cfa067fa56
Remove anti alias settings from PaintCurve2D, as it won't be supported when rendering an image.
2023-08-26 21:23:38 +02:00
014e928e47
Set the outline to white and disable it by default in PaintCurve2D.
2023-08-26 21:21:49 +02:00
fc91416394
Added support for textured outlines in PaintCurve2D.
2023-08-26 21:19:55 +02:00
bc99a23af0
Removed the offset property from PaintCurve2D.
2023-08-26 20:27:33 +02:00
632ee28564
Removed the render segments variable from PaintCurve2D.
2023-08-26 20:21:40 +02:00
961127cfc4
Implemented fill for PaintCurve2D.
2023-08-26 20:20:32 +02:00
6148df90ef
PaintCurve2D property setup.
2023-08-26 13:00:25 +02:00
94f412a352
Rework PaintPolygon2D's triangle rasterizer so both color and uv interpolation works properly.
2023-08-26 11:01:03 +02:00
43a2b7d6f3
Implemented a triangle scanline rasterizer for PaintPolygon2D. Still needs some work.
2023-08-25 23:02:01 +02:00
6fb4ece167
PaintPolygon2D modularize polygon preprocessing.
2023-08-25 21:26:46 +02:00
c22d5d8946
Remove bone and weight painting support from PaintPolygon2D.
2023-08-25 20:52:11 +02:00
edf55fde28
Renamed the new paint classes and added them to the build.
2023-08-25 19:16:52 +02:00
3424e44400
Added Path2D and Polygon2D Nodes and their editord to the Paint module.
2023-08-25 18:13:54 +02:00
8bf5c70f50
Now VoxelWorld and TerrainWorld inherits from Spatial instead of Navigation, and Terrain2DWorld inherits from Node2D insteaf of Navigation2D, as there is now a proper NavigationServer. Also this will make Node hieararchies involvig them more versatile.
2023-08-24 18:55:21 +02:00
5861ad6485
Fix typos in _rpc_id_bind and _rpc_unreliable_id_bind.
2023-08-15 23:42:34 +02:00
01c3cd88d5
Make sure rpc binds can take both Strings and StringNames as method names.
2023-08-15 10:24:30 +02:00
c80ee8d7bf
Added missing Variant conversion and zero cases.
2023-08-15 10:23:41 +02:00
ebbcbe1439
Server build github action artifact upload fix try #3 .
2023-08-12 12:07:15 +02:00
185e130377
Server build github action artifact upload fix try #2 .
2023-08-12 11:58:39 +02:00
f0241c55f4
Added a note and some commented out commands to the container linux build script.
2023-08-12 11:48:09 +02:00
c21704e600
Save artifacts for both the server and the http server github actions.
2023-08-12 11:40:18 +02:00
a0c6731278
Added a http server template build github action.
2023-08-12 11:24:04 +02:00
4bb48a4a5c
Ported from godot4: Fix reading Unicode from stdio.
...
- bruvzg
3d8a942a56
2023-08-05 20:33:48 +02:00
c4e76950fa
Pass in variables as intended to CreateProcessW().
2023-08-05 20:24:32 +02:00
5d60b3af04
Ported from Godot4: Fix Windows execute exit code.
...
- bruvzg
94355249c3
2023-08-05 20:18:53 +02:00
b4fe2b0d38
Added a way to customize the doctype declaration the html tag and the body tag to WebServerRequest.
2023-07-24 17:37:34 +02:00
f28b6c0c07
Fix crash in WebServerRequest::get_url_root().
2023-07-22 00:34:08 +02:00
bd14315487
Bump version, and set status to development.
2023-07-14 07:49:53 +02:00
a5365f8ca8
Fix build.
2023-07-13 14:47:04 +02:00
11987354ff
Updated the changelog file.
2023-07-13 14:28:46 +02:00
de525646e2
Added notes.md file.
2023-07-13 12:35:54 +02:00
87743471c9
Set version to 4.0 instead of 3.12.
2023-07-13 12:10:41 +02:00
3ae1ad93dc
Update the variant types in the windows natvis file.
2023-07-11 16:52:26 +02:00
e27adb573e
Improve module scu setup a bit.
2023-07-11 16:28:39 +02:00
272ee82567
Updated the last backport commit.
2023-07-11 16:08:39 +02:00
834cbe8cef
Ported: Single Compilation Unit build.
...
Adds support for simple SCU build.
This speeds up compilation by compiling multiple cpp files within a single translation unit.
- lawnjelly
43e181a00a
2023-07-11 16:07:36 +02:00
d6018f1818
Build fix.
2023-07-11 12:25:31 +02:00
53d36345e6
Added back CSG support code I removed.
2023-07-11 12:23:46 +02:00
719de5d54e
Only build CSGGizmos when building the editor.
2023-07-11 12:18:08 +02:00
c87b5e57f0
Ported the navigation geometry parsers for the csg module.
2023-07-11 11:11:33 +02:00
d2806793bb
Added back the csg module from godot.
2023-07-11 11:00:55 +02:00
b68bbd3bfb
Implemented custom response headers for WebServerRequest.
2023-07-08 21:11:56 +02:00
3244eab5c5
Fix docs for the write lock part of the RWLock, as it's not re-entrant.
2023-07-06 21:46:45 +02:00
bbbcfacd84
Re-extracted class docs.
2023-07-06 21:17:58 +02:00
be022b610f
Bind RWLock, so it's accessible to scripts.
2023-07-06 21:17:13 +02:00
4abd5bd2b3
Updated the last backported commit in the changelog.
2023-06-28 20:37:51 +02:00
5b869f8b54
Ported from godot: Canvas item hierarchical culling
...
Adds optional hierarchical culling to the 2D rendering (within VisualServer).
Each canvas item maintains a bound in local space of the item itself and all child / grandchild items. This allows branches to be culled at once when they don't intersect a viewport.
- lawnjelly
b777a9e5f9
2023-06-28 20:25:48 +02:00
75ceb22100
Revert "Add option in VisibilityEnabler2D to hide the parent for better performance"
...
This reverts commit ad6e504a5b
.
2023-06-28 19:00:29 +02:00
ae92596f9b
Ported: Add parameters for the Godot Activity starting intent to allow restarting or force-quitting the engine
...
Follow-up code cleanup for #78130
- m4gr3d
5cf0ba88e3
2023-06-28 18:58:29 +02:00
5f4bc29d13
Ported from godot: Expose the TextEdit control of the script editor
...
Refactor ScriptEditor and ScriptTextEditor with added method to retrieve the script editor's TextEdit control.
Update
doc/classes/ScriptEditor.xml
script_editor_plugin.cpp
script_editor_plugin.h
script_text_editor.cpp
script_text_editor.h
- jeronimo-schreyer
a248c318de
2023-06-28 18:36:52 +02:00