a29d232a4c
Ported: Physics Interpolation - add support for CPUParticles2D
...
Similar to the existing 3D CPUParticles physics interpolation.
- lawnjelly
a117a3307a
2023-08-27 21:59:54 +02:00
26bb16d86e
Ported: Fix 2D MultiMesh hierarchical culling
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Fixes updating local bounds for MultiMeshes used in canvas items by introducing a back link.
- lawnjelly
ad577e3c7e
2023-08-27 21:28:30 +02:00
17fa82ac02
Ported: Add debug_canvas_item_get_local_bound() function to VisualServer
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Useful for debugging hierarchical culling.
- lawnjelly
61e41cc9a1
2023-08-27 19:00:01 +02:00
d977ed360e
Ported: 2D Fixed Timestep Interpolation
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Adds support to canvas items and Camera2D.
- lawnjelly
5162efbfe9
2023-08-27 18:48:25 +02:00
87b91721da
Ported: Physics interpolation - Move out of Scenario
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Move VisualServer interpolation data out of Scenario and into VisualServerScene, so the interpolation data and enabled status is now common to all Scenarios.
Fix physics interpolation in multithreaded mode by ensuring tick and pre-draw are called.
- lawnjelly
d2b1d29634
2023-08-27 17:25:38 +02:00
736106af8a
Remove unused variables.
2023-08-27 13:19:58 +02:00
b223601445
Fix non-tools builds.
2023-08-27 13:06:06 +02:00
5ae44c4746
Ported: SCons: Disable C++ exception handling
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Upon investigating the extremely slow MSVC build times in #80513 , I noticed
that while Godot policy is to never use exceptions, we weren't enforcing it
with compiler flags, and thus still included exception handling code and
stack unwinding.
This is wasteful on multiple aspects:
- Binary size: Around 20% binary size reduction with exceptions disabled
for both MSVC and GCC binaries.
- Compile time:
* More than 50% build time reduction with MSVC.
* 10% to 25% build time reduction with GCC + LTO.
- Performance: Possibly, needs to be benchmarked.
Since users may want to re-enable exceptions in their own thirdparty code
or the libraries they compile with Godot, this behavior can be toggled with
the `disable_exceptions` SCons option, which defaults to true.
- akien-mga
55550da68b
2023-08-27 13:04:04 +02:00
34e2ebe8cc
Fix build.
2023-08-27 12:54:44 +02:00
Silc Lizard (Tokage) Renew
8d4078b7b5
Make AnimationNodeBlendTree use OrderedHashMap insteads Map
2023-08-27 12:24:02 +02:00
The Benedani
d0972a7e36
GLES2: Make GPU skinning more consistent
2023-08-27 12:18:05 +02:00
lawnjelly
3954a79659
Fix AnimatedSprite normal map loading
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Normal map names are now correctly set up during loading.
2023-08-27 12:15:46 +02:00
Simon Barkehanai
12eba08f8c
Fix infinite loop on EOF in the command line debugger
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When using the command line debugger (godot -d) on Unix systems, when
entering an EOF (ctrl+D), the debugger enters an infinite loop.
Adding a check for EOF in the debugger loop exits the debugger when EOF
is entered.
Fixes #50170 .
(cherry picked from commit 4ecad8dea30859a5acbac41fe0e647c7bb6a53cc)
2023-08-27 12:14:55 +02:00
Luke Hubmayer-Werner
f80e276363
PulseAudio: Remove get_latency() caching
2023-08-27 12:14:00 +02:00
bruvzg
2be3b9c0ce
Back-port notarytool, provisioning profile and PKG export options.
2023-08-27 12:12:20 +02:00
RedworkDE
f3167d1c65
Fix ProjectSettings::localize_path
for Windows paths
2023-08-27 12:05:08 +02:00
DeeJayLSP
677c9cfea4
Backport AudioStream icons from 4.0
2023-08-27 12:04:19 +02:00
Fabio Alessandrelli
959286993a
Update npm packages
2023-08-27 11:59:50 +02:00
puzzud
21d78d77f6
Prevent double input events on gamepad when running through steam input #79706
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Co-authored-by: Eoin O'Neill <eoinoneill1991@gmail.com>
2023-08-27 11:47:35 +02:00
Fabio Alessandrelli
9240163139
Update to upstream master.
2023-08-27 11:46:51 +02:00
Fabio Alessandrelli
e56567ff4d
Explicitly handle buffer errors in send/recv
2023-08-27 11:46:27 +02:00
lawnjelly
ca171817a8
MultiRect - Fix flushing in TextEdit
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The FontDrawer used in TextEdit was previously not being flushed before drawing auto-completion boxes. This was causing rendering artifacts.
This PR also increases the backward compatibility of the MultiRect OFF mode, by forcing a flush after each character.
2023-08-27 11:45:09 +02:00
Marcin Nowak
4b76c7e89c
Backport implement loading DDS textures at run-time
2023-08-27 11:31:12 +02:00
4bc993c53f
Added docs for the new Paint Nodes.
2023-08-26 22:59:37 +02:00
8ed3b41865
Re-extracted class docs.
2023-08-26 22:41:21 +02:00
7aa537869f
Added the new paint nodes as shortcuts to PaintProjectToolsPropertyInspector.
2023-08-26 22:39:23 +02:00
57a3b09f24
Added icons for the new paint nodes.
2023-08-26 22:34:55 +02:00
4100e3b6a2
Fix issues with the outline mesh generation in PaintCurve2D.
2023-08-26 22:09:26 +02:00
e7eb415910
Implemented image generation for PaintCurve2D.
2023-08-26 21:55:50 +02:00
cfa067fa56
Remove anti alias settings from PaintCurve2D, as it won't be supported when rendering an image.
2023-08-26 21:23:38 +02:00
014e928e47
Set the outline to white and disable it by default in PaintCurve2D.
2023-08-26 21:21:49 +02:00
fc91416394
Added support for textured outlines in PaintCurve2D.
2023-08-26 21:19:55 +02:00
bc99a23af0
Removed the offset property from PaintCurve2D.
2023-08-26 20:27:33 +02:00
632ee28564
Removed the render segments variable from PaintCurve2D.
2023-08-26 20:21:40 +02:00
961127cfc4
Implemented fill for PaintCurve2D.
2023-08-26 20:20:32 +02:00
6148df90ef
PaintCurve2D property setup.
2023-08-26 13:00:25 +02:00
94f412a352
Rework PaintPolygon2D's triangle rasterizer so both color and uv interpolation works properly.
2023-08-26 11:01:03 +02:00
43a2b7d6f3
Implemented a triangle scanline rasterizer for PaintPolygon2D. Still needs some work.
2023-08-25 23:02:01 +02:00
6fb4ece167
PaintPolygon2D modularize polygon preprocessing.
2023-08-25 21:26:46 +02:00
c22d5d8946
Remove bone and weight painting support from PaintPolygon2D.
2023-08-25 20:52:11 +02:00
edf55fde28
Renamed the new paint classes and added them to the build.
2023-08-25 19:16:52 +02:00
3424e44400
Added Path2D and Polygon2D Nodes and their editord to the Paint module.
2023-08-25 18:13:54 +02:00
8bf5c70f50
Now VoxelWorld and TerrainWorld inherits from Spatial instead of Navigation, and Terrain2DWorld inherits from Node2D insteaf of Navigation2D, as there is now a proper NavigationServer. Also this will make Node hieararchies involvig them more versatile.
2023-08-24 18:55:21 +02:00
5861ad6485
Fix typos in _rpc_id_bind and _rpc_unreliable_id_bind.
2023-08-15 23:42:34 +02:00
01c3cd88d5
Make sure rpc binds can take both Strings and StringNames as method names.
2023-08-15 10:24:30 +02:00
c80ee8d7bf
Added missing Variant conversion and zero cases.
2023-08-15 10:23:41 +02:00
ebbcbe1439
Server build github action artifact upload fix try #3 .
2023-08-12 12:07:15 +02:00
185e130377
Server build github action artifact upload fix try #2 .
2023-08-12 11:58:39 +02:00
f0241c55f4
Added a note and some commented out commands to the container linux build script.
2023-08-12 11:48:09 +02:00
c21704e600
Save artifacts for both the server and the http server github actions.
2023-08-12 11:40:18 +02:00