This website requires JavaScript.
Explore
Help
Sign In
Relintai
/
pandemonium_engine
Watch
1
Star
0
Fork
0
You've already forked pandemonium_engine
mirror of
https://github.com/Relintai/pandemonium_engine.git
synced
2024-11-23 09:28:07 +01:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
4f9dd569b8
pandemonium_engine
/
doc
History
Relintai
4f9dd569b8
Now the Engine has methods to store globals (custom singletons). They are mostly meant for classes like EditorInterface, SpatialEditor, and plugin scripts that need a singleton for in-editor use. In essence it provides easy and side effect less access for classes that might not be present on every run. (For example gdscript recognizes normal singletons as keywords, but not these.)
2022-08-23 13:13:39 +02:00
..
classes
Now the Engine has methods to store globals (custom singletons). They are mostly meant for classes like EditorInterface, SpatialEditor, and plugin scripts that need a singleton for in-editor use. In essence it provides easy and side effect less access for classes that might not be present on every run. (For example gdscript recognizes normal singletons as keywords, but not these.)
2022-08-23 13:13:39 +02:00
engine
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
2022-08-19 20:50:20 +02:00
tools
Add missing Python type hints in tools/make_rst.py
2022-07-29 23:49:33 +02:00
translations
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
2022-08-19 20:50:20 +02:00
Doxyfile
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
Makefile