Commit Graph

24 Commits

Author SHA1 Message Date
dcd93ef8ba Backported from godot4: Fix NavMesh map_update_id returning 0 results in errors
- zorbathut
d0564f2466
2023-09-04 17:56:34 +02:00
e3f2ee62ca Backported from godot4: Fix pathfinding funnel adding unwanted point
Fixes pathfinding funnel adding unwanted point due to precision issues.
- smix8
c51e264446
2023-09-04 17:40:28 +02:00
cb45a4b951 Backported from godot4: Fix closest possible navigation path position
Fixes closest possible navigation path position.
- smix8
e5c24f7118
2023-09-02 13:33:32 +02:00
e3f889a63b Backported from godot4: Improve navigation map synchronisation error msgs
Improves navigation map synchronisation error msgs related to mismatch of cell sizes.
- smix8
7f2417135f
2023-09-02 13:07:00 +02:00
6db8d89ab7 Backported from godot4: Add navigation map synchronization warnings.
- smix8
fef7b4efdc
2023-09-02 13:05:19 +02:00
f058c87868 Backported from godot4: Rework Navigation Avoidance
Rework Navigation Avoidance.
- smix8
a6ac305f96
2023-06-10 20:58:49 +02:00
6384b9624f Ported from godot4: Make navigation mesh edge connections optional
Makes navigation mesh edge connections optional.
- smix8
f986b52b3c
2023-06-09 20:54:05 +02:00
160cb38a50 Ported from godot4: Add support for emitting a signal when entering a NavLink
- DarkKilauea
5d8ba2b2d1
2023-06-09 19:08:38 +02:00
e07fd6da59 Ported from godot4: Prevent unnecessary navigation map synchronizations
Prevents unnecessary navigation map synchronizations triggered by redundant calls to setters of e.g. region, link or map properties.
- smix8
7e1a261cc6
2023-06-09 16:43:14 +02:00
b940854ca9 Ported from godot4: Add NavigationServer Performance Monitor
Adds Performance Monitor for NavigationServer3D.
- smix8
9802914f97
2023-06-09 10:17:43 +02:00
038329e7d0 Backported form godot4: Fix NavigationServer internals still using float instead of real_t
Fixes that some NavigationServer internals still used float instead of real_t in some parts.
- smix8
217a27014b
2023-06-09 08:53:00 +02:00
0438c3cc3f Backported from godot4: Added node for Navigation links .
- DarkKilauea
3dd59013f4
2023-06-08 20:46:09 +02:00
1b0aac6028 Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
Haoyu Qiu
6126ddab8e Backport navigation crash fixes
Co-Authored-By: Sean <sean@geekotron.net>
2022-11-30 14:41:16 +01:00
smix8
1c0898763c Fix avoidance calculation on NO_THREADS build 2022-10-08 17:24:55 +02:00
65afe14ca4 Ported: [3.5] Replace Navigation std::vector use with LocalVector
Replace Navigation std::vector use with LocalVector.
- smix8
d0a78d05eb
2022-07-30 00:44:53 +02:00
8b63c97000 Ported: Print NavMap error only once for invalid NavMesh.- fire
bcd92b8aa0
2022-07-29 10:14:05 +02:00
bb5acfd745 Ported: [3.5] Update NavigationServer backport
Backports features and bugfixes from current Godot 4.0 to 3.5 and brings functions and codebase of both version largely in sync to make tutorials more compatible and future backports easier.
- smix8
8bd7c6188b
2022-07-28 22:34:28 +02:00
Pawel Lampe
cf84a36352 Fix crash in GodotNavigationServer::map_get_path, fixes #60413 2022-07-26 15:09:40 +02:00
kleonc
4c27d02012 NavMap::get_path Fix not resetting least_cost_id 2022-07-26 12:56:54 +02:00
Pawel Lampe
0909a9adb5 Fix get_simple_path behavior in 2D, fixes #56852 2022-07-25 18:02:26 +02:00
4d7df62b8e Clang format all files. 2022-03-18 19:00:13 +01:00
c1ebd9905a Moved more includes. 2022-03-16 21:09:41 +01:00
49f8e8c398 Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00