DeeJayLSP
65cfddb569
zlib/minizip: Update to version 1.2.13, remove zlib from freetype
...
Security update, fixes CVE-2022-37434 in zlib.
Only applications exposing/using `inflateGetHeader()` seem to be affected,
which is not our case, so this is not critical for Godot.
Remove duplicated copy of zlib in freetype sources to force using the updated
version in `thirdparty/zlib/`.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit 93409b8e64a9bc3c271ab4a7489b59a43bc0d048)
2023-01-16 14:22:58 +01:00
b03baa989b
Ported: Bump json5 from 1.0.1 to 1.0.2 in /platform/web
...
Bumps [json5](https://github.com/json5/json5 ) from 1.0.1 to 1.0.2.
- [Release notes](https://github.com/json5/json5/releases )
- [Changelog](https://github.com/json5/json5/blob/main/CHANGELOG.md )
- [Commits](json5/json5@v1.0.1...v1.0.2)
---
updated-dependencies:
- dependency-name: json5
dependency-type: indirect
...
90132061f5
2023-01-16 14:22:10 +01:00
Haoyu Qiu
dc27330752
Make CollisionShape selection box use shape AABB
2023-01-16 14:19:35 +01:00
heppocogne
7d4baaed2b
Fix get_path()
is not working when files are opend with open_compressed
...
And also fixed `get_absolute_path()` in the same way
(cherry picked from commit ea11ffc88c22dea2b71d7863808cd65f64f9eded)
2023-01-16 14:18:57 +01:00
Pedro J. Estébanez
29fda5543b
Support Git worktrees in generation of hash header
...
(cherry picked from commit 078ab7fe05dcf139b7f943937c602b2c9dbdc8e2)
2023-01-16 14:17:05 +01:00
Marius Seufzer
568823dbcc
iOS: Add new model identifiers for DPI metrics
...
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
(cherry picked from commit ee5057a42e52e2e5b87ee0e6423ac3669ec22cd8)
2023-01-16 14:16:28 +01:00
bruvzg
f8afe1af5e
Fix stylus tilt Y direction.
...
(cherry picked from commit 5478f9b842431358a0a3b974da9ea8cb109d7001)
2023-01-16 14:15:57 +01:00
Fabio Alessandrelli
f2682927f0
Expose API to force file system sync.
2023-01-16 14:15:08 +01:00
SaracenOne
109e2f7385
Fix local variables not showing when breaking on final line
...
(cherry picked from commit 657b9b659680194f6d3aa546a4b20246bb51fb39)
2023-01-16 14:03:22 +01:00
OsakiTsukiko
536884aa68
Fix RichTextLabel discards appended BBCode text on window resize when using DynamicFont
2023-01-16 13:54:31 +01:00
Haoyu Qiu
71c28de437
Fix Tree overflow without scrolling being enabled
2023-01-16 13:53:12 +01:00
Hugo Locurcio
04338a5018
Tweak particles animation offset property hint to allow more precise values
2023-01-16 13:47:55 +01:00
7b0a6b3da8
More fixes.
2023-01-16 01:55:43 +01:00
ee1a7ad8ce
Fixed more typos.
2023-01-16 01:22:29 +01:00
5d2cd49139
Fix typos.
2023-01-16 00:54:48 +01:00
b6f4b647d6
Added the rest of the new container classes from godot4. They will likely not work as-is, this will be fixed later.
2023-01-16 00:40:55 +01:00
3c461a4660
Added more getters to the new HshMap, for more backwards compatibility.
2023-01-15 23:46:53 +01:00
fd7c2153a6
Replaced the HashMap's implementation with the one Godot4. Refactored it to work as a drop in replacement. Renamed the old one to OGHashMap.
2023-01-15 22:57:13 +01:00
2cd4e4d828
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
1b0aac6028
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
389052c51a
Small cleanups for PooledList and PagedAllocator.
2023-01-15 18:00:34 +01:00
698c2e01f0
Backported the tight version of godot4's LocalVector as the new TightLocalVector class.
2023-01-15 17:30:08 +01:00
b1362141e2
Unly call module editor initialization level when the editor hint is set.
2023-01-15 17:09:46 +01:00
227e32b67c
Now modules make use of the new registration levels.
2023-01-15 17:04:00 +01:00
50e98d6a10
Comment and add more ModuleRegistrationLevels.
2023-01-15 17:03:36 +01:00
5972b6cc43
Removed the deprecated clamped() method from vector2. (The new method is limit_length().)
2023-01-15 14:05:45 +01:00
61ddf05296
Removed RTileMap and RTileSet compatibility classes.
2023-01-15 13:34:48 +01:00
8075ef8e62
Added include guards to all module register_types.h-s.
2023-01-15 13:27:08 +01:00
358dbabb13
Moved the cvtt module to the editor modules folder, as it's tools only.
2023-01-15 11:56:13 +01:00
e9a19c1a66
Added module initialization levels (similar idea to what's in godot4, although I added more).
2023-01-15 11:46:13 +01:00
642a590949
Fix GSAIAvoidCollisions;s logic.
2023-01-14 15:33:52 +01:00
67368542ad
Fix small issues with the docs.
2023-01-14 14:35:47 +01:00
8f380676a3
Bind the enums in GSAIKinematicBody2DAgent and GSAIKinematicBody3DAgent.
2023-01-14 14:34:08 +01:00
013fe0b1a2
Move the old comments from the steering ai module to the class doc xmls.
2023-01-14 14:31:39 +01:00
fc991ede18
Re-extracted class docs.
2023-01-14 13:38:58 +01:00
3be6c6282c
Also cleaned up agents and added them to the build.
2023-01-14 13:36:30 +01:00
967918fbe0
Added Behaviors to the build.
2023-01-14 03:14:27 +01:00
693ec871e5
Behaviors cleanup part3.
2023-01-14 02:47:55 +01:00
6f27129fe5
Behaviors cleanup part2.
2023-01-14 02:31:42 +01:00
9bca0fae16
Behaviors cleanup part1.
2023-01-14 01:43:20 +01:00
caf3f1210b
Cleaned up GSAIRadiusProximity and GSAIInfiniteProximity aswell.
2023-01-14 00:28:56 +01:00
65aa1c4084
Make virtuals actually virtuals.
2023-01-13 23:53:46 +01:00
36477a1a73
GSAIProximity now have an alternate api for getting the agents.
2023-01-13 23:38:01 +01:00
a714f33a80
Fixed logic in GSAIPath.
2023-01-13 23:19:41 +01:00
6d8e5773cc
Small fix.
2023-01-13 23:19:29 +01:00
087e57abc7
Fix vmethod binds.
2023-01-13 23:07:52 +01:00
56296172cc
Cleaned up the core steering ai classes.
2023-01-13 23:01:38 +01:00
7afddb9fc3
Make include guard style consistent with the rest of the engine in the new module.
2023-01-13 22:04:30 +01:00
7792c4f423
Cleaned up GSAIUtils, and registered it as a singleton.
2023-01-13 21:59:21 +01:00
402e8ff689
Cang formatted everything in the new module.
2023-01-13 21:35:07 +01:00