pandemonium_engine/scene/3d
lawnjelly 48c1a1ae34 VisibilityNotifier - add max_distance feature
Enables turning off objects by distance to the camera in addition to testing whether they are in the view frustum.
2022-07-28 14:59:45 +02:00
..
area.cpp
area.h
audio_stream_player_3d.cpp Fix crash when passing null to AudioStreamPlayer::set_stream() 2022-07-25 18:09:39 +02:00
audio_stream_player_3d.h
bone_attachment.cpp
bone_attachment.h
camera.cpp Ported: Add missing argument names in bindings - akien-mga 2022-07-25 23:51:34 +02:00
camera.h
collision_object.cpp
collision_object.h
collision_polygon.cpp
collision_polygon.h
collision_shape.cpp
collision_shape.h
cpu_particles.cpp Fix CPUParticles emission updating using physics interpolation 2022-07-26 15:03:37 +02:00
cpu_particles.h Fix CPUParticles emission updating using physics interpolation 2022-07-26 15:03:37 +02:00
cull_instance.cpp
cull_instance.h
immediate_geometry.cpp
immediate_geometry.h
interpolated_camera.cpp
interpolated_camera.h
label_3d.cpp Ported: Backport TextMesh and expose dynamic font vector outlines - bruvzg 2022-07-28 00:01:20 +02:00
label_3d.h Ported: Backport TextMesh and expose dynamic font vector outlines - bruvzg 2022-07-28 00:01:20 +02:00
light.cpp
light.h
listener.cpp
listener.h
mesh_instance.cpp Optimized Mesh Merging 2022-07-28 13:46:56 +02:00
mesh_instance.h Optimized Mesh Merging 2022-07-28 13:46:56 +02:00
multimesh_instance.cpp
multimesh_instance.h
navigation_agent.cpp Process NavigationAgent2D/3D avoidance on demand only 2022-07-27 23:13:40 +02:00
navigation_agent.h Process NavigationAgent2D/3D avoidance on demand only 2022-07-27 23:13:40 +02:00
navigation_mesh_instance.cpp Add NavigationMesh debug when navmesh is added later through scripts 2022-07-28 14:43:28 +02:00
navigation_mesh_instance.h Add ability to bake_navigation_mesh off thread. 2022-07-27 14:14:50 +02:00
navigation_obstacle.cpp Ported: Make Navigation Agents and Obstacles respect parent process mode 2022-07-27 20:07:55 +02:00
navigation_obstacle.h Ported: Make Navigation Agents and Obstacles respect parent process mode 2022-07-27 20:07:55 +02:00
navigation.cpp
navigation.h
occluder.cpp
occluder.h
path.cpp
path.h
physics_body.cpp Fix wrong collision reported on move_and_collide 2022-07-25 17:31:13 +02:00
physics_body.h Fix wrong collision reported on move_and_collide 2022-07-25 17:31:13 +02:00
physics_joint.cpp
physics_joint.h
portal.cpp
portal.h
position_3d.cpp
position_3d.h
proximity_group.cpp
proximity_group.h
ray_cast.cpp
ray_cast.h
reflection_probe.cpp
reflection_probe.h
remote_transform.cpp
remote_transform.h
room_group.cpp
room_group.h
room_manager.cpp
room_manager.h
room.cpp
room.h
SCsub
skeleton.cpp
skeleton.h
soft_body.cpp
soft_body.h
spatial_velocity_tracker.cpp
spatial_velocity_tracker.h
spatial.cpp
spatial.h
spring_arm.cpp
spring_arm.h
sprite_3d.cpp Ported: Backport Label3D node implementation and Sprite*3D material render priority. - bruvzg 2022-07-27 23:40:35 +02:00
sprite_3d.h Ported: Backport Label3D node implementation and Sprite*3D material render priority. - bruvzg 2022-07-27 23:40:35 +02:00
vehicle_body.cpp
vehicle_body.h
visibility_notifier.cpp VisibilityNotifier - add max_distance feature 2022-07-28 14:59:45 +02:00
visibility_notifier.h VisibilityNotifier - add max_distance feature 2022-07-28 14:59:45 +02:00
visual_instance.cpp Ported: Physics Interpolation - Reset on adding child to SceneTree. For convenience, branches added to the SceneTree now have physics interpolation reset after the first update of the transform to the VisualServer. - lawnjelly 2022-07-27 17:51:39 +02:00
visual_instance.h
world_environment.cpp
world_environment.h