Commit Graph

27 Commits

Author SHA1 Message Date
4303dfb5c0 More work on World override support. 2022-08-29 22:55:48 +02:00
49af677ca8 Work on the ability for overriding Worlds. 2022-08-29 20:56:17 +02:00
68b21dc61f Move World2D and World3D related things to World from Viewport. 2022-08-29 19:40:17 +02:00
b886d14cf5 Added _3d postfix to the end of the World3D related getters and setters in Viewport. 2022-08-29 17:54:41 +02:00
24a1580dbf Renamed the files aswell. 2022-08-29 17:33:10 +02:00
e4ae7f2ebc Renamed Environment to Environment3D, and WorldEnvironment to WorldEnvironment3D. 2022-08-29 17:21:40 +02:00
2aee6ab0bb Renamed World to World3D. 2022-08-29 16:49:00 +02:00
cffe742085 Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
1b503ad711 Revert "Fix mouse_over not dropped when mouse leaves window"
This reverts commit 33a2d5e20b.
2022-08-19 02:48:36 +02:00
Marcel Admiraal
33a2d5e20b Fix mouse_over not dropped when mouse leaves window 2022-08-19 02:20:03 +02:00
4c4e19223e Added _theme_ infix to the theme helper methods in Control. 2022-08-17 20:57:16 +02:00
99e94b08c4 Moved base input related classes to core/input. 2022-08-17 17:02:24 +02:00
04feb63860 Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
e4cad690a3 Renamed elements in Transform2D to columns. 2022-08-14 15:37:05 +02:00
47358bfaab Backported: add viewport.get_camera_2d()
* there is now a more clear distinction between camera_2d and camera_3d functions in the engine code
* simplified camera2d's exported interface - now everything happens directly with the 'current' variable and make_current and clear_current are no longer exposed- there were some situations where calling one instead of set_current would result in incomplete results
* rebased to current godot master
- verdog
879f84d8f8
- Note that i did not rename the original Camera related methods.
2022-08-12 18:29:04 +02:00
Hugo Locurcio
0e32de0bad Clamp Viewport shadow atlas sizes to improve usability
- Add a range hint to the Viewport `shadow_atlas_size` property.
- Add range steps to the shadow resolution project settings that
  match the lowest allowed values (since lower increments don't
  make sense).
2022-07-29 17:38:06 +02:00
328da6b799 Ported: Print a warning for Viewports that have 2D usage and HDR enabled
2D usage + HDR isn't supported, so the usage must be changed to 3D
to be able to use HDR.
- Calinou
f64d5f4095
2022-07-29 17:36:54 +02:00
Haoyu Qiu
8002080311 Fix Viewport.own_world documentation
Also fixed the naming of the setter's parameter and made an `if` block
straightforward.
2022-07-28 13:44:56 +02:00
a43091d427 Ported: Add drag and drop to TextEdit, LineEdit, RichTextLabel - ConteZero
4167e98088
2022-07-25 20:32:14 +02:00
b74c00ea65 Backported the 3.x android editor port pr by m4gr3d and thebestnom. (Godot pr 57747). 2022-03-22 19:35:57 +01:00
4d7df62b8e Clang format all files. 2022-03-18 19:00:13 +01:00
3965d70ac5 Moved more includes to cpp files. 2022-03-17 19:35:23 +01:00
2c88c46101 Moved more includes to cpp files. 2022-03-17 11:28:57 +01:00
ced4ae75a5 Backported:
6c2bd12031
c2c0c8067d
62fa80afd7
fd968157a4
c0bd05762e
72837b8ecd

From godot.
2022-03-16 18:18:23 +01:00
e85cef1745 Run godot's formatting script. 2022-03-16 09:02:48 +01:00
23c332974a Removed the arvr server. 2022-03-16 02:39:55 +01:00
49f8e8c398 Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00