volokh0x
c6bcb52e8f
Fix typos in Dictionary.xml
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(cherry picked from commit ff23defaf82f54136a7fa1ef84b9f0cacb9e2077)
2022-09-16 23:57:02 +02:00
kobewi
7f08c6820f
Improve the description of follow_viewport_enabled
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(cherry picked from commit 229e76429059b32edd43cd2382723d71a815f296)
2022-09-16 23:56:43 +02:00
001651fb33
Ported: Fix parameter references in Theme documentation - YuriSizov
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9496254737
2022-09-16 23:55:40 +02:00
Maxim Kulkin
4237a6501f
Add GraphNode 'selected' and 'unselected' signals, simplify GraphEdit
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Backport of the fix from master to 3.x
2022-09-16 23:29:52 +02:00
kobewi
e133069bda
Add Dictionary.find_key()
2022-09-16 23:20:06 +02:00
Leonardo Santagada
4673ebaf90
Mention an issue with infinite scroll on mirroring of Parallax layer
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(cherry picked from commit 74df54a99e3e20d2e3378a7cf5c655a1727bb8c9)
2022-09-16 23:16:13 +02:00
BenniKane
06ddad7cd6
doc: Clarifying NavigationAgent and NavigationAgent2D velocity_computed requires avoidance_enabled to be true to emit
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(cherry picked from commit ed5b832a81bb7f67924282d2c3f96b8674ecbb7d)
2022-09-16 23:08:49 +02:00
kobewi
c954a6c9d7
Mention that grab_focus is more reliable deferred
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(cherry picked from commit 188d5593e1f080181a6e0302b7d54416d2cd96e8)
2022-09-16 23:02:09 +02:00
Hugo Locurcio
f90d0cb9d0
Improve documentation related to audio input permissions
2022-09-16 22:50:34 +02:00
Atlinx
8e7bcc2ee0
Add missing parameters for signal in docs
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(cherry picked from commit 0e3097c023fa4562d44fa102bd2ef8e456f8901a)
2022-09-16 22:39:23 +02:00
Michael Alexsander
bce30062a5
Fix some corner cases in the Menu/OptionButton
item auto-highlight
2022-09-16 22:04:23 +02:00
Yuri Sizov
211cd1e46a
Remove Inspector tooltip hack that never actually worked
2022-09-16 21:57:00 +02:00
Hugo Locurcio
34cda4b11b
Add a [kbd]
tag for highlighting keyboard shortcuts in the editor help
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This allows backporting documentation from the `master` branch more easily,
as it already features the `[kbd]` tag.
Co-authored-by: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com>
2022-09-16 21:49:06 +02:00
Hugo Locurcio
ddba4438ae
Remove unused Create Signal Callbacks editor setting
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This setting wasn't referred to anywhere.
2022-09-16 21:46:58 +02:00
Danil Alexeev
c7f001ccf5
Add boot splash display time setting
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Implements #8867 .
(cherry picked from commit dad9683d11ca174cf50d0039fb0f05fb7439984f)
2022-09-16 21:19:03 +02:00
Hugo Locurcio
73588d4a25
Add support for documenting most editor settings in the class reference
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Settings defined in editor plugins are missing (about 100 of them),
but all other settings (about 200 of them) can now be documented in the
EditorSettings class.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit 63ce655e75e9d46c8b588ff258c3f50d5290c553)
2022-09-16 21:16:40 +02:00
Micky
d8046a2bad
Improve documentation of CanvasItem's draw logic
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(cherry picked from commit 953c78eaff2fc63e18c5da66c809c7e2b7666b11)
2022-09-16 21:11:26 +02:00
kobewi
63d85fd6f5
Mention the stretching behavior of PopupPanel
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(cherry picked from commit a2b088b1c1b79950212287fd4c8539a67cfcb56f)
2022-09-16 21:10:52 +02:00
Dan Boorstein
9685b90279
Add note about using AudioListener2D
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There was no mention of the effect of AudioListener2D in this documentation, making it unclear if there was a relationship. The new text is copied and modified from the AudioStreamPlayer3D documentation.
Use 'an' as article before 'AudioListener3D'
(cherry picked from commit a7ebc6fb18bcbcf817895955eed619588b3cd8b8)
2022-09-16 21:00:47 +02:00
Marlin Watts-Woods
c0bcc87ada
Added to Sprite3D Documentation
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(cherry picked from commit f8f665b03e2c2b2a10ffcaf815c511cd31a70887)
2022-09-16 19:50:19 +02:00
Hugo Locurcio
1902d9e21b
Improve InstancePlaceholder documentation
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(cherry picked from commit 5acf30b5380d71472657fbba84cad8739a5d7c1e)
2022-09-16 19:49:55 +02:00
Marcin Nowak
a697c239b8
Backport panning strength parameters from 4.0
2022-09-16 19:44:55 +02:00
Hugo Locurcio
dfd541f1e0
Improve documentation related to anisotropic filtering
2022-09-16 19:39:57 +02:00
Michael Alexsander
62fdf73348
Expose set/get_tab_button_icon()
to scripting
2022-09-16 19:39:10 +02:00
Olivier Bombardier
3c72fdfb0d
Fix has_filter of AnimationNode not being called in scripts
2022-09-16 19:38:38 +02:00
Yuri Sizov
494dc2f957
Backport fixes to documentation for paths, curves and navigation servers
2022-09-16 13:07:20 +02:00
Andy Maloney
8af0664931
Clarify that AnimationNode virtual methods need to be implemented rather than called directly
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Backport of #64344
Fixes #35272
2022-09-16 12:41:29 +02:00
Hugo Locurcio
9055ae04c3
Document run-time SceneTree debug property changes not working correctly
2022-09-16 12:39:44 +02:00
Aaron Franke
6796ecfaf2
Fix incorrect Camera3D size documentation
2022-09-16 12:38:15 +02:00
b6624bf30b
Re-extracted class docs.
2022-09-10 04:18:55 +02:00
27316923d3
Moved ThreadPool to core. Also it can change it's thread count now when it has time for it.
2022-09-10 04:16:50 +02:00
9b3714a274
Now CanvasItems work with World overrides aswell.
2022-08-30 01:40:03 +02:00
b886d14cf5
Added _3d postfix to the end of the World3D related getters and setters in Viewport.
2022-08-29 17:54:41 +02:00
cee028818e
Also renamed the xmls.
2022-08-29 17:22:28 +02:00
e4ae7f2ebc
Renamed Environment to Environment3D, and WorldEnvironment to WorldEnvironment3D.
2022-08-29 17:21:40 +02:00
2aee6ab0bb
Renamed World to World3D.
2022-08-29 16:49:00 +02:00
dc28777321
Moved Skeleton and it's related classes to a module.
2022-08-28 15:46:12 +02:00
b9f3d3b26a
Moved Skeleton2D and it's related classes into a module.
2022-08-28 13:57:25 +02:00
4f9dd569b8
Now the Engine has methods to store globals (custom singletons). They are mostly meant for classes like EditorInterface, SpatialEditor, and plugin scripts that need a singleton for in-editor use. In essence it provides easy and side effect less access for classes that might not be present on every run. (For example gdscript recognizes normal singletons as keywords, but not these.)
2022-08-23 13:13:39 +02:00
a1974c8338
Re-extracted the class docs.
2022-08-23 13:09:12 +02:00
714547cb17
Re-extracted class docs.
2022-08-21 00:40:49 +02:00
98acdf8270
Now full screen editor plugins have the ability to hide their tab button in the top bar.
2022-08-20 17:20:34 +02:00
cffe742085
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
2022-08-19 20:50:20 +02:00
58da70524b
Ported: Add support for multiple virtual keyboard types - brianwinterpixel
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ce24b48e50
2022-08-19 16:18:53 +02:00
0438da9841
Ported: [3.x] Add ShapeCast and ShapeCast2D nodes - PrecisionRender
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47a62e28ac
2022-08-19 03:12:32 +02:00
59f4eb55d9
Ported: Fix mouse speed not changing fast enough
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- Uses all accumulated movements when calculating speed
- Discards old accumulated movements
- Sets last mouse speed to zero when there is no movement
- madmiraal
3d96d7d9fb
2022-08-19 02:46:03 +02:00
45c65911b5
Ported: Allow negative scale in Particles and CPUParticles
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This can be used to make 2D particles look more 3D-y with thoughtful use
of scale curve animation.
- Calinou
c4a3560884
2022-08-19 02:42:33 +02:00
kleonc
859a38b56e
Make Mesh::generate_triangle_mesh()
handle PRIMITIVE_TRIANGLE_STRIP
and PRIMITIVE_TRIANGLE_FAN
2022-08-19 02:19:37 +02:00
Hugo Locurcio
c751d9dc17
Add an use_hdr
property to GradientTexture to allow storing HDR colors
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This is disabled by default to save some memory and preserve the existing
behavior of clamping colors.
2022-08-19 02:18:16 +02:00
Hugo Locurcio
089135783e
Hide triplanar sharpness when triplanar is disabled in SpatialMaterial
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The Triplanar Sharpness property has no effect when Triplanar
is disabled.
2022-08-19 02:17:26 +02:00