Commit Graph

1853 Commits

Author SHA1 Message Date
5ebeb6a36c Ported: Add global_translation and global_rotation to Spatial - foxydevloper
5238740fef
2022-07-29 21:02:00 +02:00
Marcel Admiraal
e2987f8914 Update camera position when updating camera limit 2022-07-29 20:55:32 +02:00
Marcel Admiraal
ef7646924a Set initial SceneTree processes times to 0.0 2022-07-29 20:55:06 +02:00
28222d21e5 Ported: HTML5: Make OS.get_locale() match other platforms
- pattlebass
82c3e6229b
2022-07-29 20:54:31 +02:00
Hayden
8e1244c196 Fix crash on NaN offset in path_follower 2d and 3d 2022-07-29 20:52:27 +02:00
Rémi Verschelde
6c004dcad2 SpriteFrames: Sort animations alphabetically
Fixes #62143.
2022-07-29 20:52:11 +02:00
Pedro J. Estébanez
8c662ff234 Flush accumulated input events on iOS 2022-07-29 20:51:50 +02:00
3fb2c16ba0 Ported: Input: Re-enable input accumulation disabled by error in 3.4
Input accumulation was implemented and enabled by default in 3.1, and
I don't recall major complaints around it (or bugs were fixed).
In 3.4, #42220 added input buffering and apparently toggled input
accumulation off by mistake.
This led to multiple bug reports about degraded performance on Windows,
or simply unexpected behavior change (see linked issues in #55037).
Fixes #55037.
- akien-mga
d6bcdd18c3
2022-07-29 20:50:00 +02:00
Marcel Admiraal
4a2bccd2d3 Only include editor/SCsub when building the editor: tools=yes
(cherry picked from commit 2efe9a89bb2b352c50429b7bb3c1accafc8662d1)
2022-07-29 20:35:42 +02:00
17f9583dc0 Fix imports. 2022-07-29 20:33:57 +02:00
88fe196e79 Ported: [3.x, macOS, Windows, X11] Add stylus inverted/eraser support to InputEventMouseMotion event.
- hansemro
193d5c11f3
2022-07-29 20:31:16 +02:00
7ed3705487 Ported: Fix issue causing the Android Editor port to crash when saving a scene
In addition:
- Disable 'adb devices' query (not supported when running the editor on Android devices
- Add `move_to_trash` implementation for Android devices
- m4gr3d
27b63247fd
2022-07-29 20:15:01 +02:00
65b888f597 Fix typo. 2022-07-29 20:01:31 +02:00
Haoyu Qiu
a7b0364908 Fix heap-use-after-free when closing a scene with its builtin script open
(cherry picked from commit 61bc7d65768ebe4baa9b2f888d656cce5109dd5b)
2022-07-29 19:59:39 +02:00
PZerua
8841a5f056 Fix light intensity and attenuation import from GLTF
(cherry picked from commit aa7ab96e7163578f0318546b0b39a4d962e88511)
2022-07-29 19:59:16 +02:00
Jean-Marc Pelletier
2f9f0ecf8b StyleBox: Document correct methods to draw with a RID
(cherry picked from commit 63d5f3156178fd57fdf991c74833adfd97490c10)
2022-07-29 19:58:55 +02:00
Thakee Nathees
cb93141c27 Fix FileDialog file name autocompletion with filters
Fixes #38195.

(cherry picked from commit 446f1b70522d86b9afe93b6543028cbab60ffb61)
2022-07-29 19:58:34 +02:00
Haoyu Qiu
0ed75059cc Update TextureRegion editor when NinePatchRect/StyleBoxTexture changes
Updates the editor when the region rect or margins change.
2022-07-29 19:57:55 +02:00
Haoyu Qiu
f0f2a9d960 Fix LineEdit caret after using arrow key to deselect 2022-07-29 19:56:42 +02:00
Wilson E. Alvarez
756795a486 Add error messages to String::bin_to_int64, and accept capital B in prefix
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-07-29 19:56:15 +02:00
Wilson E. Alvarez
71fe78538f Add error messages String::hex_to_int functions, and accept capital X in prefix
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-07-29 19:55:58 +02:00
8fb683fe5d Also port hte previous fix to cscript. 2022-07-29 19:55:28 +02:00
janglee
47ddf3a7c9 GDScript: Fix autocompletetion showing class names with an underscore
Fixes #35469.
2022-07-29 19:54:50 +02:00
64d315631a Added overrides. 2022-07-29 19:46:24 +02:00
c2f38ef861 Ported:
Input: Document that accumulated input is disabled by default

This was actually disabled by mistake in 3.4 causing a regression, but since
this issue survived the whole 3.4.x series and it's now very close to 3.5,
it's too late to change it again.
We might consider it for 3.6 after some beta testing.
- akien-mga
7de45b6203
2022-07-29 19:42:05 +02:00
6291a6695d Fix typo. 2022-07-29 19:38:24 +02:00
d480073228 Ported: Use % when dropping unique scene nodes into script
This expands uppon #60708, using `get_node("%NodeName")` for nodes that
have a unique scene name to avoid having to change the onready
statements when the paths of the nodes change.
- Jummit
63f35d24c6
2022-07-29 19:36:33 +02:00
e0e4d0e51d Ported: Fix editor-only visibility for lights
* Update visibility again for editor-only lights if owner changes.
Fixes #26399, supersedes #52327
- reduz
995281ca90
2022-07-29 19:28:33 +02:00
9d76074b58 Ported: Add full support for Android scoped storage.
This was done by refactoring directory and file access handling for the Android platform so that any general filesystem access type go through the Android layer.
This allows us to validate whether the access is unrestricted, or whether it falls under scoped storage and thus act appropriately.
- m4gr3d
24e3b3b88d
2022-07-29 19:24:07 +02:00
480b8850b6 todos. 2022-07-29 18:21:12 +02:00
16dd2f1141 Ported: Clarify NavigationAgent radius property
Documents Navigation radius property, especially that it affects avoidance only.
- smix8
7aff541538
2022-07-29 18:13:29 +02:00
baad7f01a0 Ported:Upgrade Android NDK to r23 LTS - madmiraal
061c280873
2022-07-29 18:12:25 +02:00
Wilson E. Alvarez
6e2c670826 Properly check for fullscreen toggle made through the Window Manager 2022-07-29 18:00:18 +02:00
Haoyu Qiu
1d2b59b941 Check thread func in base scripts for argument info 2022-07-29 17:59:32 +02:00
11a92cfe27 Ported: Add NavigationServer map_force_update() function
Adds map_force_update() function to NavigationServer. This function immediately flushes the Navigationserver command queue and recalculates all navigationmeshes and region connections for a specific map.
- smix8
721c99a530
2022-07-29 17:56:48 +02:00
da20b32f66 Ported: Add NavigationServer.region_owns_point() helper function
Adds a helper function to check if a world space position is currently owned by a navigation region.
- smix8
f0069cc1e9
2022-07-29 17:52:38 +02:00
f811d48449 Ported: Add Navigation function to get all navigation maps
Added new function that returns all created navigation map RIDs from the NavigationServer. The function returns both 2D and 3D created navigation maps as technically there is no distinction between them.
- smix8
38ee593b76
2022-07-29 17:49:24 +02:00
Hugo Locurcio
0e32de0bad Clamp Viewport shadow atlas sizes to improve usability
- Add a range hint to the Viewport `shadow_atlas_size` property.
- Add range steps to the shadow resolution project settings that
  match the lowest allowed values (since lower increments don't
  make sense).
2022-07-29 17:38:06 +02:00
César Izurieta
28aaf7cc78 Fix gltf texture filename decoding 2022-07-29 17:37:32 +02:00
328da6b799 Ported: Print a warning for Viewports that have 2D usage and HDR enabled
2D usage + HDR isn't supported, so the usage must be changed to 3D
to be able to use HDR.
- Calinou
f64d5f4095
2022-07-29 17:36:54 +02:00
6871b0c752 Ported: Only show relevant properties in the DirectionalLight inspector
Some split distance properties are unused depending on the
current shadow mode. Also, Blend Splits and Bias Split Scale can
only be used if the shadow mode is PSSM 2 Splits or PSSM 4 Splits.
- Calinou
1806661462
2022-07-29 17:24:47 +02:00
f78be19966 Ported: Add process_mode property to InterpolatedCamera - saneery
cb94797ce4
2022-07-29 17:19:58 +02:00
hilfazer
c529ed6ef5 print_stray_nodes() also prints node's script 2022-07-29 17:11:10 +02:00
Sosasees
7eca7de502 recolor FlowContainer icons to the same color as Control icon according to the discussion in issue #62553, the FlowContainer icons don't get color-adjusted for Light theme and it's because the color code is off.
to fix this issue, i recolored them to be the same icon as the Control icon,
an icon that i already know Does get recolored for Light theme.
2022-07-29 16:48:55 +02:00
44fd82b0b2 Ported: SCons: Properly track codegen script dependency for generated GLES headers - akien-mga
772d071863
2022-07-29 16:44:33 +02:00
Estelle Linkpy Reid
6c65c86669 Corrected InputEventKey::as_text to return a non-empty string for physical keys. 2022-07-29 16:42:10 +02:00
Haoyu Qiu
5f3aa5fbd0 Improve String.format() documentation
(cherry picked from commit 25c7f567dd97dab4f407a2afd1e1b8f61b6fb3e1)
2022-07-29 16:37:07 +02:00
da1e62e95b Ported: [3.5] Remove documentation that mentions 2D navigation baking
Cherrypick mentions 2D navigation mesh baking which does only exist very hidden in Godot 3.5.
- smix8
5e1063bd0e
2022-07-29 16:36:49 +02:00
2efb934953 Revert "Command line arguments '--version' and '--help' return exit code 0 instead of 255"
This reverts commit bfdfdac24b.
2022-07-29 16:35:28 +02:00
Raffaele Picca
e12997ed02 Fix default cursor in html5 export. 2022-07-29 16:34:04 +02:00