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ae854d4e55
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File copyright header updates pt7.
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2023-12-18 00:02:58 +01:00 |
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5088d32fa0
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Removed my old copyright headers.
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2023-12-17 22:59:50 +01:00 |
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88e9ad04f2
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Moved back the servers and resources from core.
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2023-12-10 23:11:07 +01:00 |
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9d2309bfe1
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Moved shapes to core.
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2023-12-10 19:58:44 +01:00 |
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763f662263
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Moved meshes to a new subfolder.
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2023-12-10 15:22:09 +01:00 |
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2cc42b045a
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Moved shapes under a new shapes folder.
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2023-12-10 14:10:10 +01:00 |
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1b0aac6028
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
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b240df7df6
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
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258857332c
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Replaced MESH_UTILS_PRESENT defines aswell.
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2022-10-05 14:35:44 +02:00 |
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cffe742085
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
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220b2db443
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Moved String and related classes under a string folder in core.
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2022-08-17 14:19:55 +02:00 |
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9555ee56b9
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Moved Variant related classes under a variant folder in core.
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2022-08-17 13:17:12 +02:00 |
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8e6e429653
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Removed unnecessary import.
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2022-08-07 20:49:57 +02:00 |
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48805f5f8f
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Removed now unnecessary version.h includes.
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2022-03-18 03:56:41 +01:00 |
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1f0652741c
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More version check cleanups.
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2022-03-18 03:46:14 +01:00 |
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1bc3c2594c
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Same change to classes under modules.
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2022-03-17 22:33:22 +01:00 |
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371a6f5f93
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Apparently M_PI_2 wasn't defined anywhere.
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2022-03-16 08:54:05 +01:00 |
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49f8e8c398
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
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