stmSi
a2661adba8
Suggest Filename in Remote Tree File Dialog
2023-02-07 01:09:03 +01:00
Haoyu Qiu
fb88b9813f
Fix error when dropping script into script editor
2023-01-16 14:25:15 +01:00
2cd4e4d828
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
1b0aac6028
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
b240df7df6
Updated more copyright headers for 2023.
2022-12-31 21:07:05 +01:00
0a31a3b594
Don't enable remote debugging in the android editor for now. This fixes black screen when a project encounters a script error.
2022-12-31 16:46:13 +01:00
213f393293
Fix typos with codespell.
2022-12-22 19:51:25 +01:00
09ad2db471
Updated the translation from godot master.
2022-12-22 19:26:59 +01:00
eb219dbfb4
Ported: EditorInspectorSection is not folded when clicking under the font - Maran23
...
51859286a6
2022-12-22 18:59:23 +01:00
1d009e3fe0
Ported: Fix property link not working in MultiNodeEdit
...
This is due to the `p_field` in the `EditorProperty::emit_changed`.
`p_field` only works for `MultiNodeEdit`, not for other objects.
- Rindbee and timothyqiu
9056cc9c2a
2022-12-22 18:54:24 +01:00
b8009c85f4
Ported: Add vector value linking - KoBeWi and timothyqiu
...
9499ebecee
2022-12-22 18:50:17 +01:00
e5df1644c7
Skip properties with the 'PROPERTY_HINT_BUTTON' hint when building docs.
2022-12-22 18:16:58 +01:00
f668ceb512
Ported: Update the visibility logic for the spatial editor navigation controls - m4gr3d
...
0825859a94
2022-12-22 18:01:19 +01:00
bad1d64314
Fix compile and small cleanups after the backports.
2022-12-22 15:24:53 +01:00
Haoyu Qiu
4a51392d12
Add open scene button in Inspector for PackedScene resource
2022-12-22 14:35:00 +01:00
Rémi Verschelde
ebff4709e2
Fix some Clang -Wunused-but-set-variable warnings
2022-12-22 14:31:52 +01:00
Zak
b5c01b8703
Add uri
property for LinkButton
...
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit d73a9b56b08864b5e5ccf0df910190b064ff7463)
2022-12-22 14:23:04 +01:00
Tomasz Chabora
3b7b860b18
Keep property values when extending script
...
(cherry picked from commit 44cf3c22acb140cc2f19f1062c0a4c0a931fd27b)
2022-12-22 14:19:58 +01:00
Anilforextra
522c324760
Enable material editor preview to be rotated.
...
(cherry picked from commit d4ee903004637b6ba12eef004a4d9006462c83b6)
2022-12-22 14:16:06 +01:00
kobewi
5269b803e5
Fix crash in EditorPropertyArray
...
(cherry picked from commit d80a2a89f07dfddc734c18ac8f565b968eb789c8)
2022-12-22 13:43:35 +01:00
94a9792d02
Rearranged ViewportNavigationControl.
2022-12-12 15:55:25 +01:00
422629c281
Bind ViewportNavigationControl::_on_mouse_entered.
2022-12-11 20:06:18 +01:00
ea67b36916
Ported: Minor tweaks/polish to the navigation controls to prevent interference:
...
- Reduce controls size
- Enable opacity on hover to increase visibility
- m4gr3d
f1e6ecd3b5
2022-12-11 19:30:42 +01:00
kobewi
fe154362b1
Improvements to EditorResourcePicker
...
(cherry picked from commit 9568789a9d7845a7224cadea996d009463e87125)
2022-12-11 19:15:30 +01:00
alex-pahdo
6ebc813e48
Add more info to WAV import errors
...
Print mismatched header contents and file size, which can provide more clues to users when debugging.
(cherry picked from commit f5d256b118914817e2c7ac5c35421e2767fc1e79)
2022-12-11 19:11:36 +01:00
asalazar516
8c306efe22
Add missing argument to AnimationNodeBlendTreeEditor::_delete_nodes_request
2022-12-11 19:06:49 +01:00
Marius Hanl
a32008c1ea
Update project window title when a project setting was changed
...
Co-authored-by: Haoyu Qiu <timothyqiu32@gmail.com>
2022-12-11 19:05:02 +01:00
Haoyu Qiu
6484327489
Make Camera3D gizmo clickable
...
(cherry picked from commit ca9063fe4ecbf261768d9e21fb0fb5d83bb2dfa8)
2022-12-11 19:02:40 +01:00
Pedro J. Estébanez
1e7c186b9a
Create reset tracks with the right update mode
...
(cherry picked from commit b46a2aaa4bb4ed89be2e8fb8cdde9258f72172c8)
2022-12-11 18:39:03 +01:00
kobewi
c9ae510fe5
Advance animation after confirming
...
(cherry picked from commit 798f9c8632c62c52d6053c42250e6c02be1e1427)
2022-12-11 18:33:45 +01:00
Rémi Verschelde
f3801032b8
Add editor setting for AcceptDialog OK/Cancel buttons positioning
...
The position (left/right) of the Cancel and OK buttons in AcceptDialog
are DisplayServer specific, as Windows uses OK/Cancel and macOS uses Cancel/OK.
Linux/X11 currently uses the macOS convention which is also the GTK+/GNOME one,
though it's not consistent with Qt/KDE applications which follow the Windows
convention.
Since that can't satisfy everyone, it's best if it's configurable also for the
editor (it's already configurable for the project).
Fixes #59379 .
(cherry picked from commit 9bb05de89fcc286a0d78bea12dc779a56c274fb0)
2022-12-11 18:33:23 +01:00
Windy Darian
159649099d
Don't try to import unknown dependency from scan
...
Only import dependency we know how to import, since custom resource may have .gd in dependency list which doesn't have an importer
(cherry picked from commit 0463a445c4470509d581747bd272b0a76227c723)
2022-11-30 19:28:28 +01:00
kleonc
16b4bc25e9
Fix checking if script is attached to any node belonging to scene
...
(cherry picked from commit 7f7966e10aa6b193012a36751dfc9f8c570b8659)
2022-11-30 19:27:33 +01:00
Rémi Verschelde
7cfc7d4106
Debugger: Fix fetching source to link C++ error on GitHub
...
Fixes #66974 .
(cherry picked from commit 4d29346a7413db874b03525112211a1368036d4d)
2022-11-30 19:26:32 +01:00
kleonc
781b1915d3
SpriteFramesEditor
Fix calculating frame index from mouse position
...
(cherry picked from commit d1359579874b747ab34bdbdb23411b5dc733a609)
2022-11-30 19:22:23 +01:00
Alfred Reinold Baudisch
1d8716a903
Cast dragged file extension name to lowercase, closes #68104
...
(cherry picked from commit 07e367cb0b07f02fef92420fde53e05be3d4b247)
2022-11-30 19:21:43 +01:00
3265fb9e1d
Ported: Project Manager: Fix hacky code for project rename
...
Instantiating a new ProjectSettings is *not* the way to go.
ConfigFile works just fine to read/change a single value.
Fixes memory leaks as the instantiated ProjectSettings was never freed.
Forbid doing this to prevent such problems.
Fixes #25661 .
- akien-mga
9a340a2868
2022-11-30 19:19:02 +01:00
VolTer
cbfa40ae94
Stopped edge stripping when using Find in Files
...
(cherry picked from commit 0179791e85944cabd64534abaaf89cc067618f0f)
2022-11-30 19:11:46 +01:00
bdf4922a1e
Ported:
...
Add navigation control to the spatial editor viewport for the Android editor.
- m4gr3d
cc59e18c9b
2022-11-30 18:30:32 +01:00
aae204935b
Fix compile.
2022-11-30 15:07:06 +01:00
f06d4411f4
Fix compile.
2022-11-30 15:03:43 +01:00
Haoyu Qiu
2d7145e936
Add built-in action toggle in Input Map settings
2022-11-30 15:00:12 +01:00
Hendrik Brucker
b85a3cbce3
Add Gradient resource preview generator
...
Co-Authored-By: Haoyu Qiu <timothyqiu32@gmail.com>
2022-11-30 14:51:39 +01:00
Marius Hanl
13e1941f87
Fix Tooltips do not work properly when selecting multiple nodes (MultiNodeEdit)
...
The editor inspector will now get the edited class name from the MultiNodeEdit when it is used.
The name of the selected nodes is searched in the scene and if not found in the parent class(es).
This is a mostly clean backport from Godot 4.0.
2022-11-30 14:36:27 +01:00
Haoyu Qiu
7ee4ed4647
Fix wrong owner for editor plugin created nodes in instanced scene
2022-11-30 14:30:02 +01:00
617286dd27
Don't let the SceneTreeDock add the root node buttons more than once.
2022-11-20 23:47:20 +01:00
a286c2ecd9
Now custom nodes can be added to the SceneTreeDock's create root node page.
2022-11-20 23:15:42 +01:00
afc171a4a4
Added a new editor_docs setting to the build. Disabling it can help when quick iteration times are desired. Setting it to false saves about 4 seconds of compile time for me (in the current stripped slim build that I'm working on).
2022-11-16 12:56:01 +01:00
Jean-Michel Bernard
52fdae0600
Prevent docks to be reset to first tab when switching dock visibility
2022-11-13 00:52:35 +01:00
Haoyu Qiu
177d20aeef
Remove leading spaces from enumerator name hints
2022-11-13 00:26:34 +01:00
0b37d5ec86
Now the Access as Unique Name option is in the right place when right clicking the scene tree.
2022-10-16 23:52:10 +02:00
d963444bad
Removed unused variables from the SceneTreeDock.
2022-10-16 23:46:55 +02:00
03376128ae
Replaces the default project editor icon, and the logo editor icon.
2022-10-11 17:42:31 +02:00
829aeda5b1
Remove unused code.
2022-10-11 12:19:37 +02:00
120844df50
Also update editor.pot file.
2022-10-09 12:00:43 +02:00
41a916deb8
Update hungarian translation from godot.
2022-10-09 11:59:57 +02:00
3f86c49d1e
Now all gozmo plugins return gizmo names properly.
2022-10-09 00:52:52 +02:00
e003437196
Get gizmo names using the proper method for the toggle popup in the SpatialEditor.
2022-10-09 00:34:31 +02:00
5a4bcf4be3
Fix errors on new scene creation.
2022-10-09 00:21:43 +02:00
51acd0c9d6
Fix setting all EDITOR_DEFs for the gridmap editor.
2022-10-08 23:41:54 +02:00
04bc4be35c
Remove unused file selector from EditorNode.
2022-10-08 23:36:08 +02:00
48d50bed1d
Now menu items can be added to the convert menu in the editor.
2022-10-08 22:32:52 +02:00
Haoyu Qiu
556b7564cd
Center icons vertically in editor docs' hierarchy
2022-10-08 17:32:36 +02:00
Rémi Verschelde
a353560086
Debugger: Clear stack dump on execution stop
...
Fixes #34198 .
2022-10-08 17:05:21 +02:00
Micky
042b592de5
Fix crash when ScriptEditor accesses Script with no language set
2022-10-08 16:59:54 +02:00
182dbce670
Fix compile.
2022-10-08 16:57:21 +02:00
Micky
0097a77afd
Add type icons to editor docs' hierarchy
...
Backport of #64847 and #65248
2022-10-08 16:53:43 +02:00
Micky
4b36329881
Make "Access as Unique Name" a shortcut
...
Backport of #65134
2022-10-08 16:52:42 +02:00
bruvzg
160462c57b
Simplify code signing options, add support for rcodesign tool for signing and notarization.
2022-10-08 16:37:21 +02:00
Michael Alexsander
6730fc8f0f
Shrink shader editor's oversized borders
...
(cherry picked from commit c2553f530be9c137fe992d5d4521e13de92a32b2)
2022-10-08 16:21:25 +02:00
dzil123
ace2a22838
Ignore node rename if already exited blend tree
...
(cherry picked from commit f9bee9099457a7e582ad785f5134a86ed1f8fac5)
2022-10-08 16:20:50 +02:00
ce58de4e2e
Added an option to automatically reload or save instead of asking what to do after a file changed outside the editor.
2022-10-04 17:59:33 +02:00
f30076a9f5
Ported: Disable menus and functionality that are not relevant on the Android Editor port - m4gr3d
...
1f23bac645
2022-09-17 17:36:35 +02:00
6b9e851e5c
Ported: Fix issue causing the project manager to crash because of missing path argument
...
In the process, the initialization logic is updated to show an error message and gracefully close the engine when setup errors occur.
- m4gr3d
4be7c91cd9
2022-09-17 17:27:50 +02:00
7268ef04f7
Ported: Enable long press, pan and scale gestures for the Godot Android Editor
...
Fix the bug causing the editor to crash when running the project.
- m4gr3d
63df48a59c
2022-09-17 17:01:46 +02:00
d39fb5c4ad
Fix compile.
2022-09-17 00:03:47 +02:00
Micky
06202f66b9
Fix tool script button color overriding custom type color
...
Also adds a small note on the tooltip noting the custom type.
(cherry picked from commit 65cc721eb94ee67315bacc9caadb0d36ff221b13)
2022-09-17 00:01:33 +02:00
Abhinav Chennubhotla
cbdc659738
Fix code folding icon color not matching defined color
...
Cherrypick of #58457 in master
Caused by reusing icons from the main editor in the code editor. These
icons were converted based on the main editor theme and not the code
editor theme.
- Create new icons for use specifically in the code editor
- Add these icons to the exceptions when converting dark theme icons
to light theme automatically
- Change the default value of the code folding color to match previous
color
- Code folding icon is now pure white by default to correctly match
the color defined in settings
2022-09-16 23:38:34 +02:00
lawnjelly
41cc0cd554
Fix RayCast2DEditor uninitialized value
...
node was previously read before being set. Found by Valgrind.
2022-09-16 23:35:04 +02:00
lawnjelly
95dddc0e9e
FindBar fix uninitialized results_count
...
Found by Valgrind.
2022-09-16 23:31:04 +02:00
Fredia Huya-Kouadio
58e935b746
Disable logic that triggers automatic focus gain as the Godot Editor is loaded
...
For the Godot Android Editor, this is an inconvenience as it causes the soft keyboard to show and block half of the view
2022-09-16 23:28:31 +02:00
Micky
7f3a0cbd0a
Modify newlines in Editor Spin Slider tooltip
...
Makes both key suggestions easier to read.
(cherry picked from commit a2ba189fef5d7e8b0278c8de3802fb925097befa)
2022-09-16 23:16:49 +02:00
ad17c39ad4
Fix compile.
2022-09-16 23:06:25 +02:00
Micky
4487e18750
Mark Script button if it's tool in Scene Tree Editor
...
Also adds a note on the tooltip if the Script is tool.
The color is the same one used on the Script Editor's script list.
(cherry picked from commit ad5ff9f78fe0bab4572085803f224026273fd4aa)
2022-09-16 23:04:00 +02:00
kobewi
65e1217d59
Allow to change the Stop shortcut used at runtime
...
(cherry picked from commit 409613ba7ba50e6cc985c61f6dcc482bac68746e)
2022-09-16 22:59:29 +02:00
Atlinx
8e7bcc2ee0
Add missing parameters for signal in docs
...
(cherry picked from commit 0e3097c023fa4562d44fa102bd2ef8e456f8901a)
2022-09-16 22:39:23 +02:00
Kongfa Waroros
1f3b5fde4e
Update all AnimationTree's editors when editing
...
(cherry picked from commit 0f17fe642c8ec21b7877cd3f6911f22ba0874255)
2022-09-16 22:35:12 +02:00
Yuri Sizov
211cd1e46a
Remove Inspector tooltip hack that never actually worked
2022-09-16 21:57:00 +02:00
dec36df719
Fix compile.
2022-09-16 21:55:48 +02:00
Hugo Locurcio
34cda4b11b
Add a [kbd]
tag for highlighting keyboard shortcuts in the editor help
...
This allows backporting documentation from the `master` branch more easily,
as it already features the `[kbd]` tag.
Co-authored-by: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com>
2022-09-16 21:49:06 +02:00
Hugo Locurcio
ddba4438ae
Remove unused Create Signal Callbacks editor setting
...
This setting wasn't referred to anywhere.
2022-09-16 21:46:58 +02:00
reduz
95f8c781e1
Simplify Subresource Saving
...
Redo edited subresource (and resource) saving in a much more simplified way.
I think this should work (unless I am missing something) and be faster than what is there.
It should also supersede #55885 .
I am not 100% entirely convinced that this approach works, but I think it should so please test.
(cherry picked from commit 9eb5f2a0d79fb761235e77d369ee2f38fceb094a)
2022-09-16 21:23:31 +02:00
Jummit
059d393d42
Keep Perspective menu open on selection
...
Makes the Perspective menu consistent with the View menu in the 3D
viewport. This allows for quicker inspection of the scene, and makes
missclicks more forgiving.
(cherry picked from commit e3ab344af9839bbe1ffa690093acd9ea7ffde554)
2022-09-16 21:19:38 +02:00
Hugo Locurcio
73588d4a25
Add support for documenting most editor settings in the class reference
...
Settings defined in editor plugins are missing (about 100 of them),
but all other settings (about 200 of them) can now be documented in the
EditorSettings class.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit 63ce655e75e9d46c8b588ff258c3f50d5290c553)
2022-09-16 21:16:40 +02:00
Aaron Franke
a7d1445c9c
Allow exporting PCK files without export templates installed
...
(cherry picked from commit 8d81ce9561748b9a231af70323ddffd288e189ab)
2022-09-16 19:49:35 +02:00
eecd2b11df
Fix build.
2022-09-16 12:27:55 +02:00
8265045030
Ported: SceneTreeDock Toggling unique name in owner for all selected nodes - kleonc
...
6417b999ee
2022-09-16 12:16:37 +02:00
b886d14cf5
Added _3d postfix to the end of the World3D related getters and setters in Viewport.
2022-08-29 17:54:41 +02:00
24a1580dbf
Renamed the files aswell.
2022-08-29 17:33:10 +02:00
e4ae7f2ebc
Renamed Environment to Environment3D, and WorldEnvironment to WorldEnvironment3D.
2022-08-29 17:21:40 +02:00