.h
Clang format all files.
2022-03-18 19:00:13 +01:00
resource_format_text.cpp
Fix tscn not listed as Resource extension
2022-07-27 14:30:26 +02:00
resource_format_text.h
Clang format all files.
2022-03-18 19:00:13 +01:00
SCsub
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
segment_shape_2d.cpp
Improve range property hints for various collision shapes
2022-07-25 17:48:29 +02:00
segment_shape_2d.h
Clang format all files.
2022-03-18 19:00:13 +01:00
shader.cpp
shader.h
Clang format all files.
2022-03-18 19:00:13 +01:00
shape_2d.cpp
shape_2d.h
Clang format all files.
2022-03-18 19:00:13 +01:00
shape.cpp
shape.h
Clang format all files.
2022-03-18 19:00:13 +01:00
skin.cpp
Added StringName as a variant type, with eventually the help of 3c0059650d
.
2022-03-21 21:29:06 +01:00
skin.h
Clang format all files.
2022-03-18 19:00:13 +01:00
sky.cpp
sky.h
Clang format all files.
2022-03-18 19:00:13 +01:00
sphere_shape.cpp
Improve range property hints for various collision shapes
2022-07-25 17:48:29 +02:00
sphere_shape.h
Clang format all files.
2022-03-18 19:00:13 +01:00
style_box.cpp
Add a Skew property to StyleBoxFlat
2022-07-27 13:07:30 +02:00
style_box.h
Add a Skew property to StyleBoxFlat
2022-07-27 13:07:30 +02:00
surface_tool.cpp
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
surface_tool.h
Clang format all files.
2022-03-18 19:00:13 +01:00
text_file.cpp
text_file.h
Clang format all files.
2022-03-18 19:00:13 +01:00
texture.cpp
Fix get_data() for GradientTexture2D
2022-07-28 11:53:23 +02:00
texture.h
Fix get_data() for GradientTexture2D
2022-07-28 11:53:23 +02:00
theme.cpp
Fix Theme type group naming in the inspector
2022-07-27 19:10:49 +02:00
theme.h
Validate theme type/item names
2022-07-27 00:46:56 +02:00
video_stream.h
Clang format all files.
2022-03-18 19:00:13 +01:00
world_2d.cpp
Ported: [3.5] Update NavigationServer backport
2022-07-28 22:34:28 +02:00
world_2d.h
Ported: [3.5] Update NavigationServer backport
2022-07-28 22:34:28 +02:00
world.cpp
Ported: [3.5] Update NavigationServer backport
2022-07-28 22:34:28 +02:00
world.h
Ported: Backport default World navigation maps.
2022-07-28 15:04:42 +02:00