Commit Graph

24 Commits

Author SHA1 Message Date
efccdca45f Added back GIProbes. 2024-07-16 19:07:24 +02:00
9af21bf8a5 Adding back the gpu based particles pt1. 2024-07-16 08:22:27 +02:00
62fdccce25 Adding back lightmaps pt2. 2024-07-15 19:15:47 +02:00
98cbf1026a Adding back lightmaps pt1. 2024-07-15 17:36:28 +02:00
Rémi Verschelde
1c70f86950 Fix various GCC 13 warnings
Fixes occurrences of `-Wtype-limits`, `-Wmaybe-uninitialized`,
`-Wduplicated-branches`.
2023-12-20 22:57:54 +01:00
lawnjelly
96d23e1f29 Fix glGet overflows by using 64 bit versions
Certain glGet operations require 64 bit versions according to the GLES spec.
The previous code was susceptible to overflow bugs,  especially running under ANGLE.
2023-12-20 22:39:02 +01:00
99621357a0 File copyright header updates pt4. 2023-12-17 22:50:00 +01:00
fb142ed6f8 Ported: Unbind texture slots when changing framebuffer
Prevent bugs whereby texture still in use.
- lawnjelly
5e197fd21e
2023-08-27 22:19:07 +02:00
26bb16d86e Ported: Fix 2D MultiMesh hierarchical culling
Fixes updating local bounds for MultiMeshes used in canvas items by introducing a back link.
- lawnjelly
ad577e3c7e
2023-08-27 21:28:30 +02:00
5b869f8b54 Ported from godot: Canvas item hierarchical culling
Adds optional hierarchical culling to the 2D rendering (within VisualServer).
Each canvas item maintains a bound in local space of the item itself and all child / grandchild items. This allows branches to be culled at once when they don't intersect a viewport.
- lawnjelly
b777a9e5f9
2023-06-28 20:25:48 +02:00
2cd4e4d828 Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
1b0aac6028 Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
e2d42db711 Also renamed the files. 2022-08-19 21:24:36 +02:00
cffe742085 Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
f1619cad4f Ported: Add hint_transparent to use a transparent black placeholder texture - Calinou
ab9a95f266
2022-08-19 02:57:42 +02:00
388b88678e Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
2e628b7fa8 Ported: Fix skeleton 2D stale bounding rect
Adds special logic for handling skeleton bounding rect updates. Previously these were never being updated because the canvas item is never set to "rect_dirty".
-lawnjelly
18bb668a2e
2022-08-07 16:01:27 +02:00
4d7df62b8e Clang format all files. 2022-03-18 19:00:13 +01:00
ce328027fa Same change to drivers. 2022-03-17 22:18:15 +01:00
a9fca142bc Fully removed Particles and Particles2D, as they were not implemented in gles2. 2022-03-16 00:06:53 +01:00
e111edf4f2 Cleaned up (hopefully all remaining) light baking things. 2022-03-15 21:07:14 +01:00
6fac6ba7f7 Removed lightmap captures, and also cleaned up almost all lightmap stuff. 2022-03-15 19:57:34 +01:00
03890f9e38 Removed GIProbes. 2022-03-15 19:03:03 +01:00
49f8e8c398 Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00