My godot fork where I cause mayhem and destruction to all things good and godot.
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Haoyu Qiu 5f3aa5fbd0 Improve String.format() documentation
(cherry picked from commit 25c7f567dd97dab4f407a2afd1e1b8f61b6fb3e1)
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.github Ported: CI: Update Emscripten to 3.1.10. That's the version that we'll (tentatively) use for future 3.x and 4.0 builds. akien-mga 2022-07-27 18:41:05 +02:00
core Errors: Fallback to fprintf if OS singleton doesn't exist 2022-07-29 16:31:28 +02:00
doc Improve String.format() documentation 2022-07-29 16:37:07 +02:00
drivers Ported: [Windows, 3.x] Add support for handling network share paths. - bruvzg 2022-07-28 19:33:43 +02:00
editor recolor Remove Theme Items icons from Godot 4 colors to Godot 3 follow-up to #62559. we found more icons that mistakenly had the Godot 4 colors, so i fixed them too. 2022-07-29 16:33:24 +02:00
main Revert "Command line arguments '--version' and '--help' return exit code 0 instead of 255" 2022-07-29 16:35:28 +02:00
misc Ported: Stop CI when Godot crash - qarmin 2022-07-29 09:09:49 +02:00
modules Disable thread-unsafe EditorProgress for navmesh baking 2022-07-29 12:16:02 +02:00
platform Fix default cursor in html5 export. 2022-07-29 16:34:04 +02:00
scene Fix find_next_valid_focus() freeze 2022-07-29 16:33:45 +02:00
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servers Ported: Physics Interpolation - fix stale interpolation data when unhiding 2022-07-29 10:59:58 +02:00
thirdparty Fix FreeType crashing in GCC + LTO builds. 2022-07-28 13:48:34 +02:00
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AUTHORS.md
CHANGELOG.md
compat.py
CONTRIBUTING.md
COPYRIGHT.txt Ported: Fix the logic to restart the Godot application - m4gr3d 2022-07-28 10:06:47 +02:00
DONORS.md
gles_builders.py Removed the gles3 driver. There are still mentions of it in a few places, I did not removed all of those. 2022-03-15 17:01:21 +01:00
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LICENSE.txt Reoredered the license header, as I just noticed that newer entries should be at the bottom. 2022-07-15 11:25:32 +02:00
LOGO_LICENSE.md
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logo_outlined.svg Replaced the logo and icons, app icon and a splash. 2022-03-16 13:43:37 +01:00
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methods.py Ported https://github.com/godotengine/godot/pull/53443 . 2022-07-06 18:37:38 +02:00
platform_methods.py
README.md Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
sc.py
SConstruct SCons: Don't enable any -Werror=return-type outside werror=yes 2022-07-27 14:26:16 +02:00
TODO.md Todos. 2022-07-29 08:22:40 +02:00
version.py

Pandemonium Engine

Pandemonium Engine logo

A 3.x Godot Engine fork where I hack and slash and cause mayhem and destruction to all things good and godot.

Similar idea to godot 4.0, but taken in a completely different direction.

It contains all of my currently in use engine modules. See the changelog for a more comprehensive list of changes.

2D and 3D cross-platform game engine

Pandemonium Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

I don't have anything (lik an official webpage) set up at the moment, but temporarily you can download binaries from the github actions tab [here].

Compiling from source

Compiling is exactly the same as for Godot, so See the official Godot docs for compilation instructions for every supported platform.

Documentation and demos

The documantation is available in this repo under the doc/engine folder. [Here].

You can also look at the official Godot documentation. It is hosted on ReadTheDocs, and is maintained by the Godot community in its own GitHub repository.

The class docs are accessible from the editor.

You can also look at the official godot demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc.