|
ea20b2fd09
|
Fix input and draw for the rect view nodes.
|
2022-04-14 01:04:20 +02:00 |
|
|
29972b6f6d
|
Also ported the uv rect editor's ui.
|
2022-04-14 00:57:27 +02:00 |
|
|
dfa336c427
|
Fixed the uv previewer node.
|
2022-04-13 23:56:34 +02:00 |
|
|
7abae74f96
|
Cleanups and smaller fixes to MDIEd.
|
2022-04-13 23:54:26 +02:00 |
|
|
52f53b785d
|
Fix signal already connected error.
|
2022-04-13 23:48:02 +02:00 |
|
|
68591bb15c
|
Fix nonexistent signal error.
|
2022-04-13 23:45:16 +02:00 |
|
|
4dba63cb69
|
Properly give separate button groups for handle selection types and pivots.
|
2022-04-13 23:34:03 +02:00 |
|
|
4d49128e4c
|
Bind a few methods to fix undo redo support, and events for mdr ed.
|
2022-04-13 23:31:23 +02:00 |
|
|
10b7d20418
|
Fix crash.
|
2022-04-13 23:10:48 +02:00 |
|
|
c7de534f03
|
Fully ported mdr editor's main ui.
|
2022-04-13 22:22:40 +02:00 |
|
|
34607ff21e
|
Ported the actions buttons for mdr ed's ui.
|
2022-04-13 20:39:17 +02:00 |
|
|
496b1b7f34
|
Small cleanups, and enabled / registered the mesh data instance editor plugins. Editing itself seems to work, however the UI still need to be fixed.
|
2022-04-13 19:39:55 +02:00 |
|
|
cd3366f6c4
|
Implement the uv editor popup.
|
2022-04-13 18:23:43 +02:00 |
|
|
f930ee6063
|
Also update the SCSub file.
|
2022-04-13 17:42:33 +02:00 |
|
|
233fcf39ff
|
Renamed the uv rect editor popup aswell.
|
2022-04-13 17:39:35 +02:00 |
|
|
4e025703f8
|
Renamed MDIEdUVEditor to MDIEdUVPreviewer.
|
2022-04-13 17:32:14 +02:00 |
|
|
bb4504d2f7
|
Finished the initial logic port for mdr ed's classses.
|
2022-04-13 14:59:40 +02:00 |
|
|
b0c2deab78
|
Work on the logic port for the rest of mdr ed's classes.
|
2022-04-13 02:08:30 +02:00 |
|
|
49d2b181a1
|
Initial logic port of mdr ed's uv editor.
|
2022-04-12 21:46:03 +02:00 |
|
|
0cc14121fa
|
Added const qualifiers, and made everything I could references in the mesh utils class.
|
2022-04-12 13:20:19 +02:00 |
|
|
5b8a89216b
|
Also port the logic in the mesh utils.
|
2022-04-12 13:04:53 +02:00 |
|
|
f5c1a5eec1
|
Ported the logic of the mesh outline generator.
|
2022-04-11 20:56:59 +02:00 |
|
|
4af170d9fb
|
Fix shadowed declaration.
|
2022-04-11 15:10:28 +02:00 |
|
|
30a2cda543
|
Ported the logic of MDREDMeshDecompose to c++, and added it to the build.
|
2022-04-11 15:06:09 +02:00 |
|
|
8c1c9e53d1
|
Turned the remaining mesh data resource editor gdscript classes into skeleton c++ classes.
|
2022-04-11 13:42:49 +02:00 |
|
|
534d758c54
|
Removed mdr ed's icons and button groups.
|
2022-04-11 10:21:45 +02:00 |
|
|
eff1e7d5a9
|
Added skeleton classes for mesh data resource editor's utilities.
|
2022-04-11 10:17:54 +02:00 |
|
|
d3118e1d4b
|
Initial skeleton conversion of mdr_ed_mesh_utils.
|
2022-04-11 02:35:31 +02:00 |
|
|
200b4b0405
|
Added skeleton classes for mesh data resource editor's uv rect editor.
|
2022-04-11 01:42:33 +02:00 |
|
|
6c6684b0c3
|
Added the world_generator, mesh_data_resoure_editor, My Godoxel fork, and mat_maker_gd addons into the modules to help with porting.
|
2022-04-10 21:14:56 +02:00 |
|
|
8dbfe124f7
|
Moved my module specific docs under a new central folder.
|
2022-03-20 12:30:04 +01:00 |
|
|
4d7df62b8e
|
Clang format all files.
|
2022-03-18 19:00:13 +01:00 |
|
|
029467ab2c
|
More include and macro cleanups.
|
2022-03-18 04:10:09 +01:00 |
|
|
48805f5f8f
|
Removed now unnecessary version.h includes.
|
2022-03-18 03:56:41 +01:00 |
|
|
1f0652741c
|
More version check cleanups.
|
2022-03-18 03:46:14 +01:00 |
|
|
1bc3c2594c
|
Same change to classes under modules.
|
2022-03-17 22:33:22 +01:00 |
|
|
e85cef1745
|
Run godot's formatting script.
|
2022-03-16 09:02:48 +01:00 |
|
|
371a6f5f93
|
Apparently M_PI_2 wasn't defined anywhere.
|
2022-03-16 08:54:05 +01:00 |
|
|
e6a9caf3a8
|
Re-extracted the class docs.
|
2022-03-16 02:51:50 +01:00 |
|
|
1035308489
|
Removed the collada importer.
|
2022-03-15 21:12:54 +01:00 |
|
|
49f8e8c398
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
|