Commit Graph

18 Commits

Author SHA1 Message Date
ae854d4e55 File copyright header updates pt7. 2023-12-18 00:02:58 +01:00
5088d32fa0 Removed my old copyright headers. 2023-12-17 22:59:50 +01:00
88e9ad04f2 Moved back the servers and resources from core. 2023-12-10 23:11:07 +01:00
9d2309bfe1 Moved shapes to core. 2023-12-10 19:58:44 +01:00
763f662263 Moved meshes to a new subfolder. 2023-12-10 15:22:09 +01:00
2cc42b045a Moved shapes under a new shapes folder. 2023-12-10 14:10:10 +01:00
1b0aac6028 Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
b240df7df6 Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
258857332c Replaced MESH_UTILS_PRESENT defines aswell. 2022-10-05 14:35:44 +02:00
cffe742085 Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
220b2db443 Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
9555ee56b9 Moved Variant related classes under a variant folder in core. 2022-08-17 13:17:12 +02:00
8e6e429653 Removed unnecessary import. 2022-08-07 20:49:57 +02:00
48805f5f8f Removed now unnecessary version.h includes. 2022-03-18 03:56:41 +01:00
1f0652741c More version check cleanups. 2022-03-18 03:46:14 +01:00
1bc3c2594c Same change to classes under modules. 2022-03-17 22:33:22 +01:00
371a6f5f93 Apparently M_PI_2 wasn't defined anywhere. 2022-03-16 08:54:05 +01:00
49f8e8c398 Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00