jitspoe
be3b2cf08f
Fix random multithreaded crash that happens when setting the audio stream on a AudioStreamRandomPitch stream.
2024-11-13 23:23:19 +01:00
Haoyu Qiu
e42a091db4
Fix Button not listing hover_pressed
stylebox
2024-11-13 23:22:36 +01:00
Haoyu Qiu
0cee401740
Fix button click detection when Tree
is rotated
2024-11-13 23:22:11 +01:00
Haoyu Qiu
c2da31c377
Cache results for TranslationServer.compare_locales()
2024-11-13 23:21:28 +01:00
Capital
3fe6da64d4
Backport 65910 for Godot 3
2024-11-13 23:20:38 +01:00
jitspoe
b0701da063
Do not auto add default script and country codes to the locale.
2024-11-13 23:19:26 +01:00
lawnjelly
06cc39ad91
Document that Input.is_action
should not be used during input-handling
...
In most cases `InputEvent.is_action*` is more appropriate during input-handling.
2024-11-13 23:18:10 +01:00
lawnjelly
af805132b2
Fix physics platform behaviour regression
...
Lifetime checks for stored `RIDs` for collision objects assumed they had valid `object_ids`.
It turns out that some are not derived from `Object` and thus checking `ObjectDB` returns false for some valid `RIDs`.
To account for this we only perform lifetime checks on valid `object_ids`.
2024-11-13 23:13:54 +01:00
Hugo Locurcio
bdd55432ee
Improve error message when OS.execute()
fails on Windows
...
This takes the error message from 4.x and backports it to 3.x.
2024-11-13 23:13:02 +01:00
a59cb3956b
Backported from godot 4: Make SkeletonIk3D node usable
...
- warriormaster12
ddf93f3f59
2024-09-30 18:55:39 +02:00
506a0756c5
Update gdnative api.
2024-09-30 17:26:29 +02:00
951ae7b11d
Backported from godot4: Add the ability to look-at in model-space.
...
This is a much simpler attempt to solve the same problem as #76060 , but
without breaking any compatibility.
* Adds a description of what model space is in the Vector3 enums
(MODEL_* constants). This has the proper axes laid out for imported 3D
assets.
* Adds the option to `look_at` using model_space, which uses
Vector3.MODEL_FRONT as forward vector.
The attempt of this PR is to still break the assumption that there is a
single direction of forward (which is not the case in Godot)
and make it easier to understand where 3D models are facing, as well as
orienting them via look_at.
- reduz
5fdc1232ef
Also bound the new Basis helper methods.
2024-09-30 17:04:00 +02:00
422314a8fd
Added set_look_at helper method to Basis.
2024-09-30 16:41:20 +02:00
6f53257e05
Transform now uses Basis::create_looking_at.
2024-09-30 16:41:05 +02:00
010e1b51a8
Added non-static looking_at and from_scale helper methods to Basis.
2024-09-30 16:27:21 +02:00
6ac0c2bbc0
Undo unecessary breaking change to gdnative.
2024-09-30 16:26:52 +02:00
ee1e40f1b0
Renamed looking_at to create_looking_at, and from_scale to create_from_scale in Basis.
2024-09-30 16:17:19 +02:00
820f9d79d3
Fix typo.
2024-09-29 21:21:59 +02:00
d5062d45d1
Fix link.
2024-09-29 21:01:27 +02:00
c4d6ca988f
Update the readme.
2024-09-29 20:58:22 +02:00
eac2d9153f
Updated the links in CONTRIBUTING.md, also small tweaks.
2024-09-29 20:30:55 +02:00
39045a915e
License tweaks, also fixed project information in COPYRIGHT.txt.
2024-09-29 20:24:53 +02:00
6adc5ec212
Bump version.
2024-09-20 18:01:01 +02:00
b1ef75716d
Update changelog.txt.
2024-09-20 17:21:42 +02:00
12c65f1129
Create a gdnative headers zip in the make_release script automatically.
2024-09-20 17:18:54 +02:00
1405552f18
Reworked the copy_repos script to use git locally to make a copy from the local engine tree.
2024-09-20 17:03:41 +02:00
1d66eb1742
Copy gdnative headers helper script.
2024-09-20 10:14:05 +02:00
c09474ccd8
Re-extracted class docs.
2024-09-20 10:03:06 +02:00
7a6c325aab
Updated changelog.md.
2024-09-20 09:37:35 +02:00
c1a1250a76
Marked the last backported commit.
2024-09-20 09:22:38 +02:00
bc588e09d4
Set version to stable.
2024-09-20 09:17:56 +02:00
lawnjelly
78b9753e37
Object::call()
prevent debug lock accessing dangling pointer
...
Self deleting an object within a call was leading to crashes due to referencing freed memory, due to a raw pointer stored in the debug lock.
Co-authored-by: RandomShaper <pedrojrulez@gmail.com>
2024-09-20 09:02:15 +02:00
Haoyu Qiu
fabd5c32f5
Fix parsing of 4.
in Expression
2024-09-20 09:01:03 +02:00
8a4da4c157
Backported: Doctool: Remove version attribute from XML header.
...
Doctool: Remove version attribute from XML header
We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).
- akien-mga
32ddd4f4e0
2024-09-20 09:00:20 +02:00
5b6ee7f500
Make sure the thumbnail view is the default in the FileSystemDock as intended.
2024-09-17 22:10:04 +02:00
dccf8a83f9
Removed feature profile dir creation from the editor.
2024-09-17 21:41:44 +02:00
7da4fbcb32
Removed the support development option from the help menu.
2024-09-17 21:31:40 +02:00
33d71ba1d4
Only keep one of de doc links in the editor's help menu.
2024-09-17 21:28:36 +02:00
e2223e72c1
Removed the donors tab from the EditorAbout window, as I'm not even trying to take donations anymore.
2024-09-17 21:16:20 +02:00
1b06889fe1
Updated the engine license in the EditorAbout window.
2024-09-17 21:13:49 +02:00
10eaa32355
Merge pull request #2 from halotroop2288/patch-1
...
Separate statements about Godot and Pandemonium in README
2024-09-15 06:19:33 +00:00
Caroline Joy Bell
3f499d5074
Separate statements about Godot and Pandemonium in README
2024-09-14 18:16:44 -05:00
b277253a7d
Also update the sample module config file.
2024-09-08 17:36:07 +02:00
b0cf8c6859
Use the engine's math singleton in proctree.cpp.
2024-09-08 17:33:30 +02:00
f73b16470a
Simple initial docs for ProceduralTreeMesh.
2024-09-08 17:10:32 +02:00
36622694ee
Re-extracted class docs.
2024-09-08 17:02:09 +02:00
5c24f0ba90
Added an icon for procedural tree mesh.
2024-09-08 17:00:16 +02:00
089ac25db5
Fix shadowed declaration.
2024-09-08 16:56:39 +02:00
83871fc6e0
Clang format everything.
2024-09-08 16:52:38 +02:00
5e1ca95e7f
Ignore the proctree folder in the clang format script.
2024-09-08 16:50:03 +02:00