.. |
area.cpp
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Moved ScneeStringNames and PropertyUtils into scene/main.
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2023-12-10 18:01:51 +01:00 |
area.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
audio_stream_player_3d.cpp
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Moved shapes under a new shapes folder.
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2023-12-10 14:10:10 +01:00 |
audio_stream_player_3d.h
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
camera.cpp
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Moved meshes to a new subfolder.
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2023-12-10 15:22:09 +01:00 |
camera.h
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
collision_object.cpp
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Moved ScneeStringNames and PropertyUtils into scene/main.
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2023-12-10 18:01:51 +01:00 |
collision_object.h
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
collision_polygon.cpp
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Moved shapes under a new shapes folder.
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2023-12-10 14:10:10 +01:00 |
collision_polygon.h
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
collision_shape.cpp
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Moved meshes to a new subfolder.
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2023-12-10 15:22:09 +01:00 |
collision_shape.h
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
cpu_particles.cpp
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Moved meshes to a new subfolder.
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2023-12-10 15:22:09 +01:00 |
cpu_particles.h
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Moved a few more core classes.
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2022-08-17 17:43:49 +02:00 |
cull_instance.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
cull_instance.h
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
immediate_geometry.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
immediate_geometry.h
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Moved meshes to a new subfolder.
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2023-12-10 15:22:09 +01:00 |
importer_mesh_instance_3d.cpp
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Moved meshes to a new subfolder.
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2023-12-10 15:22:09 +01:00 |
importer_mesh_instance_3d.h
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
interpolated_camera.cpp
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
interpolated_camera.h
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Ported: Add process_mode property to InterpolatedCamera - saneery
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2022-07-29 17:19:58 +02:00 |
label_3d.cpp
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Moved ScneeStringNames and PropertyUtils into scene/main.
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2023-12-10 18:01:51 +01:00 |
label_3d.h
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Moved materials into a new subfolder.
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2023-12-10 14:59:22 +01:00 |
light.cpp
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Moved meshes to a new subfolder.
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2023-12-10 15:22:09 +01:00 |
light.h
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Ported from godot: add support for 3 dir shadow splits
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2023-10-02 18:12:54 +02:00 |
listener.cpp
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Moved meshes to a new subfolder.
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2023-12-10 15:22:09 +01:00 |
listener.h
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
mesh_instance.cpp
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Moved ScneeStringNames and PropertyUtils into scene/main.
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2023-12-10 18:01:51 +01:00 |
mesh_instance.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
multimesh_instance.cpp
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Moved meshes to a new subfolder.
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2023-12-10 15:22:09 +01:00 |
multimesh_instance.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
navigation_agent.cpp
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Moved meshes to a new subfolder.
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2023-12-10 15:22:09 +01:00 |
navigation_agent.h
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Backported from godot4: Add agent pause mode to NavigationServer
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2023-09-04 19:04:29 +02:00 |
navigation_geometry_parser_3d.cpp
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
navigation_geometry_parser_3d.h
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Started porting pull request from godot 4: Rework NavigationMeshGenerator
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2023-06-03 18:22:12 +02:00 |
navigation_link_3d.cpp
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Moved meshes to a new subfolder.
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2023-12-10 15:22:09 +01:00 |
navigation_link_3d.h
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
navigation_mesh_instance.cpp
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Moved meshes to a new subfolder.
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2023-12-10 15:22:09 +01:00 |
navigation_mesh_instance.h
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
navigation_obstacle.cpp
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
navigation_obstacle.h
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
navigation.cpp
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Fix typos with codespell.
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2022-12-22 19:51:25 +01:00 |
navigation.h
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
occluder.cpp
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Added _3d postfix to the end of the World3D related getters and setters in Viewport.
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2022-08-29 17:54:41 +02:00 |
occluder.h
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
path.cpp
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Moved ScneeStringNames and PropertyUtils into scene/main.
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2023-12-10 18:01:51 +01:00 |
path.h
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
physics_body.cpp
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Moved ScneeStringNames and PropertyUtils into scene/main.
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2023-12-10 18:01:51 +01:00 |
physics_body.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
physics_joint.cpp
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Moved ScneeStringNames and PropertyUtils into scene/main.
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2023-12-10 18:01:51 +01:00 |
physics_joint.h
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
portal.cpp
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Moved meshes to a new subfolder.
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2023-12-10 15:22:09 +01:00 |
portal.h
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
position_3d.cpp
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Moved meshes to a new subfolder.
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2023-12-10 15:22:09 +01:00 |
position_3d.h
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
proximity_group.cpp
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
proximity_group.h
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
ray_cast.cpp
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Moved meshes to a new subfolder.
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2023-12-10 15:22:09 +01:00 |
ray_cast.h
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
reflection_probe.cpp
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
reflection_probe.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
remote_transform.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
remote_transform.h
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
room_group.cpp
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Moved meshes to a new subfolder.
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2023-12-10 15:22:09 +01:00 |
room_group.h
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
room_manager.cpp
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Moved meshes to a new subfolder.
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2023-12-10 15:22:09 +01:00 |
room_manager.h
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
room.cpp
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Ported: Improve error messages and classref for occluders and portals
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2023-02-07 02:28:29 +01:00 |
room.h
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
SCsub
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
shape_cast.cpp
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Moved meshes to a new subfolder.
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2023-12-10 15:22:09 +01:00 |
shape_cast.h
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
soft_body.cpp
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Moved meshes to a new subfolder.
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2023-12-10 15:22:09 +01:00 |
soft_body.h
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
spatial_velocity_tracker.cpp
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
spatial_velocity_tracker.h
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
spring_arm.cpp
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Moved shapes under a new shapes folder.
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2023-12-10 14:10:10 +01:00 |
spring_arm.h
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
sprite_3d.cpp
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Moved ScneeStringNames and PropertyUtils into scene/main.
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2023-12-10 18:01:51 +01:00 |
sprite_3d.h
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Added quote_style argument to get_argument_options().
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2023-12-10 16:02:08 +01:00 |
vehicle_body.cpp
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Moved shapes under a new shapes folder.
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2023-12-10 14:10:10 +01:00 |
vehicle_body.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
visibility_notifier.cpp
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Moved ScneeStringNames and PropertyUtils into scene/main.
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2023-12-10 18:01:51 +01:00 |
visibility_notifier.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
visual_instance.cpp
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Moved ScneeStringNames and PropertyUtils into scene/main.
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2023-12-10 18:01:51 +01:00 |
visual_instance.h
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Ported: added options for sorting transparent objects
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2022-09-17 10:54:57 +02:00 |
world_environment_3d.cpp
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
world_environment_3d.h
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Renamed the files aswell.
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2022-08-29 17:33:10 +02:00 |