pandemonium_engine/modules/mesh_data_resource
2022-04-13 23:34:03 +02:00
..
doc_classes Re-extracted the class docs. 2022-03-16 02:51:50 +01:00
editor Properly give separate button groups for handle selection types and pivots. 2022-04-13 23:34:03 +02:00
nodes Clang format all files. 2022-03-18 19:00:13 +01:00
plugin Removed now unnecessary version.h includes. 2022-03-18 03:56:41 +01:00
plugin_gltf More version check cleanups. 2022-03-18 03:46:14 +01:00
props Clang format all files. 2022-03-18 19:00:13 +01:00
props_2d Clang format all files. 2022-03-18 19:00:13 +01:00
screenshots Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
.gitignore Run godot's formatting script. 2022-03-16 09:02:48 +01:00
config.py Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
LICENSE Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
mesh_data_resource_collection.cpp Removed now unnecessary version.h includes. 2022-03-18 03:56:41 +01:00
mesh_data_resource_collection.h Removed now unnecessary version.h includes. 2022-03-18 03:56:41 +01:00
mesh_data_resource.cpp More version check cleanups. 2022-03-18 03:46:14 +01:00
mesh_data_resource.h Removed now unnecessary version.h includes. 2022-03-18 03:56:41 +01:00
register_types.cpp Small cleanups, and enabled / registered the mesh data instance editor plugins. Editing itself seems to work, however the UI still need to be fixed. 2022-04-13 19:39:55 +02:00
register_types.h Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
SCsub Ported the actions buttons for mdr ed's ui. 2022-04-13 20:39:17 +02:00