pandemonium_engine/editor
Relintai 22ce231a4e Backported from Godot 4: New and improved IK system for Skeleton3D
This PR and commit adds a new IK system for 3D with the Skeleton3D node
that adds several new IK solvers, as well as additional changes and functionality
for making bone manipulation in Godot easier.
This work was sponsored by GSoC 2020 and TwistedTwigleg
Full list of changes:
* Adds a SkeletonModification3D resource
  * This resource is the base where all IK code is written and executed
* Adds a SkeletonModificationStack3D resource
  * This node oversees the execution of the modifications and acts as a bridge of sorts for the modifications to the Skeleton3D node
* Adds SkeletonModification3D resources for LookAt, CCDIK, FABRIK, Jiggle, and TwoBoneIK
  * Each modification is in it's own file
* Several changes to Skeletons, listed below:
  * Added local_pose_override, which acts just like global_pose_override but keeps bone-child relationships intract
    * So if you move a bone using local_pose_override, all of the bones that are children will also be moved. This is different than global_pose_override, which only affects the individual bone
  * Internally bones keep track of their children. This removes the need of a processing list, makes it possible to update just a few select bones at a time, and makes it easier to traverse down the bone chain
  * Additional functions added for converting from world transform to global poses, global poses to local poses, and all the same changes but backwards (local to global, global to world). This makes it much easier to work with bone transforms without needing to think too much about how to convert them.
  * New signal added, bone_pose_changed, that can be used to tell if a specific bone changed its transform. Needed for BoneAttachment3D
  * Added functions for getting the forward position of a bone
* BoneAttachment3D node refactored heavily
  * BoneAttachment3D node is now completely standalone in its functionality.
    * This makes the code easier and less interconnected, as well as allowing them to function properly without being direct children of Skeleton3D nodes
  * BoneAttachment3D now can be set either using the index or the bone name.
  * BoneAttachment3D nodes can now set the bone transform instead of just following it. This is disabled by default for compatibility
  * BoneAttachment3D now shows a warning when not configured correctly
* Added rotate_to_align function in Basis
* Added class reference documentation for all changes
- TwistedTwigleg
5ffed49907
Note: It still needs some work.
2022-08-10 01:01:38 +02:00
..
doc Ran include-what-you-use on the classes in the editor/ floder. 2022-03-19 00:01:30 +01:00
fileserver Clang format all files. 2022-03-18 19:00:13 +01:00
icons Backported: "Remove animation 3D transform track, replace by loc/rot/scale tracks" from Godot4. 2022-08-08 23:49:18 +02:00
import Removed Transform type track from the Animation. This leaves a few things, like the skeleton editor broken, it will be fixed soon. 2022-08-09 17:40:42 +02:00
plugins Lots of work on GLTFDocument. 2022-08-08 02:53:46 +02:00
translations Ported: Refactor editor extract.py - timothyqiu 2022-07-25 23:04:53 +02:00
animation_bezier_editor.cpp Ran include-what-you-use on the classes in the editor/ floder. 2022-03-19 00:01:30 +01:00
animation_bezier_editor.h Header include cleanups for the classes in the editor folder. 2022-03-19 02:25:58 +01:00
animation_track_editor_plugins.cpp Clip animation track keyframe rects 2022-07-26 11:51:46 +02:00
animation_track_editor_plugins.h Header include cleanups for the classes in the editor folder. 2022-03-19 02:25:58 +01:00
animation_track_editor.cpp Removed Transform type track from the Animation. This leaves a few things, like the skeleton editor broken, it will be fixed soon. 2022-08-09 17:40:42 +02:00
animation_track_editor.h AnimationTrackEditor Fix signal connection on root exiting the tree 2022-07-27 18:29:41 +02:00
array_property_edit.cpp Ran include-what-you-use on the classes in the editor/ floder. 2022-03-19 00:01:30 +01:00
array_property_edit.h Header include cleanups for the classes in the editor folder. 2022-03-19 02:25:58 +01:00
audio_stream_preview.cpp Ran include-what-you-use on the classes in the editor/ floder. 2022-03-19 00:01:30 +01:00
audio_stream_preview.h Header include cleanups for the classes in the editor folder. 2022-03-19 02:25:58 +01:00
code_editor.cpp Ported: Add an option to drag'n'drop selected text in TextEdit - ConteZero 2022-07-29 16:29:53 +02:00
code_editor.h Header include cleanups for the classes in the editor folder. 2022-03-19 02:25:58 +01:00
connections_dialog.cpp Added StringName as a variant type, with eventually the help of 3c0059650d . 2022-03-21 21:29:06 +01:00
connections_dialog.h Header include cleanups for the classes in the editor folder. 2022-03-19 02:25:58 +01:00
create_dialog.cpp Ran include-what-you-use on the classes in the editor/ floder. 2022-03-19 00:01:30 +01:00
create_dialog.h Header include cleanups for the classes in the editor folder. 2022-03-19 02:25:58 +01:00
dependency_editor.cpp dependency editor: set current directory to closest existing directory 2022-07-29 22:38:17 +02:00
dependency_editor.h Header include cleanups for the classes in the editor folder. 2022-03-19 02:25:58 +01:00
dictionary_property_edit.cpp Ran include-what-you-use on the classes in the editor/ floder. 2022-03-19 00:01:30 +01:00
dictionary_property_edit.h Header include cleanups for the classes in the editor folder. 2022-03-19 02:25:58 +01:00
editor_about.cpp Reworked the entries in the help menu. Also added pandemonium specific entries to the about window. Also fixed a crash when opening the about popup. 2022-03-20 13:30:49 +01:00
editor_about.h Header include cleanups for the classes in the editor folder. 2022-03-19 02:25:58 +01:00
editor_atlas_packer.cpp Ran include-what-you-use on the classes in the editor/ floder. 2022-03-19 00:01:30 +01:00
editor_atlas_packer.h Ran include-what-you-use on the classes in the editor/ floder. 2022-03-19 00:01:30 +01:00
editor_audio_buses.cpp Ran include-what-you-use on the classes in the editor/ floder. 2022-03-19 00:01:30 +01:00
editor_audio_buses.h Header include cleanups for the classes in the editor folder. 2022-03-19 02:25:58 +01:00
editor_autoload_settings.cpp Improve autoload inheritance error message 2022-07-26 12:34:50 +02:00
editor_autoload_settings.h Header include cleanups for the classes in the editor folder. 2022-03-19 02:25:58 +01:00
editor_builders.py
editor_data.cpp Fix heap-use-after-free when closing a scene with its builtin script open 2022-07-29 19:59:39 +02:00
editor_data.h Header include cleanups for the classes in the editor folder. 2022-03-19 02:25:58 +01:00
editor_dir_dialog.cpp Ran include-what-you-use on the classes in the editor/ floder. 2022-03-19 00:01:30 +01:00
editor_dir_dialog.h Header include cleanups for the classes in the editor folder. 2022-03-19 02:25:58 +01:00
editor_export.cpp Ported: Improve some export error messages. - bruvzg 2022-08-02 18:01:58 +02:00
editor_export.h Ported: Add readable export errors. Add RTL image vertical alignment support. - bruvzg 2022-07-28 18:40:46 +02:00
editor_file_dialog.cpp Fix FileDialog file name autocompletion with filters 2022-07-29 19:58:34 +02:00
editor_file_dialog.h Ported: [Windows, 3.x] Add support for handling network share paths. - bruvzg 2022-07-28 19:33:43 +02:00
editor_file_system.cpp Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
editor_file_system.h Header include cleanups for the classes in the editor folder. 2022-03-19 02:25:58 +01:00
editor_folding.cpp Ran include-what-you-use on the classes in the editor/ floder. 2022-03-19 00:01:30 +01:00
editor_folding.h Header include cleanups for the classes in the editor folder. 2022-03-19 02:25:58 +01:00
editor_fonts.cpp Ran include-what-you-use on the classes in the editor/ floder. 2022-03-19 00:01:30 +01:00
editor_fonts.h Ran include-what-you-use on the classes in the editor/ floder. 2022-03-19 00:01:30 +01:00
editor_help_search.cpp Ran include-what-you-use on the classes in the editor/ floder. 2022-03-19 00:01:30 +01:00
editor_help_search.h Header include cleanups for the classes in the editor folder. 2022-03-19 02:25:58 +01:00
editor_help.cpp Fix _class_desc_select to handle Variant.Type 2022-07-27 23:03:55 +02:00
editor_help.h Header include cleanups for the classes in the editor folder. 2022-03-19 02:25:58 +01:00
editor_inspector.cpp Ported: AnimatedSprite Fix updating inspector when SpriteFrames is modified - kleonc 2022-08-07 16:20:57 +02:00
editor_inspector.h Header include cleanups for the classes in the editor folder. 2022-03-19 02:25:58 +01:00
editor_layouts_dialog.cpp Ran include-what-you-use on the classes in the editor/ floder. 2022-03-19 00:01:30 +01:00
editor_layouts_dialog.h Header include cleanups for the classes in the editor folder. 2022-03-19 02:25:58 +01:00
editor_log.cpp Fix incorrect encoding used in _error_handler functions 2022-07-27 23:05:03 +02:00
editor_log.h Header include cleanups for the classes in the editor folder. 2022-03-19 02:25:58 +01:00
editor_network_profiler.cpp Ran include-what-you-use on the classes in the editor/ floder. 2022-03-19 00:01:30 +01:00
editor_network_profiler.h Header include cleanups for the classes in the editor folder. 2022-03-19 02:25:58 +01:00
editor_node.cpp Keep crash handler status on editor restart 2022-07-29 23:49:10 +02:00
editor_node.h Cache script icons in editor 2022-07-27 15:00:41 +02:00
editor_path.cpp Ran include-what-you-use on the classes in the editor/ floder. 2022-03-19 00:01:30 +01:00
editor_path.h Header include cleanups for the classes in the editor folder. 2022-03-19 02:25:58 +01:00
editor_plugin_settings.cpp Now custom controls can be added to the top bar of the plugin settings page. 2022-07-16 19:28:39 +02:00
editor_plugin_settings.h Now custom controls can be added to the top bar of the plugin settings page. 2022-07-16 19:28:39 +02:00
editor_plugin.cpp Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now. 2022-03-19 04:08:34 +01:00
editor_plugin.h Header include cleanups for the classes in the editor folder. 2022-03-19 02:25:58 +01:00
editor_profiler.cpp Increase the editor profiler frame history default and maximum limit 2022-07-28 11:35:24 +02:00
editor_profiler.h Rename profiler "Idle Time" to "Process Time" 2022-07-27 15:08:06 +02:00
editor_properties_array_dict.cpp Allow folding in sub-inspectors in Array and Dictionary editors 2022-07-29 09:07:24 +02:00
editor_properties_array_dict.h An another set of header include cleanups for the classes in the engine directory. 2022-03-19 03:10:01 +01:00
editor_properties.cpp Backported from Godot master: Made low level changes to the Skeleton3D class and Skeleton3D inspector. Changes listed below: 2022-08-09 21:57:46 +02:00
editor_properties.h Backported from Godot master: Made low level changes to the Skeleton3D class and Skeleton3D inspector. Changes listed below: 2022-08-09 21:57:46 +02:00
editor_property_name_processor.cpp Ran include-what-you-use on the classes in the editor/ floder. 2022-03-19 00:01:30 +01:00
editor_property_name_processor.h Header include cleanups for the classes in the editor folder. 2022-03-19 02:25:58 +01:00
editor_resource_picker.cpp Remove extra space in property editors - NodePath, Resource, and multiline string 2022-07-28 11:16:23 +02:00
editor_resource_picker.h An another set of header include cleanups for the classes in the engine directory. 2022-03-19 03:10:01 +01:00
editor_resource_preview.cpp Ran include-what-you-use on the classes in the editor/ floder. 2022-03-19 00:01:30 +01:00
editor_resource_preview.h Header include cleanups for the classes in the editor folder. 2022-03-19 02:25:58 +01:00
editor_run_native.cpp Ported: Add readable export errors. Add RTL image vertical alignment support. - bruvzg 2022-07-28 18:40:46 +02:00
editor_run_native.h Ported: Add readable export errors. Add RTL image vertical alignment support. - bruvzg 2022-07-28 18:40:46 +02:00
editor_run_script.cpp Ran include-what-you-use on the classes in the editor/ floder. 2022-03-19 00:01:30 +01:00
editor_run_script.h An another set of header include cleanups for the classes in the engine directory. 2022-03-19 03:10:01 +01:00
editor_run.cpp Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
editor_run.h An another set of header include cleanups for the classes in the engine directory. 2022-03-19 03:10:01 +01:00
editor_scale.cpp Ran include-what-you-use on the classes in the editor/ floder. 2022-03-19 00:01:30 +01:00
editor_scale.h Clang format all files. 2022-03-18 19:00:13 +01:00
editor_sectioned_inspector.cpp Ran include-what-you-use on the classes in the editor/ floder. 2022-03-19 00:01:30 +01:00
editor_sectioned_inspector.h An another set of header include cleanups for the classes in the engine directory. 2022-03-19 03:10:01 +01:00
editor_settings.cpp Script Editor: Don't switch to 2D/3D viewports when selecting nodes 2022-07-29 23:20:27 +02:00
editor_settings.h Header include cleanups for the classes in the editor folder. 2022-03-19 02:25:58 +01:00
editor_spin_slider.cpp Fix EditorSpinSlider mouse reset position on tree exit 2022-07-28 14:56:09 +02:00
editor_spin_slider.h An another set of header include cleanups for the classes in the engine directory. 2022-03-19 03:10:01 +01:00
editor_sub_scene.cpp Ran include-what-you-use on the classes in the editor/ floder. 2022-03-19 00:01:30 +01:00
editor_sub_scene.h An another set of header include cleanups for the classes in the engine directory. 2022-03-19 03:10:01 +01:00
editor_themes.cpp Remove extra space in property editors - NodePath, Resource, and multiline string 2022-07-28 11:16:23 +02:00
editor_themes.h Ran include-what-you-use on the classes in the editor/ floder. 2022-03-19 00:01:30 +01:00
editor_translation.cpp Ran include-what-you-use on the classes in the editor/ floder. 2022-03-19 00:01:30 +01:00
editor_translation.h Clang format all files. 2022-03-18 19:00:13 +01:00
editor_zoom_widget.cpp Ported the EditorZoomWidget from Godot4. 2022-04-10 23:29:21 +02:00
editor_zoom_widget.h Ported the EditorZoomWidget from Godot4. 2022-04-10 23:29:21 +02:00
export_template_manager.cpp Removed download support from the export templates manager for now. 2022-03-23 21:48:34 +01:00
export_template_manager.h Removed download support from the export templates manager for now. 2022-03-23 21:48:34 +01:00
filesystem_dock.cpp Fix missing favorite files in filesystem dock 2022-07-27 01:25:52 +02:00
filesystem_dock.h An another set of header include cleanups for the classes in the engine directory. 2022-03-19 03:10:01 +01:00
find_in_files.cpp Ran include-what-you-use on the classes in the editor/ floder. 2022-03-19 00:01:30 +01:00
find_in_files.h Header include cleanups for the classes in the editor folder. 2022-03-19 02:25:58 +01:00
groups_editor.cpp Ran include-what-you-use on the classes in the editor/ floder. 2022-03-19 00:01:30 +01:00
groups_editor.h An another set of header include cleanups for the classes in the engine directory. 2022-03-19 03:10:01 +01:00
import_defaults_editor.cpp Revert afc9407ae0. 2022-07-27 15:43:40 +02:00
import_defaults_editor.h An another set of header include cleanups for the classes in the engine directory. 2022-03-19 03:10:01 +01:00
import_dock.cpp Ran include-what-you-use on the classes in the editor/ floder. 2022-03-19 00:01:30 +01:00
import_dock.h An another set of header include cleanups for the classes in the engine directory. 2022-03-19 03:10:01 +01:00
inspector_dock.cpp Ran include-what-you-use on the classes in the editor/ floder. 2022-03-19 00:01:30 +01:00
inspector_dock.h An another set of header include cleanups for the classes in the engine directory. 2022-03-19 03:10:01 +01:00
multi_node_edit.cpp Ran include-what-you-use on the classes in the editor/ floder. 2022-03-19 00:01:30 +01:00
multi_node_edit.h Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now. 2022-03-19 04:08:34 +01:00
node_dock.cpp Ran include-what-you-use on the classes in the editor/ floder. 2022-03-19 00:01:30 +01:00
node_dock.h Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now. 2022-03-19 04:08:34 +01:00
pane_drag.cpp Ran include-what-you-use on the classes in the editor/ floder. 2022-03-19 00:01:30 +01:00
pane_drag.h Header include cleanups for the classes in the editor folder. 2022-03-19 02:25:58 +01:00
plugin_config_dialog.cpp Ran include-what-you-use on the classes in the editor/ floder. 2022-03-19 00:01:30 +01:00
plugin_config_dialog.h Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now. 2022-03-19 04:08:34 +01:00
progress_dialog.cpp Ran include-what-you-use on the classes in the editor/ floder. 2022-03-19 00:01:30 +01:00
progress_dialog.h Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now. 2022-03-19 04:08:34 +01:00
project_export.cpp Ported: Add readable export errors. Add RTL image vertical alignment support. - bruvzg 2022-07-28 18:40:46 +02:00
project_export.h Ported: Add readable export errors. Add RTL image vertical alignment support. - bruvzg 2022-07-28 18:40:46 +02:00
project_manager.cpp Ported: Fix empty space after project sort options - timothyqiu 2022-07-28 13:42:15 +02:00
project_manager.h Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now. 2022-03-19 04:08:34 +01:00
project_settings_editor.cpp Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
project_settings_editor.h Now custom controls can be added to the top bar of the plugin settings page. 2022-07-16 19:28:39 +02:00
property_editor.cpp Ported: [3.5] Update NavigationServer backport 2022-07-28 22:34:28 +02:00
property_editor.h Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now. 2022-03-19 04:08:34 +01:00
property_selector.cpp Ran include-what-you-use on the classes in the editor/ floder. 2022-03-19 00:01:30 +01:00
property_selector.h Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now. 2022-03-19 04:08:34 +01:00
quick_open.cpp Ran include-what-you-use on the classes in the editor/ floder. 2022-03-19 00:01:30 +01:00
quick_open.h Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now. 2022-03-19 04:08:34 +01:00
register_exporters.h Clang format all files. 2022-03-18 19:00:13 +01:00
rename_dialog.cpp Fix incorrect encoding used in _error_handler functions 2022-07-27 23:05:03 +02:00
rename_dialog.h Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now. 2022-03-19 04:08:34 +01:00
reparent_dialog.cpp Ran include-what-you-use on the classes in the editor/ floder. 2022-03-19 00:01:30 +01:00
reparent_dialog.h Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now. 2022-03-19 04:08:34 +01:00
run_settings_dialog.cpp Ran include-what-you-use on the classes in the editor/ floder. 2022-03-19 00:01:30 +01:00
run_settings_dialog.h Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now. 2022-03-19 04:08:34 +01:00
scene_tree_dock.cpp Fix node dragging not working when dock is moved 2022-07-29 22:35:27 +02:00
scene_tree_dock.h Don't handle pending clicks outside scene tree 2022-07-28 19:03:25 +02:00
scene_tree_editor.cpp Fix compile. 2022-07-27 01:05:16 +02:00
scene_tree_editor.h Ported: Implement Scene Unique Nodes - KoBeWi 2022-07-27 00:45:48 +02:00
script_create_dialog.cpp Fixed remaining issues and added cscript to the build. 2022-07-12 22:58:44 +02:00
script_create_dialog.h Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now. 2022-03-19 04:08:34 +01:00
script_editor_debugger.cpp Require ScriptInstance to be valid in the editor debugger 2022-07-29 23:20:46 +02:00
script_editor_debugger.h Ported: [3.x] [Debugger] Add --debug-server CLI option. 2022-07-27 15:07:09 +02:00
SCsub Removed all translations except hungarian, as I won't be able to keep them updated. 2022-03-23 22:04:58 +01:00
settings_config_dialog.cpp Ran include-what-you-use on the classes in the editor/ floder. 2022-03-19 00:01:30 +01:00
settings_config_dialog.h Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now. 2022-03-19 04:08:34 +01:00
spatial_editor_gizmos.cpp Backported from Godot 4: New and improved IK system for Skeleton3D 2022-08-10 01:01:38 +02:00
spatial_editor_gizmos.h Ported: Backport Label3D node implementation and Sprite*3D material render priority. - bruvzg 2022-07-27 23:40:35 +02:00